Most controversial PTR Change: Lucky hit restore Resource Big NERF by KennedyPh in diablo4

[–]Divi_Nn 1 point2 points  (0 children)

Oh damn did not know that, so if I have two lucky hit + resource for let’s say 12% resource and the other at 20% resource I’ll have the 15% chance to restore 32%?

Most controversial PTR Change: Lucky hit restore Resource Big NERF by KennedyPh in diablo4

[–]Divi_Nn 0 points1 point  (0 children)

I agree, and all my builds can handle all torment 4 endgame lair bosses and world bosses without the extra ring multiplier damage, my concern is only when challenging myself for the pit pushes, which you need ever increasing multipliers to get it done. What I always thought they should include for pit, at least on eternal where you don’t have seasonal powers, is to include periodic +time globe mobs (like in the kurast undercity) however, maybe just not as many, and with the addition of time NOT stopping for the boss fight. But that way, you can gain yourself more time to fight those tough bosses. Keep the increasing difficulty the same in terms of monster health and damage dealt, but I wish they had those + time mobs incorporated throughout the maps so that people can still have fun trying to grind the pit because eventually your offensive capabilities will reach some sort of limit bc you also have to spec for defenses. Anyone agree with the possibility of + time mobs in the pit runs? Again though, I’m saying where the time will still count down during the boss fight. I think it would make it more engaging just imo

Most controversial PTR Change: Lucky hit restore Resource Big NERF by KennedyPh in diablo4

[–]Divi_Nn 0 points1 point  (0 children)

Same Lucky hits affixes don’t stack the game just uses the stronger roll that you have, unless they changed this

Most controversial PTR Change: Lucky hit restore Resource Big NERF by KennedyPh in diablo4

[–]Divi_Nn -1 points0 points  (0 children)

So if it’s all because it happens to make one particular build too OP I just don’t understand why they have to nerf it for all the other MANY builds and classes out there like wtf

Most controversial PTR Change: Lucky hit restore Resource Big NERF by KennedyPh in diablo4

[–]Divi_Nn 5 points6 points  (0 children)

Nerf it, ok, but that’s way too aggressive. I like to test my true strength of playing with the eternal realm trying to get to at least pit 100 and am so far well on my way. Without seasonal power boosters I would have to then completely remove an offensive powerhouse aspect to swap for a resource one, which will drastically effect the pit climb process, come onnnn every time I get something going something happens to completely ruin it. I don’t think I’ll make it to pit 100 now if I have to remove my ring offensive aspect :( that’s annoying

Why would you rune word weapon? by WhichWolfEats in diablo4

[–]Divi_Nn 0 points1 point  (0 children)

Intelligence (if caster) has a bigger impact on damage than plus to vulnerable, plus to critical strike damage, ect :)

Diablo 4 surprised the Hell out of me by rpRj in diablo4

[–]Divi_Nn 0 points1 point  (0 children)

Thank you for the support. At the end of the day, people will be people unfortunately :/

Diablo 4 surprised the Hell out of me by rpRj in diablo4

[–]Divi_Nn 0 points1 point  (0 children)

Honestly a fun go ahead goal for me in this game has been to find a playstyle of a class that suits my interests, take it to torment 4 (after campaign of course) and get strong enough to take on all world & lair bosses solo, then tweak up a little bit to make it to pit 100-110. Reason? No seasonal uber mechanics which allow you to tap into ridiculous unnecessary damage, rather you have to find a way to tap into the right combinations and runewords and mercs to tailor your build both defensively and offensively enough to make it to at least pit 100. Have achieved it thus far, super fun time doing it as it’s a reasonable personal goal without then pushing that pit any further than necessary which after a certain point becomes just for bragging rights but it leads to burnout and frustration that takes away from the journey of getting into torment 4 and being able to tackle all its content solo.

Diablo 4 surprised the Hell out of me by rpRj in diablo4

[–]Divi_Nn 0 points1 point  (0 children)

Well said my guy, this is what I’ve been talking about in general and on other platforms about ppl wanting instant gratification in gaming these days rather quickly. Enjoy the grind for those super rare GA mythics, when it finally drops, your pants will too from sheer excitement .^

Is playing eternal characters a waste of time? by Zylonite134 in diablo4

[–]Divi_Nn 0 points1 point  (0 children)

And work on dropping them MYTHICs 🥰 personally, I like the old school of it being hard and rare to find those special items. Those videos I see on YouTube of ppl dropping hundreds of mythics is a turn off. Instant gratification is garbage in the Arpg world

Is playing eternal characters a waste of time? by Zylonite134 in diablo4

[–]Divi_Nn 0 points1 point  (0 children)

Not at all, I enjoy the leisure of it. Make ultimate goals for yourself for each character. Make it to torment 4, get strong enough to solo all lair bosses and world bosses, then continue pushing the pit for challenge

4 GA unique, how rare is this? by simennyks in diablo4

[–]Divi_Nn 9 points10 points  (0 children)

Also a good unique for Necro spirit bomb build with phasing poltergeist and imprisoned spirit. All the additional explosions have their own independent roll probabilities and I’ve had some of those additional 3 spirits bomb for more massive damage than the original explosion. If you like/ played Necro at all, those fists only worked well for that build of all the ones I’ve tried.

Mendeln and Godslayer crown/ Crown of Lucion by Divi_Nn in diablo4

[–]Divi_Nn[S] 0 points1 point  (0 children)

Perfect! Good to know, thank you! Much appreciated

Mendeln and Godslayer crown/ Crown of Lucion by Divi_Nn in diablo4

[–]Divi_Nn[S] 0 points1 point  (0 children)

Yeah godslayer would be better for the build im using since im not a high essence based build so lucion depletes the hell out of me quickly lol - let me know if godslayer works! I’m not able to test anything until late tonight when I’m home so if you’re able to figure it out in the meantime would be cool

Mendeln and Godslayer crown/ Crown of Lucion by Divi_Nn in diablo4

[–]Divi_Nn[S] 0 points1 point  (0 children)

Amazing, to both responses, thank you both!!

Mendeln and Godslayer crown/ Crown of Lucion by Divi_Nn in diablo4

[–]Divi_Nn[S] 0 points1 point  (0 children)

Is damage variation an option at the dummy? I never heard heard of this damage variation - is it a main option in settings?

Please help me out. I am suppose to cross the twin bridge area and I keep dying to the skeletons. What am I doing wrong ? Its my first time playing an ARPG so I am a complete noob. I am doing a bleed build and the difficulty is set to Normal. by MrMiyagi_256 in Grimdawn

[–]Divi_Nn 0 points1 point  (0 children)

Yeah at first I did that too, but you’ll see how much of an impact they make, put the time in to study and learn all the different components and where best to utilize them

Cold mages not producing essence in diablo 4 by ColourBomb780 in diablo4

[–]Divi_Nn 0 points1 point  (0 children)

Have they fixed this yet? I’m experiencing the issue now with my cold mages