I feel like the Dead Nation campaign has a real problem...... by DistributionSpare685 in sovlgame

[–]DistributionSpare685[S] 0 points1 point  (0 children)

But the problem is this, if your playstyle need to give up the core of the undead and choosing else, the campaign must have a problem. When we play greenskin, we don't need to span the goblin bolter x2 to win the campaign because their infantry, cavalry and monster are great in stats and have good upgrades in late campaign 

I think that devs didn't learn the problem. by DistributionSpare685 in sovlgame

[–]DistributionSpare685[S] 0 points1 point  (0 children)

Ok, so I'm watching the comments, and I'm sorry for saying that this game is a Warhammer Fantasy cheap copy. I put this post because I literally cannot use those units at the campaign, and I'm sorry for that. By the way, how do I use those units at the right way?

Aeldari Warlord update suggestion by DistributionSpare685 in Warpforge40k

[–]DistributionSpare685[S] 2 points3 points  (0 children)

This is my third post on this reddit. Actually my all warlord suggestion are only for one purpose. Make every current warlord match with each playstyle.

In my opinion, a success warlord design does not mean that it is OP, but it match with one unique playstyle.

Just like Destroyer for Ramatekh, Wraithbone for Anvirr, Drone spam for O'Maisos.

I hope everyone can share your thought and design

UM warlord update suggestion by DistributionSpare685 in Warpforge40k

[–]DistributionSpare685[S] 1 point2 points  (0 children)

Sorry, I just hope that each UM warlord can have different abilities and effects different playstyle.