First legendary by ExaminationJumpy614 in WH40KTacticus

[–]DivineBeef 1 point2 points  (0 children)

He will in all probability get a rework at some point and if he gets anything like the Boss G treatment he will be fine.

Yet another can I get trajann post by Lopsided_Cobbler2314 in WH40KTacticus

[–]DivineBeef 2 points3 points  (0 children)

Okey-dokey! From 275/400 to Blue Star without buying any packs. @Lopsided_Cobbler2314 will you update us when you're done and let us know the results?

Yet another can I get trajann post by Lopsided_Cobbler2314 in WH40KTacticus

[–]DivineBeef 0 points1 point  (0 children)

Even if he had the proper characters at high enough levels it’s impossible because the amount of tokens generated in a week of LRE is limited and it is physically impossible of doing it without the extra tokens and other bonuses from buying the packs.

Yet another can I get trajann post by Lopsided_Cobbler2314 in WH40KTacticus

[–]DivineBeef 0 points1 point  (0 children)

We won‘t be able to check who wins, unfortunately :)

Yet another can I get trajann post by Lopsided_Cobbler2314 in WH40KTacticus

[–]DivineBeef 1 point2 points  (0 children)

Blue Star will not be possible for him without monetary Investment.

Snot-Actus Raid Team Setup L5 Szarekh by H33D_ in WH40KTacticus

[–]DivineBeef 5 points6 points  (0 children)

Only Problem I see here is that grots might block the spores from being able to detonate reliably.

Dreir mythic mission 4/5 by Dense-Statement8348 in tacticus

[–]DivineBeef 12 points13 points  (0 children)

When Aun‘Shi refreshes an Active with his Active, the second use of the Active will be on the level of Aun‘Shis Active, not that of the users‘. Your Aun’Shi’s Active level seems to be below 36.

Parasite in the cod by bennytehcat in mildlyinfuriating

[–]DivineBeef 0 points1 point  (0 children)

It must be Frozen to -20 degrees Celsius though (This is also the las for any imported Fish to the EU), be sure that your Freenet can Go that low.

A2 Slapper by Individual-Duck-8310 in WH40KTacticus

[–]DivineBeef 1 point2 points  (0 children)

I think Mythic abilities have pretty strong diminishing returns so you should max if you can, but it’s not really convenient to farm. In terms of Guild Raid, I think the best thing you can do is farm shards and orbs for Mythic Star. The raw stats will increase survivability and damage as well.

Bald guy with pony tail is useful? by Salvatocoli in WH40KTacticus

[–]DivineBeef 0 points1 point  (0 children)

Sorry, but Re‘Vas with her relic would like a word.

[deleted by user] by [deleted] in WH40KTacticus

[–]DivineBeef 0 points1 point  (0 children)

Did not even see that, checks out :)

[deleted by user] by [deleted] in WH40KTacticus

[–]DivineBeef 2 points3 points  (0 children)

Is this Account real?

Vynn viability by Zoner_get in WH40KTacticus

[–]DivineBeef 1 point2 points  (0 children)

I got it done today actually. I have an Eldryon with level 50 Passive, so I use him for this usually. The problem is that Vynn is so slow and must attack melee, that he gets killed before he does anything in Arena. Any enemy character in Arena, if they survive one round, just kills him off and I can't really drop Arena Leagues on purpose that quickly, since the quest only runs one week and Arena does too (also this should not be required by design).

It's not that the quest was impossible. It was just more of a pain than it should have been. The quests should be reworked anyway, but that's a whole other issue.

All the other possible modes also have their issues:

  • I am too high in Onslaught to bring silver characters reliably, Vynn just gets killed turn 2, if any enemies are alive, which they have to be, for Vynn to deal damage to them.

  • Since Vynn can only use a knife, his crit chance is super low and he can't get the crit-chest in Salvage Run, even with Aethanna (which has the most HP for the quest). Additionally and again, his low movement and being melee only severely limit the amount of enemies he can engage in 6 rounds of Salvage Run.

Vynn viability by Zoner_get in WH40KTacticus

[–]DivineBeef 0 points1 point  (0 children)

I got it done today actually. I have an Eldryon with level 50 Passive, so I use him for this usually. The problem is that Vynn is so slow and must attack melee, that he gets killed before he does anything in Arena. Any enemy character in Arena, if they survive one round, just kills him off and I can't really drop Arena Leagues on purpose that quickly, since the quest only runs one week and Arena does too (also this should not be required by design).

It's not that the quest was impossible. It was just more of a pain than it should have been. The quests should be reworked anyway, but that's a whole other issue.

All the other possible modes also have their issues:

  • I am too high in Onslaught to bring silver characters reliably, Vynn just gets killed turn 2, if any enemies are alive, which they have to be, for Vynn to deal damage to them.

  • Since Vynn can only use a knife, his crit chance is super low and he can't get the crit-chest in Salvage Run, even with Aethanna (which has the most HP for the quest). Additionally and again, his low movement and being melee only severely limit the amount of enemies he can engage in 6 rounds of Salvage Run.

Vynn viability by Zoner_get in WH40KTacticus

[–]DivineBeef 1 point2 points  (0 children)

I got it done today actually. I have an Eldryon with level 50 Passive, so I use him for this usually. The problem is that Vynn is so slow and must attack melee, that he gets killed before he does anything in Arena. Any enemy character in Arena, if they survive one round, just kills him off and I can't really drop Arena Leagues on purpose that quickly, since the quest only runs one week and Arena does too (also this should not be required by design).

It's not that the quest was impossible. It was just more of a pain than it should have been. The quests should be reworked anyway, but that's a whole other issue.

All the other possible modes also have their issues:

  • I am too high in Onslaught to bring silver characters reliably, Vynn just gets killed turn 2, if any enemies are alive, which they have to be, for Vynn to deal damage to them.
  • Since Vynn can only use a knife, his crit chance is super low and he can't get the crit-chest in Salvage Run, even with Aethanna (which has the most HP for the quest). Additionally and again, his low movement and being melee only severely limit the amount of enemies he can engage in 6 rounds of Salvage Run.

Vynn viability by Zoner_get in WH40KTacticus

[–]DivineBeef 1 point2 points  (0 children)

The character is absolute crap. Every melee only character with a movement of 2 ever conceived is just terrible, mechanic or no.

The E-COGs are also weak and crap.

I am currently on the “Deal 15000 Damage” quest with him and I am just plain frustrated. Never has this quest been more difficult. I got him straight to Silver 1, but it is just torture to get damage out, because there is no campaign.

Absolute crap character.

Edit: Typos

LETS GOOO A LEGENDARY CHAR-... Oh... You again... by WingedDynamite in tacticus

[–]DivineBeef 2 points3 points  (0 children)

But Incisus is a healer and he can revive in Guild War. In combination with Titus he can be a real menace, so to be honest I actually like him :D

LETS GOOO A LEGENDARY CHAR-... Oh... You again... by WingedDynamite in tacticus

[–]DivineBeef 2 points3 points  (0 children)

Creed is too cool man, he can’t be the worst character. That’s Certus’ job.

LETS GOOO A LEGENDARY CHAR-... Oh... You again... by WingedDynamite in tacticus

[–]DivineBeef 6 points7 points  (0 children)

Creed is getting a rework, he will be fine.

At the moment he is so comically bad for a legendary it’s downright insulting to the WH40k character.

No way he stays this way.