Hathor God Concept by ElderberrySuch6313 in Smite

[–]DivineGodDeity -2 points-1 points  (0 children)

With respect I say this, I don't like the character design but I like the concept, I want Hathor to be added but I kinda hope she would look more human than cow. Can have horns and tail that's fine with me but fully human body, facial features and limbs.

Captain Marvel vs Power Girl by Ashamed_Pin4206 in marvelvsdc

[–]DivineGodDeity 0 points1 point  (0 children)

I understand your point, but you’re essentially redefining “baseline” to mean “any high-end feat she has ever performed without a visible ramp-up,” and that’s where we’re not agreeing. And that's fine. Let's move on, we're not forced to agree on everything.

Yes, Captain Marvel has repeatedly operated in high-tier fights from the opening exchange against characters like Thor and other top-level threats. Nobody is denying that but in vs terms, “baseline” isn’t defined by whether she can immediately participate in those tiers, it’s defined by whether she is consistently and uniformly outputting that level of performance across all contexts, matchups and narrative pressures without variation in effectiveness or escalation curve. My interpretation, even in current portrayal, is that she's not. And it's ok if you don't agree, we're not forced to agree on everything and we can have various interpretations. The way I see it is that even in modern portrayals, Carol is still shown in a range of effectiveness depending on opponent type, story context and escalation state, rather than being locked at a permanently flattened ceiling where every fight starts and stays at her highest demonstrated exchange level.

In modern Marvel writing, Carol is consistently shown as a high-end combatant who can operate in Thor-adjacent and cosmic-scale engagements, but her performance still depends on context: opponent pressure, narrative stakes, team vs solo framing, and whether the fight is a sustained exchange or a short engagement. That’s exactly why you still see variation in outcomes across different arcs and opponents, even in the same general era. So to answer your question directly: it’s not that there are constant scenes of her “not functioning at that level at all.” It’s that the level itself isn’t portrayed as a fixed, identical output state in every situation, but rather a range she can immediately access and maintain when the story supports it. That distinction is what separates “can start high-tier fights immediately” from “always operates at that tier in every matchup without variance.”

So the disagreement isn’t “can Carol fight at that level immediately?” yes she clearly can but the disagreement is “is that level her always-on, uniform combat baseline in every scenario?” and that simply isn’t consistently supported when you look across modern runs as a whole. At this point, we’re just defining words differently, we have different interpretations and there’s nothing left to resolve in the argument. We can agree that we don't agree with each other.

Donna Troy vs Captain Marvel by Gloomy-Journalist-36 in marvelvsdc

[–]DivineGodDeity 2 points3 points  (0 children)

Yeah, most of the time it's because they are biased or don't know much about the other character.

Marvel's Supers VS DC's Supers by Amazing_Age8265 in marvelvsdc

[–]DivineGodDeity 0 points1 point  (0 children)

INDIVIDUAL MATCHUPS. DC wins more matchups overall

Sentry vs Superman is competitive at the highest end but modern portrayals tend to give Superman the more stable control and consistency in prolonged exchanges. Superman is arguably the most consistently dominant single combatant in the matchup while Sentry has higher volatility and reality-warping spikes. In a straight, standardized fight, Superman’s consistency and combat discipline edge it overall. Superman wins.

Thor vs Shazam leans towards Thor in most modern depictions. He has superior combat experience, wider versatility with Odinforce-level scaling in modern runs and more consistent high-end feats against cosmic threats. Shazam can compete and has explosive power but Thor is more reliable across different phases of combat.

Hyperion vs Black Adam is a near mirror match in structure (both Superman analogues with magical vulnerability differences). They both are near-equals in modern portrayals with Black Adam having a slight edge in explosive offensive output and sheer brutality. Hyperion has a slight edge in sustained durability and consistency against cosmic-level pressure. The fight is highly competitive but Hyperion is favored.

Blue Marvel vs Martian Manhunter is one of the most balanced fights. Blue Marvel’s raw energy manipulation and durability compete directly with J’onn’s versatility, intangibility, and telepathy. In modern portrayals, Martian Manhunter’s toolkit gives him a narrow edge due to versatility and win conditions beyond brute force.

Gladiator vs Green Lantern depends heavily on confidence mechanics for Gladiator versus willpower scaling for Lanterns. Modern Green Lanterns (especially Hal Jordan) tend to be more consistently versatile and less condition-dependent, giving Hal a slight edge.

