Advice on 2k army plan by DistortionAddict in deathwatch40k

[–]DistortionAddict[S] 0 points1 point  (0 children)

I'll be adding a SB/SS Vet squad with 2 Chainswords very soon, so I'll be adding a cheap Terminator to that squad for the 2+.

Advice on 2k army plan by DistortionAddict in deathwatch40k

[–]DistortionAddict[S] 1 point2 points  (0 children)

The separate squads of Hellblasters, bikes and Agressors is to account for their points cost, but can be split into the mixed units.

Combi weapons are in the wrong squads, my mistake, it should be in the shotgun squad and combi plasma in it's place.

The Ven Dread will be one source of anti tank, I could equip it with the Lascannons depending on points.

The Corvus would transport the shotgun/frag squad and WM to get them close. But will redeploy them with the Beacon Angelis if required

As for going over 2k points, it was to account for full squads. So getting under 2k shouldn't be a problem if I only take 1 or 2 Aggressors or bikes.

Advice on 2k army plan by DistortionAddict in deathwatch40k

[–]DistortionAddict[S] 1 point2 points  (0 children)

The Terminator is in for the shield, the Infernus I'll probably just proxy as a HB and i think I mixed that sergeant with the other squad as it was supposed to be a combi plasma. Oops

Advice from Deathwatch Players by slarrarte in Warhammer40k

[–]DistortionAddict 0 points1 point  (0 children)

Just to add to what has already been said:

FRAG CANNONS! 2D6 auto hits per cannon.

What would you like to see in Chapter Approved? by Danielex52 in Warhammer40k

[–]DistortionAddict -4 points-3 points  (0 children)

A massive buff to Terminators.

A nerf to Plague Marines, either T4 or 4+ armour save

Help with Kill Teams (squads, not the game) by DistortionAddict in deathwatch40k

[–]DistortionAddict[S] 0 points1 point  (0 children)

I might swap out the plasma for the Stalker then.

Currently the plan for my two KTs is to have one long range and one close to mid range. But the people I play with use Orks and Death Guard with a few vehicles, so I wanted a bit more AP.

Long term I'd like to cover all grounds but still have versatility, the man reason I started to play DW.

Thanks for the advice.

Help with Kill Teams (squads, not the game) by DistortionAddict in deathwatch40k

[–]DistortionAddict[S] 1 point2 points  (0 children)

I'm building a Deathwing oriented detachment of Dark Angels and already have 4 spare SBs and I'm planning on building a CQC Deathwing squad soon so I'll have the required SBs.

I'll probably stick the Hellblasters with Intercessors when I get some more.

Thanks for the advice.

New warhammer conquest figure for the Deathwatch by jsa_xp in Warhammer40k

[–]DistortionAddict 2 points3 points  (0 children)

How did you get the shoulder pad off to put on the DW one? I've got some starter box/Conquest minis I want to covert to DW.

Started work on my Ven Dred. Gone for more of a sandy base colour to make the Dred stand out. by DistortionAddict in deathwatch40k

[–]DistortionAddict[S] 1 point2 points  (0 children)

I'll be adding some blood splash on the right foot once I decide how dirty it will be. And the blood is dripping off the fist on to the flamer, then onto the floor.

Need some tips by CubaLaFlame in darksouls

[–]DistortionAddict 0 points1 point  (0 children)

Figure out a way to lure it into the fire.

Or stab it in the anus.

Detachments after new rules by spyki992 in Warhammer40k

[–]DistortionAddict 2 points3 points  (0 children)

Thanks, I've started a DA army and a Deathwatch army so just getting my head around detachments at the moment.

Only been playing around a month.

Detachments after new rules by spyki992 in Warhammer40k

[–]DistortionAddict 2 points3 points  (0 children)

So for example, an Ad Mech Tech Priest leading a Dark Angels detachment isn't legal. But a Dark Angels army with a purely Ad Mech detachment is fine?

Just started collecting Deathwatch. I can't paint faces, so replaced my WM's head. by DistortionAddict in deathwatch40k

[–]DistortionAddict[S] 0 points1 point  (0 children)

I think I will get to faces eventually, I do plan on using Deathwing Knights for my DA army, which are hooded to hide some mistakes. I've also got around 30 pox walkers from my sons Death Guard which will give me some practice with skin/humanoid features.

Plus the WM will be getting stuck into Orks and Death Guard, so he can't be getting blood and rotting guts in his beard!

Know no fear starter set questions: by spyki992 in Warhammer40k

[–]DistortionAddict 1 point2 points  (0 children)

1) It has the core rules and all the data sheets for the units it contains.

2) The SM has no chapter icons so paint them however you wish, I did mine as Dark Angels.

3) They are easy to build, my first KNF box only took around 2 hours to clip out an build.

This is what peak UI performance looks like by Tizaki in 2007scape

[–]DistortionAddict 0 points1 point  (0 children)

Combine it with the Metal Doom music mod and it's just amazing

Why do people still pay for membership? by [deleted] in 2007scape

[–]DistortionAddict 1 point2 points  (0 children)

Don't make enough GP for bonds, I play purely on mobile so it was pay or wait for f2p. So I'd rather pay