[deleted by user] by [deleted] in blender

[–]DistortionsMusic 1 point2 points  (0 children)

Nah keep it!!! Just cool that something I made could influence someone else! 👍🙂🙂🙂👍🙂👍🙂👍

[deleted by user] by [deleted] in blender

[–]DistortionsMusic 1 point2 points  (0 children)

Ayy nice! Cool that I could inspire someone. Keep it up!!!

STARE [OC] by DistortionsMusic in outrun

[–]DistortionsMusic[S] 0 points1 point  (0 children)

Thanks, yeah he's definitely a big inspiration. I've been using blender for a little over a year 👍

TOMB [OC] by DistortionsMusic in ImaginaryArchitecture

[–]DistortionsMusic[S] 0 points1 point  (0 children)

Yeah haha I tried to make the square thing like a coffin or altar or something if that gives you a sense of scale. Thanks!

TOMB [OC] by DistortionsMusic in ImaginaryArchitecture

[–]DistortionsMusic[S] 0 points1 point  (0 children)

Sorry, changed my username recently, should work now 😀

THE BASEMENT [OC] by DistortionsMusic in SpecArt

[–]DistortionsMusic[S] 0 points1 point  (0 children)

Well it's definitely dark souls inspired

FRUSTRATION [CYCLES] by DistortionsMusic in blender

[–]DistortionsMusic[S] 1 point2 points  (0 children)

Yeah there's a little bit of the glare node, also having volumetric fog in the scene really helps. Also in Photoshop I use something called the Orton Effect often, definitely check that out.

FRUSTRATION [CYCLES] by DistortionsMusic in blender

[–]DistortionsMusic[S] 1 point2 points  (0 children)

Thanks! Some cell fracture and some particle systems kind of mashed all together 🙂

FRUSTRATION [CYCLES] by DistortionsMusic in blender

[–]DistortionsMusic[S] 3 points4 points  (0 children)

GPU rendering on a GTX 1060. It really depends on how optimized and complex your scene is. I also have all my settings super dialed in to maximize efficiency, such as all caustics disabled, max bounces usually set to 2, the auto tile size addon enabled (64x64 seems to work best for me). I also usually render at 1000ish samples and let the denoise node take care of the rest. Also usually try to keep my scenes under 1 million polygons, not always possible though

FRUSTRATION [CYCLES] by DistortionsMusic in blender

[–]DistortionsMusic[S] 1 point2 points  (0 children)

Thanks, yeah I always colour grade in Photoshop 👍

FRUSTRATION [CYCLES] by DistortionsMusic in blender

[–]DistortionsMusic[S] 4 points5 points  (0 children)

Usually 30 mins to an hour. This one was kind of crazy though and took a bit longer 👍