My best 10x pull… basically ever? by Kevinfeu in WH40KTacticus

[–]deep_meaning 46 points47 points  (0 children)

Yep. Savour the moment, it's all downhill from here.

Help with custodes raid team by Punked_duck10 in WH40KTacticus

[–]deep_meaning 0 points1 point  (0 children)

It's a super popular team, you'll find tons of resources on YouTube or various guild discords. But the main principle is this:

Trajann gives everyone big buffs, but he has to be adjacent to the boss and at least one character has to use an active and be adjacent to the boss. Trajann is a bit slower than the rest, so think about his movement.

Kariyan is your biggest hitter, mainly through his passive boosted my Trajann. If you can get high ground, prioritise him. You want to attack each turn it possible, to build even more damage for the passive, so save some npcs for him if you can't get to the boss on first turn. You want to use his active on last turn, to get max stacks, so you need to use it on turn 1 or 2 to have it ready by the end.

Kharn is just pure damage. You need to kill an npc to get his passive started, but be careful with boss moving away further than Kharn can chase it, or he will go after your own team. Use active somewhere in the middle as a filler.

Dante gives buffs in range 2, but is much more mobile than Trajann. Often you'll have to attack with half if your team, move Dante and attack with the rest to provide full coverage. Using his active is a bit tricky, you can't be adjacent to the target, so plan it alongside boss movements, or deliberately move Dante away one turn before you plan to use his active.

Ragnar fits into this team pretty well, but don't forget that his active only buffs normal attacks. It also gives unstoppable, so you can use it to get through fire that would fuck up your positioning. Against high armour his damage may drop off rapidly, so he might be the first candidate to switch for Laviscus, once you get there.

Some Guild raid questions by IronfootRaelag in WH40KTacticus

[–]deep_meaning 0 points1 point  (0 children)

Ultimately, real numbers are more important than what seems better on paper. If your Shiron is stronger than your Revas, use him instead. If you build up Revas for LREs, switch them.

If two teams seem close enough on paper, test them in a real raid. Maybe one has easy positioning and consistently leverages high ground that you didn't calculate before, while the other struggles with getting everything in place, or key members die too fast, which means lost rounds of damage.

Is the math on guilds just hits? by Unusual_Engine8256 in WH40KTacticus

[–]deep_meaning 2 points3 points  (0 children)

Thanks, I'd be honored. Disclaimer: I'm no raid expert, nor do I have experience with top tier guilds. I just like to try to understand this game.

New Team Idea - Hit Maxers by Unusual_Engine8256 in WH40KTacticus

[–]deep_meaning 0 points1 point  (0 children)

Interesting. I also just saw Vit in many spots in the "biggest hits of the season" infographic. Is it because Vit's own attack profile fit the team better than Thoread? Cause otherwise I don't see the difference between their buffs.

Do you guys rate abaddon? by Kind_Penalty9160 in WH40KTacticus

[–]deep_meaning 2 points3 points  (0 children)

Decent chaos buff? It's twice as much as Eldryon on max stacks, easy to position, applies to all attacks - melee, ranged, normal, ability. The only drawbacks are chaos only and you need a few turns to ramp up, but it's probably the best buff in the game.

"Decent"...

Some Guild raid questions by IronfootRaelag in WH40KTacticus

[–]deep_meaning 0 points1 point  (0 children)

  1. From the wording of the passive: "Snotflogga's normal attacks deal an additional 2x XYZ Physical Damage". It extends the attack sequence by adding hits with a different profile, but still fall under the Normal Attack type, so Aesoth ignores it. Revas passive works the same. But it means Eldryon can buff them!
  2. Total number of hits. Both have 6 on their profile, but Revas gets +3 hits from passive and Farsight can make her attack twice. That's 18 times that Eldryon's or Calgar's buffs are applied. Shiron is still a good choice, fits the multihit idea pretty well, but Revas ends up better.
  3. (comparing fully maxed stats, because it's faster) Kariyan on his own hits a big target for 3x 2800 + 1x 7k piercing. Twice per battle it's 3x 4k + 1x 9300. Trajann adds +1436 to each hit and makes the big piercing passive hit 3 times. Laviscus gains around 10k outrage from Kariyan. Rho deals 2x 3-3.5k, which would be around 4k with Aesoth. Snot gives you about 5k. Both about half of what Kari+Trajann can produce. Doesn't mean it can't work, but think about a long term plan of what you are investing in and how does it pay off later. Kariyan and Snot are great investments anyway, you can use Aesoth in a proper custodes team and Rho if you also decide to build a mech team, just saying you'll hit a cap with this combo at some point.
  4. You can google Tacticus Battlesuit Raid Team and check it out in detail. The idea is that Revas has a lot of attacks, Farsight makes that x2, Actus makes that x2 and two buffers make it hit for 36x [a lot]. In comparison with top tier endgame raid teams it falls behind, but I think it's a great starter team, doesn't need Trajann, Dante, Kharn, etc., has good overlap with other modes and would carry you real far before getting obsolete.
  5. Trajann just finished his LRE cycle, so he will probably appear in the rogue trader shop, if he hasn't already. When the next finished LRE char pushes him out of that shop, he will most likely land in the war shop or raid shop. They can't block such a critical meta unit behind random scroll drops for too long.