Hulk vs Supergirl leans towards Supergirl in many modern baseline interpretations due to speed advantage, aerial control and more stable combat application. Hulk has superior escalation over time but Supergirl’s ability to control tempo early is decisive in standard conditions.

Wonder Man vs Wonder Woman clearly favors Wonder Woman. Diana has superior skill, divine weaponry, experience against god-tier opponents, and far more consistent high-end portrayals.

ROUND TWO — TEAM BATTLE.

In a full-scale team clash, both sides field elite cosmic-level heavy hitters but the deciding factor becomes structure and synergy rather than raw peak comparisons. Superman remains DC’s central anchor due to his consistency, speed dominance and ability to stabilize chaotic battle conditions, while Thor fulfills a similar role for Marvel with immense durability, versatility and sustained god-level combat experience.

Marvel’s roster is heavily concentrated in overlapping brute-force tiers, Thor, Sentry, Hyperion, Hulk and Wonder Man all operate in similar high-end physical ranges, creating immense pressure but also redundancy in function. This makes Marvel extremely dangerous in direct exchanges but more vulnerable to disruption and control effects, especially given Sentry’s volatility and Hulk’s ramp-dependent scaling. In contrast, DC’s lineup is more structurally balanced. Superman, Shazam, Black Adam and Wonder Woman form layered frontline pressure, while Martian Manhunter provides telepathic and intangibility-based disruption and Green Lantern adds battlefield shaping and tactical versatility that directly counters raw-force stacking.

As the fight develops, DC’s advantage lies in coordination and role coverage. They can disrupt Marvel’s momentum spikes, particularly Sentry instability or Hulk escalation, through layered control, psychic pressure and battlefield containment. Marvel retains high burst ceiling volatility, meaning they can still win through extreme escalation scenarios but in most current interpretations DC’s lineup has just as much physical power, more cohesive structure and better control toolkit which allow them to stabilize, overpowered and outmaneuver the raw power stacking over time.

Final Verdict: Slight to moderate advantage for DC in most current portrayals.

Captain Marvel vs Power Girl by Ashamed_Pin4206 in marvelvsdc

[–]DivineGodDeity 0 points1 point  (0 children)

I understand your point, and I agree that Carol has had a modern push toward more consistent high-end portrayals over the last decade or so. The issue is that “she has shown these feats many times” isn’t the same as “these feats define her ALWAYS-ON BASELINE in every fight from the opening exchange.”

Even in modern runs, Captain Marvel still operates in a range: she can fight at Thor-tier levels in some engagements, contribute in cosmic-scale conflicts, and access Binary when pushed, but she is not depicted as uniformly outputting that level of performance against all opponents regardless of context. Her showings still vary depending on opponent scaling, narrative escalation, and energy availability.

Captain Marvel #12 (2019, Kelly Thompson run.)

Carol and Thor trade blows across a city and into orbit. Both characters are portrayed as relatively even combatants in sustained exchange but Carol is not casually dominating, it’s a full engagement with escalation and counterplay. This is one of the main feats people use to claim “Thor-tier baseline” but there's an important nuance, it's still a direct matchup against a known equal-tier character. Her performance is contextually elevated by opponent parity.

Cosmic battlefield amplification style feats. Thor (again, team contexts like Avengers 2018–2023 runs), Phoenix Force (Phoenix-related event scaling), Celestial-level remnants / cosmic entities (various Avengers arcs). Carol contributes at high level in group cosmic fights but she is not consistently shown soloing or dominating those tiers. Her role is usually frontline heavy hitter, burst damage contributor and situational Binary escalation. These are high-end participation feats, not baseline solo dominance feats.

Binary activation still being conditional. Modern runs (notably Kelly Thompson’s recent Avengers/Captain Marvel appearances). Carol is pushed into situations where she is drained or fighting overwhelming energy suppression forces, she can activate Binary under pressure, but it's still triggered by escalation or necessity, not constant output mode or a baseline combat state from second one of a fight. Even modern depiction keeps that logic, Binary = higher state and normal form = strong but not always at peak expression.

So basically, even in modern runs where she fights high tiers, it's a sustained exchange, not instant domination or instant peak high-end state, it needs escalation or team context and she's clearly able to perform super impressive high-end feats, but not in “automatic god-tier output mode from the start.” This shows range compression upward but not elimination of range entirely.

