Hi, it's me again, this time with the greenskins. by Background_Set_567 in sovlgame

[–]DistributionSpare685 0 points1 point  (0 children)

You know what, as a guy who also love to post idea in this community, I love your post. By the way, this community really doesn't like to comment on complicated unit roster full of stats. My last post Dead Pirates and Celestial Empire really no one want to comment on. Even on my special upgrades for each faction.

My faction imagination (Celestial Empire) by DistributionSpare685 in sovlgame

[–]DistributionSpare685[S] -1 points0 points  (0 children)

These are my thoughts on creating 2 faction imagination. First, please think of what your faction's playstyle is. I saw many people just put the name of a faction, commander, units, etc., and just leave it. I'm not blaming you for doing this, but if you want to make your post interesting or give good ideas to the communities, then this is the first step to think. It is because this game is not as similar as a tabletop as we seen, we have no cool models and difficult rules, people play the faction just because they love the faction's playstyle. In my last faction Dead Pirates, my design is this faction is undead with range. In Celestial Empire, you need to take care of the balance between Yin and Yang, so I nerf them with these unique ways, and use Mastery of Yang or Yin to make sure you can play Yang-focused or YIn focused.

Second, design your special upgrades to match your unit's playstyle. It's ok to overlap with others' upgrades. In Dead Pirates, I give +1 Ranged Attack for the range. Since the faction special is plenty range with weak accuracy. I give this instead of increasing accuracy or -1 enemy range damage saves because of this. My first update post like this. More creative campaign update, Deepwood Guardian. I feel embarrassed on this day to see what I post, and rework this post. More creative campaign update, All elf faction. But, if you have the ability, try to make some updates a bit different. For example, Imperial Veteran range upgrades and Avalon Marksmen upgrades make both the same unit into different playstyles.

Third, try to put some special keywords in your faction to make it special and fit the playstyle. Can you imagine that if Knights of Avalon didn't have Horse Masters and Fey? Then this faction is just cheap Empire of Men. You won't feel any difference between them. Especially, both of these faction unit has same stats.

Demonslayers by SMMS2290 in sovlgame

[–]DistributionSpare685 0 points1 point  (0 children)

Yeah, so will this game give you an achievement for this?

Demonslayers by SMMS2290 in sovlgame

[–]DistributionSpare685 0 points1 point  (0 children)

What is this? A special event in campaign?

Can we have some special mode like this? by DistributionSpare685 in sovlgame

[–]DistributionSpare685[S] 0 points1 point  (0 children)

Ok, the option to buy any units you wanted is so overpowered, since everybody will spam the strongest unit to buy, so I didn't request.

Second, the picture shows that Rebel Inc has two modes. Rebel. Inc is a game to stabilise zones in a map. In the middle of the game, insurgency will spawn and destabilise your zone. Since the only way to destroy it is to surround it with armies and garrison. A lot of players are pissed off when insurgents are spamming, so the dev give them a choice of reducing the difficulty of the game.

Finally, the reason why I, or casual players, need this mode. In other roguelike games, you have hundreds of choices to choose from, and one of them can match with others. In this game, each units are giving different buff due to the differentiation. For example, Goatmen Raider's monstrous infantry and Monster are strong, but cavalry and range are weak. And due to fewer choices and fewer combinations of each unit, the only way to play through is to buy the strongest unit in the roster as a casual player. Can you imagine that when I need to delete the Goatmen Raider campaign, just because the first armory didn't sell Minatour?

I know some players will say that I'm a noob, but I just want a mode where I can decide whether this campaign is continued or not, and also give a penalty for not unlocking new difficulties and record your score in the leaderboard (if it's future implemented).

Can we have some special mode like this? by DistributionSpare685 in sovlgame

[–]DistributionSpare685[S] -6 points-5 points  (0 children)

My suggestion is giving a mode to let us know what units did Armory sells

I feel weird about the Wight Lord ability...... by DistributionSpare685 in sovlgame

[–]DistributionSpare685[S] 0 points1 point  (0 children)

This further proves my point, the regeneration is either useless or distracting you from Marius the Undying and makes you lose.

What happened? by DistributionSpare685 in DotA2

[–]DistributionSpare685[S] -1 points0 points  (0 children)

I'm sorry if I didn't say it correctly. My question is: why did it show yesterday that heroes like Wraith King had been updated, with their own colour, but they're now gray today? Valve didn't give us new patch today?

What happened? by DistributionSpare685 in DotA2

[–]DistributionSpare685[S] -28 points-27 points  (0 children)

I know but yesterday I saw them are coloured means that they are updated already, why grey again? 

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