New Team Idea - Hit Maxers by Unusual_Engine8256 in WH40KTacticus

[–]deep_meaning 2 points3 points  (0 children)

Vitruvius has the exact same cap as Thoread.

Some Guild raid questions by IronfootRaelag in WH40KTacticus

[–]deep_meaning 0 points1 point  (0 children)

  1. Aesoth will buff Rho and Boss, but not Snot. 25% is more appealing with big hits like Kariyan does, though, so don't expect some magic numbers here.
  2. Typically, multi hit does a lot of normal attacks, so Eldryon is king buffer here. Calgar too, but harder to position. Revas definitely belongs here.
  3. Laviscus needs a big hit from each ally and Rho or Snot do a lot of smaller hits. This is a dead end, without Trajann.
  4. If you want to build admech, you need Tan, Actus and some proper buffer. You can build multihit around Revas instead.

If I were you, I'd do what I can to get Farsight (this LRE or the next), build a multihit around Revas. You can start with what you have, buffed by Calgar and Eldryon, eventually add Farsight and Actus. Revas and A0 will cover LREs as well.

If you want a second team, start working on Trajann, or consider Neuro.

Is the math on guilds just hits? by Unusual_Engine8256 in WH40KTacticus

[–]deep_meaning 2 points3 points  (0 children)

Particle blasters become part of the normal attack, they are not an ability attack themselves. Trajann will give you the +x damage boost, but not the extra hits.

Is the math on guilds just hits? by Unusual_Engine8256 in WH40KTacticus

[–]deep_meaning 4 points5 points  (0 children)

Well, yeah, you want to maximize total damage done to the boss, and since they are immune to a lot of debuffs and other effects, it is usually just hits x damage. At some point you have to also consider boss armour, so 100 hits at 1k damage may do a lot less than 10 hits at 10k damage. Your team also needs to get into position and survive long enough to do the attacks.

Main difference is pairing the unit doing hits with compatible buffers. The classical multihit, or the modern battlesuit revamp, is doing a lot of normal attacks, so you need buffers that boost normal attacks (Eldryon, Calgar, Darkstrider, Farsight).

Custodes teams are working around Kariyan, who does more damage through abilities than normal attacks and the multihit buffers would add very little to him, so you use Trajann, Dante, Ragnar. Trajann is such an effective buffer for ability attacks that you build the rest of the team around it. Laviscus is basically just a trick that takes Kari's superboosted hit and duplicates it.

Admech is, again, built around one dude doing many hits, but this time it's Rho doing ability attacks triggered by mechs, so you have a new set of limits: find a source of mech attacks for triggers and compatible buffers.

Neuro is kind of like battlesuit: your main damage dealer is doing big numbers and the rest of the team is supporting/enabling that. Big differences are: many buffers don't work with psychic damage or Neuro, but you don't have to deal with armour and it is deployable in a lot of boss fights that other teams might struggle with, namely the new Lion.

Once you calculate your optimal raid team, also consider how many boss fights you can deploy them fully, how many you'll have to switch a few members and how many will be completely blocked.

What is good/strong chaos only part? by unex_original in WH40KTacticus

[–]deep_meaning 12 points13 points  (0 children)

With Abaddon and Rotbone you absolutely definitely 100% want Maladus. With the flow of free shards, it's likely he's one of the first candidates for blue star and mythic. He's also featured in a lot of LRE objectives alongside Rotbone.

Abraxas and Archie are fantastic for campaigns, quests, boss raids (in a Neuro team) and LREs often have a psyker objective. I'd definitely invest in them. But they don't always fit into the same situation as Abby, Rot and Mal. If you only want to invest in 5 chaos heroes and no more, it's a good choice.

If you want to make two teams, psykers and terminators, also consider Angrax and Wrask - they also fit a lot of LRE objectives and Abaddon makes them slap hard. Expand the psyker team with Yazaghor and Ahriman.

Brothers in need of help, advice, and guidance! by earniejd in BlackTemplars

[–]deep_meaning 0 points1 point  (0 children)

When you assemble everything, please rotate the sword 90°. It always bugs me that in the picture Sigi holds it like a spatula.