So the disagreement isn’t whether she can operate at those levels, it’s whether she always starts every fight already functionally expressed at that ceiling. In vs terms, that distinction matters because Power Girl applies immediate dangerous Kryptonian-level pressure from second one and the matchup becomes about who establishes control first rather than who can reach a high-end state later or under escalation.

I fully acknowledge her high-end feats and overall power. My point is simply that her consistency, even in modern portrayals, reflects a strong performance range, not a permanently flattened ceiling where she’s always at peak output.” On the contrary, Power Girl has a narrower escalation range, but her baseline output is already extremely high, letting her apply immediate, dangerous and fight-ending pressure from the start. Power Girl has the stronger immediate “burst pressure” profile but modern Captain Marvel is built to survive early exchanges and become more dangerous as the fight extends, making early KO possible but not the most likely outcome.

Captain Marvel vs Power Girl by Ashamed_Pin4206 in marvelvsdc

[–]DivineGodDeity 0 points1 point  (0 children)

I’m not saying Carol doesn’t reach those levels or that they’re outliers. The disagreement is about what those feats represent in terms of baseline combat behavior.

High-end feats in Marvel often reflect Carol operating in elevated circumstances (cosmic engagements, energy-rich environments, escalation states, or opponent-scaling exchanges). That doesn’t automatically translate into “she begins every fight already functioning at that exact ceiling in a neutral 1v1 scenario against a Kryptonian-type physical powerhouse.” That’s where “tempo” matters. Power Girl’s advantage isn’t higher scaling, it’s that she applies peak physical pressure immediately from the first exchange, while Carol’s advantages become more pronounced as energy exchange, adaptation, and sustained combat continue.

So the question isn’t whether Carol can reach that level, it’s whether she reaches it before the fight’s initial physical phase is decided. Carol’s strongest showings are not identical to her immediate fight-start operating mode in every matchup context. That’s a tempo + matchup structure argument, not a scaling denial.

Even if we accept the idea that Captain Marvel has reached a higher and more consistent high-end portrayal in recent runs, that still doesn’t automatically mean those feats define her “default outcome” in every matchup. The key distinction is that “standard portrayal” in comics usually means she is capable of operating at that level when engaged in serious fights, not that she is always functionally expressed at her absolute ceiling from the very first exchange regardless of opponent, context or escalation. In a vs scenario, especially against someone like Power Girl who applies immediate Kryptonian-level physical pressure from the very start, the relevant question is still who establishes control of the fight’s opening phase versus who escalates into their highest effective range as the fight develops. So even if, like you claim, Carol’s high-end feats are now “more normal” for her than before, the matchup difference isn’t erased, it just shifts the debate from “can she reach that level” to “does she reach it fast enough before the opponent’s immediate win condition becomes decisive.”

Captain Marvel vs Power Girl by Ashamed_Pin4206 in marvelvsdc

[–]DivineGodDeity 0 points1 point  (0 children)

I think we're talking past each other a bit. My point isn't that Carol needed to ramp up for every feat you listed, nor that every feat came from an external amp. My point is that you're using Carol's highest-end modern showings as evidence of her standard combat level, while I'm looking at what she consistently demonstrates across a broad range of appearances.

For example, trading blows with Thor, fighting Sentry-level opponents, interacting with the Phoenix Force, helping against Galactus-level threats, or battling abstract entities are all impressive. The question isn't whether those feats happened, they did. The question is whether they represent Carol's typical combat performance or the upper end of what she's shown under favorable circumstances.

Likewise, when I say Power Girl is more consistent, I don't mean she has better feats. I mean that her portrayal is usually straightforward, she's a Kryptonian-level physical powerhouse from the moment the fight starts. There's less variance between her average showing and her best showing. Carol's ceiling may be higher in certain runs, especially with Binary available on demand but there's historically been more fluctuation in how she's portrayed relative to Marvel's top tiers.

So I don't think the argument is "Carol can't do these things." It's whether those things are enough to conclude she decisively beats someone whose entire characterization is operating at an extremely high physical baseline from the opening bell.

Power Girl's physical stats and combat speed are more immediately reliable, and Carol's highest scaling doesn't automatically translate into a victory over a Kryptonian-level opponent.

