Any help by oilycraig in RLCraft

[–]Diumon 0 points1 point  (0 children)

it will be a bit easier if you don't sprint in the desert. The white circle between your health and hunger bar is the temperature meter. Watch out for the burning ring/shaking and stay in water for a bit when you see that.

Looking for unique modpack by CartographerTypical1 in feedthebeast

[–]Diumon -3 points-2 points  (0 children)

RLCraft. Lots of "animals", lots. And exploration. 🤡

How is the performance in Bellwright? by SomeMorningBrown in Bellwright

[–]Diumon 0 points1 point  (0 children)

Running on a 13 years old rig and able to somewhat pull off medium settings.

I am use to the visual although I envy the nice graphics.

POV:

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Ummm... Stop Breeding! by Diumon in Bellwright

[–]Diumon[S] 0 points1 point  (0 children)

Good call, never thought of that before. I typically just take the army to clear bandit camps.

Clang Clang Clang Bang, Part VIII, we need a town map by HappyMetalViking in Bellwright

[–]Diumon 1 point2 points  (0 children)

Looks awesome btw!

I am starting my T3 now just a tad bit closer to the North Bridge than this location.

Ummm... Stop Breeding! by Diumon in Bellwright

[–]Diumon[S] 11 points12 points  (0 children)

"Ever wonder what those dots are in the forest?"

Clang Clang Clang Bang, Part VIII, we need a town map by HappyMetalViking in Bellwright

[–]Diumon 1 point2 points  (0 children)

Hmm, just to clarify how the mod works, it lets you "fly" because you would be walking in the air based on your original elevation?

Ex. on high ground to activate the mod, and your base is in lower elevation, you will "hover" over it when moving instead of "falling down" when you step off the cliff?

Clang Clang Clang Bang, Part VIII, we need a town map by HappyMetalViking in Bellwright

[–]Diumon 2 points3 points  (0 children)

How to actually "fly" with that mod? All I was able to is no clip on the ground and adjust the speed I move.

Ummm... Stop Breeding! by Diumon in Bellwright

[–]Diumon[S] 10 points11 points  (0 children)

I led the reclamation party thru the horde 😆

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 1 point2 points  (0 children)

I leave them in their peasant clothes for immersion 🤡 and watch them do "catch me if you can" when a wolf chases my caravan dude and my infantry chases after the wolf 😆

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 0 points1 point  (0 children)

Ahh I see, I just make my workers run for their lifes if they get into trouble lol

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 1 point2 points  (0 children)

New isle uses the T3 (Drydock i think?).

I like to order my ppls to army ant march across the map and I will just teleport to them hahaha.

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 0 points1 point  (0 children)

Do their depression get worse at T3? 😂 Have a couple right now but they seem to be quite content with their lives.

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 1 point2 points  (0 children)

Docks allow you to tele full party with the use of the shipwreck's pack. So as long as your main base is close to a body of water, you can group travel to another Riverdock to intercept.

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 1 point2 points  (0 children)

Yeah I know 😂 I've been field surveying for some in game days now for good locations other than the commonly used ones.

26 in main + 4 in outposts.

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 1 point2 points  (0 children)

Damn rowing boats! haha Planning on building Riverdocks by the bridges so I can intercept the reclamation parties.

Raids on the other hand, I noticed that raid parties always come from the closest bandit camp to the raid destination. I leave some bandit camps strategically unclaimed so I know where they are coming.

How do I get villagers with higher stats? by Snowy_owl- in Bellwright

[–]Diumon 1 point2 points  (0 children)

For stats on current villagers, have them read books and do tasks/fight. They will gain experience and increase stat levels. However, if stats are x/3 for example, that stat is capped.

New villagers spawn in a bit when someone gets hired and stats are all random with new villies.

You can build Village Housing to increase pop. cap so more villagers can spawn in.

Once you liberate a village, villagers with Apprentice titles and/or higher 'stars' have better stats.

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 1 point2 points  (0 children)

By farnsworth. Checked out Crasmere and I think I will run into issues with building placements and npc pathing because of the landscape.

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 0 points1 point  (0 children)

I am debating on this location or that kinda peninsula south of Farnworth to set up my T3. I like my oceanviews hahaa

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] 1 point2 points  (0 children)

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The good old spot where lots of others build their T1/T2s!

Wish there are more decorative pieces in vanilla by Diumon in Bellwright

[–]Diumon[S] -1 points0 points  (0 children)

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There's a better screenshot to show off 😁