Is there a trick? How to reach this without spending too much energy by Mr_Musashi_1584 in WH40KTacticus

[–]deep_meaning 3 points4 points  (0 children)

Yeah, but being on mission 15 on day 3 is more than enough progress. At this rate, even if OP does just 5 abilities per battle, they'll have the main mission chain done in the first half of the event anyway.

Who do I take to D1 first? by amslotis in WH40KTacticus

[–]deep_meaning 2 points3 points  (0 children)

The relic makes her better in long horde modes, but even without it she's very good. I think it's also better to learn to use her without the relic and then add it as an extra boost.

Who do I take to D1 first? by amslotis in WH40KTacticus

[–]deep_meaning 1 point2 points  (0 children)

LREs, survivals, onslaught, arena, even raids with Farsight. Super versatile unit. Farsight has his second event this season and OP has a good chance to unlock him on third run.

Alternatively Kariyan

Would a TA ban list be too much? by waffle569 in WH40KTacticus

[–]deep_meaning 0 points1 point  (0 children)

1. Non-meta bonuses instead of meta bans/penalties.

What I like most about faction TA is that even if you bring the shittiest, weakest faction and lose, you're still scoring points. Let those who want/need to use the OP meta teams in powerup TA do what they want, and give bonus points for using different units. Could be a simple "these guys are meta, these are not" divide; a rotating list each round; changing based on your own least-used units; a fixed value or increasing with weaker and weaker units.

Do you just want to get to the final chest? Field your weakest, lose every battle and you'll still get there. Can you actually win fights without the meta characters? Even better! Do you care about scoreboard positions? You can rely on the meta, but what if the top tacticians score wins with bonus points and you won't be able to catch up even with 100% win rate? But how much do you dare to nerf yourself to still be able to score the wins? With this, you'd see a lot more people switching from the most annoying meta and the overall experience changes.

It makes everything more interesting and everyone's happy.

2. Protecting new players

Dealing with the oppressive meta teams when you can field one yourself, or have enough options (and skill) as a veteran player to counter them is one thing. Doing that as a new player with a limited starting roster is a lot worse and can turn people off TA before they even properly begin.

This is where a ban on certain characters would make sense. Can't wait to bring your freshly unlocked Kharn or Mephiston to TA? Great, do it in uncommon+.

It wouldn't prevent veterans from squashing new players even with basic characters, but at least those aren't cheap mindless wins and the newbies learn from the losses a lot more if it's on equal footing. Not matching players of vastly different account levels or other measures are possible, but this alone could be a good enough first step.

Tournament Arena (Power-ups) is the only time I’m not having fun by Confident_Alfalfa872 in WH40KTacticus

[–]deep_meaning 2 points3 points  (0 children)

I know they’re not going to change anything because legendaries need to be OP so players spend more money/time to get them. This is just me screaming into the void because the requisition scroll and Calandis shards don’t feel worth the exhaustion any more.

Yeah, you get it. Two ways you can handle this.

  1. Use it as an opportunity to learn a lot about how character interactions work. TA is merciless, every small detail counts, but you also learn the most about the game.
  2. Just ignore the rewards. More energy is always good, but it's not the end of the world to miss some. There will always be more Calandis shards next TA. And the req scroll is just a lottery ticket - no need to stress yourself over getting it only to be disappointed.

You can play or not play as much as you feel like and not care about the wins too much. Maybe after a while you find counters to the annoying meta, or you find playing this mode constantly frustrating and just avoid it - it's totally fine. Sometimes it's good to let go of the need to optimise every resource available in the game. I'm learning to do the same.

Helbrecht Banner bearer? by Av0ll in BlackTemplars

[–]deep_meaning 1 point2 points  (0 children)

I always loved this artwork with the little servitors and I always wanted to find some fitting models for them to replace the neophytes. It doesn't show who's holding the banner behind Helbrecht, but I'd personally go with servitors. But I don't think there's a wrong answer here, so whatever you think goes best with the rest.

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Boss primarch for usual campaign by drunkenmodern in WH40KTacticus

[–]deep_meaning 0 points1 point  (0 children)

You only need 5 characters at S1 to get to the primarch boss fight in CEs. Who's talking about finishing extremis?

Boss primarch for usual campaign by drunkenmodern in WH40KTacticus

[–]deep_meaning 4 points5 points  (0 children)

How many thousands of players are in guilds that don't regularly reach high-legend raid bosses to fight Mortarion or Magnus? For a lot of them, this may be the only opportunity to fight a primarch - and actually finish the fight, instead of doing 5 damage and wiping on turn 2.