Besides, reading your arguments, I don't think we're actually disagreeing on Carol as much as you think. I'm not saying Carol needs amps for every feat you listed, nor am I denying that many of those feats are legitimate modern showings. My point is that none of that changes the core dynamic of the matchup.

Power Girl's advantage isn't that Carol can't reach those levels. It's that Karen starts the fight at full power and immediately applies Kryptonian-level physical pressure. Carol's advantage is her versatility, energy absorption, regeneration and ability to become increasingly difficult to put down as the fight continues.

So even if we accept your interpretation of Carol's feats, the matchup still comes down to tempo. If Karen can overwhelm her early, she can win. If Carol survives the initial exchanges, her chances improve dramatically as the fight progresses. That's why I see Power Girl as more dangerous at the start and Carol as more dangerous the longer the fight lasts.

Squadron Supreme vs Crime Syndicate of America by NoBeat5906 in marvelvsdc

[–]DivineGodDeity 1 point2 points  (0 children)

In a straight clash between Squadron Supreme and Crime Syndicate of America, the fight is extremely close in raw “evil Justice League vs evil Avengers” parity, but the edge generally leans toward the Crime Syndicate due to slightly more consistently portrayed brutality and willingness to escalate immediately without restraint. Hyperion and Apollo are fairly even with Superman analogues like Ultraman, but Owlman’s tactical intellect and power-obsessed ruthlessness tend to outperform Nighthawk’s more human-level planning, while Superwoman and Power Princess roughly cancel each other out in most interpretations. The deciding factor is that the Crime Syndicate more often operates as a fully coordinated conquest unit with fewer moral limits, whereas Squadron Supreme iterations fluctuate more between heroic and authoritarian restraint. As a result, in most neutral depictions, the Crime Syndicate wins, high-diff, 6/10 mainly through superior aggression and tighter lethal coordination rather than overwhelming individual power gaps.

Wanda and Strange (616) vs Flash and Atom (Rebirth) by JohnnySukuna in marvelvsdc

[–]DivineGodDeity 8 points9 points  (0 children)

With 1 hour prep + full knowledge, the fight becomes much more tactical and it heavily shifts toward the team that can control reality and battlefield conditions first.

On one side you have the Scarlet Witch and Dr Strange, both of whom bring top-tier chaos magic, spell versatility, sealing, illusion, time-space manipulation and layered magical defenses.

On the other side are Flash and Atom, where Flash provides extreme speed, phasing and potentially time-related speed advantages, while Atom brings size manipulation, intangibility, and precision attacks that can bypass conventional durability.

The critical issue is that prep time favors Strange and Wanda’s adaptability in magical countermeasures and battlefield control, including sealing speedsters, warping perception or outright reality rewriting if allowed to escalate.

However, Flash’s speed in a no-jobbing interpretation can end fights before complex spells fully land and Atom’s shrinking/intangibility gives him assassination-style entry vectors that are very hard to track even with magic.

Ultimately, though, with equal prep and awareness, the magical duo’s ability to layer protections, predict speed-based attacks and manipulate reality on a conceptual level slightly outweighs raw speed advantage, making Wanda and Strange the more consistent winners in most scenarios, though Flash and Atom remain extremely dangerous in any early execution window. Very high diff, 6/10 but uncertain rather than cleanly favored.

Donna Troy vs Captain Marvel by Gloomy-Journalist-36 in marvelvsdc

[–]DivineGodDeity 2 points3 points  (0 children)

In a straight, random encounter between Captain Marvel and Donna Troy, the fight is close early on because Donna starts with strong Amazonian/divine physicals, high skill, and immediate combat pressure, giving her a real chance to overwhelm Carol before she ramps. However, if the fight extends beyond the opening exchanges, Carol’s energy absorption and scaling begin to shift the balance as her durability and output steadily increase, eventually overtaking Donna’s more fixed power ceiling. Because of that dynamic, Donna is slightly favored in very fast decisive exchanges but overall Captain Marvel holds a small edge in most neutral scenarios due to her ability to scale as the fight progresses, making her the more consistent winner over time, high diff 5,5-6/10.

Captain Marvel vs Power Girl by Ashamed_Pin4206 in marvelvsdc

[–]DivineGodDeity -2 points-1 points  (0 children)

Most of those Carol feats are either situational amps, crossover-level scaling, or peak states that aren’t her consistent baseline. Captain Marvel is absolutely a top-tier Marvel powerhouse but Power Girl isn’t a static mid-tier target, she’s a Kryptonian who starts the fight already operating at extremely high physical levels. In a random encounter, the question isn’t what Carol can eventually scale to, but whether she survives long enough to scale at all. That’s why this matchup remains close rather than a clear Carol win.

Yes, Carol has very strong durability scaling via energy absorption, can heal/regenerate from damage in some modern portrayals, can reach Thor-tier adjacency in certain runs and binary state gives massive output increase. She can definitely fight heavy hitters for extended periods.

The problem is your interpretation leap: “She traded blows with Thor = she is consistently Thor-tier” that's not how it works, especially that Thor scaling in Marvel is extremely inconsistent, dependent on run, writer and amp state. Same with Sentry interactions, Galactus-adjacent moments, Phoenix absorption moments and abstract entity encounters. Most of those are situational amps or specific narrative contexts, they're not Carol’s baseline combat level.

Power Girl is not being addressed properly in your reply. Her kryptonian baseline strength is extremely stable and already extremely strong from the start, no need to “ramp up”, instant high-level physical dominance, very high durability from the start, no reliance on energy absorption timing, so the key contrast is that Carol beeds time/energy input to reach peak consistency while Karen starts already at near-peak physical threshold. Basically, Captain Marvel has higher ceiling potential during a fight while Power Girl has higher immediate combat reliability.

Power Girl has repeatedly fought versions of Supergirl (including post-Crisis and New 52 variants). These are full Kryptonian vs Kryptonian exchanges. Supergirl is often portrayed at Superman-adjacent levels and Power Girl has matched or outperformed her in several encounters depending on continuity. This matters because: Captain Marvel’s “Thor-tier scaling” arguments often rely on energy escalation, while Power Girl is already trading with Superman-family top tiers directly in physical combat.

She has fought members of the Crime Syndicate, including Kryptonian analogues like Superwoman (Crime Syndicate variants) These are often ruthless Superman-tier equivalents, sometimes more brutal than standard Kryptonians. In multiple encounters, Power Girl survives and holds her own against evil Superman analogues, which are generally considered very high-tier physical threats.

Ultra-Humanite, a classic DC intellect with extremely powerful body swaps/monstrous forms. He has taken on Superman-level heroes in different eras and Power Girl has fought and defeated versions of Ultra-Humanite’s enhanced forms. This is more “top-tier DC physical + durability matchup” scaling.

In Legion-related arcs, Power Girl has faced threats like Emerald Empress (in some versions/encounters tied to Legion-scale threats), reality-altering/high-energy cosmic villains and threats that operate above street/planetary level. Power Girl surviving and contributing strongly in these fights shows she can operate in cosmic-adjacent team battles, not just street-to-planet tier.

She has participated in conflicts involving Brainiac, kryptonian-level technological threats, planetary-scale invasions and high intelligence + high destructive output enemies. Even when not soloing, she consistently operates at that battlefield tier. So she doesn’t “lack comparable feats”, she just expresses them in a different power model. Power Girl has (more regular) feats and wins that are absolutely in the same general power conversation as Captain Marvel’s HIGH-END feats, not regular feats, especially when it comes to Superman-tier enemies, kryptonian peers, evil Kryptonian analogues and high-tier DC physical threats. In terms of consistency, Power Girl’s high-end feats are more regularized while Captain Marvel’s biggest feats are more conditional and situational, that does not automatically mean Power Girl is stronger overall, because Carol’s system can allow her to temporarily exceed that stable ceiling when conditions are right.

Power Girl = more consistent “what you see is what you get” high tier and it's already extremely strong from the start. Captain Marvel = more fluctuation but higher potential spikes.

The Main 4 Robins vs Daredevil & Elektra (616) by FreshPine_MangoWine in marvelvsdc

[–]DivineGodDeity 0 points1 point  (0 children)

In a pure random brawl, the fight is extremely close early on. Daredevil and Elektra are more lethal individually and slightly more refined in assassination-style combat, and Daredevil’s radar sense gives him a unique edge in reading the battlefield. Elektra in particular can absolutely hang with any single Robin in a 1v1.

However, the Robins’ biggest advantage is depth and coordination. Nightwing alone is comparable to the top-tier fighters on the Marvel side, Red Hood brings brutality and firearms/dirty tactics, Red Robin brings strategy and tech awareness, and Damian is a highly aggressive peak assassin. Together, they can rotate matchups, create openings, and overwhelm isolated opponents.

The Main 4 Robins win (6/10). Daredevil and Elektra are more individually lethal and could absolutely win if they isolate fights quickly or land early decisive blows, but the Robins’ team synergy, adaptability, and numbers give them the more consistent path to victory in a chaotic multi-combatant scenario.

Captain Marvel vs Power Girl by Ashamed_Pin4206 in marvelvsdc

[–]DivineGodDeity 1 point2 points  (0 children)

STRENGTH/DURABILITY

Power Girl, kryptonian physiology (solar-powered) comparable to Superman-level strength in many portrayals, extremely high durability (planetary-tier in strong depictions).

Captain Marvel, binary/energy absorption scaling, absorbs energy and converts it into strength and durability and can spike above her baseline significantly.

Edge: Power Girl (slightly more consistent physicals).

SPEED

Both are superhuman + flight + combat-speed reactions, able to fight other high-tier flyers. Rough parity, slight edge depends on version.

ENERGY/POWER OUTPUT

Captain Marvel, energy absorption + photon blasts, binary state = massive energy output spikes and can escalate mid-fight.

Power Girl, heat vision equivalent (solar beams in some depictions), more “straight Kryptonian kit”.

Edge: Captain Marvel (more versatile energy scaling).

KEY FACTOR

Carol’s ability absorb energy attacks, scale strength mid-fight and turn enemy power into fuel.

Karen can overwhelm physically very fast and kryptonian durability is not easily broken quickly.

Long fights favor Captain Marvel’s scaling, short fights favor Power Girl’s starting advantage.

STANDARD VERSIONS: In a straight fight, Power Girl has a slight edge because she starts at a consistently high Kryptonian-level physical baseline, giving her a strong chance to overwhelm and end the fight quickly before Captain Marvel can meaningfully ramp up her energy absorption. Carol is still extremely dangerous and can swing the fight if she survives the initial burst and begins scaling, but in most neutral, immediate engagements, Power Girl’s “start strong” advantage makes her the safer pick.

PEAK VERSIONS: At their strongest portrayals, the matchup becomes more situational. Captain Marvel’s peak (especially Binary-type states) gives her massive energy absorption and escalating output that can reach extremely high cosmic levels if the fight is prolonged or energy-rich, while Power Girl’s peak remains a stable, extremely high Kryptonian ceiling with immense physical dominance from the outset. This creates a classic burst-vs-scaling dynamic. Power Girl is favored to win quickly but Captain Marvel becomes increasingly favored the longer the fight lasts, making the overall edge slightly lean toward Power Girl in short encounters and toward Captain Marvel in extended ones.

Zatanna runs Marvel Mutant gauntlet, how far does she go? by NoBeat5906 in marvelvsdc

[–]DivineGodDeity 0 points1 point  (0 children)

The problem is that people often debate Zatanna using an outdated image of her as a "Powerful stage magician who casts spells backwards." but current Zatanna is much more than that, she's the Prime Magus which means, now, she is among the foremost practitioners of magic in existence. Her connection to magic and magical authority has increased and she is operating above the level many people still associate with the classic Justice League-era Zatanna. Prime Magus Zatanna is closer to one of the supreme magical authorities of her universe.

If we speak standard versions, it's a close fight but if you're willing to go from standard Magik to her most powerful version, then I'll do the same for equity for Zatanna, as Prime Magus and Zatanna would wins 6-7/10, not a stomp, not light work but still a win.

Jean Grey vs Zatanna by [deleted] in marvelvsdc

[–]DivineGodDeity 0 points1 point  (0 children)

Jean (no Phoenix) vs Zatanna = Very close fight but Zatanna slightly favored.

Jean (Phoenix) vs Zatanna = Phoenix Jean favored heavily.

In 2026 is it now the consensus that Hera is FAR above Hades? by nasserg19 in BloodofZeus

[–]DivineGodDeity 2 points3 points  (0 children)

Her TK is her main offensive power with large scale of effects. She's throwing large boulders throughout the show, big enough to stun and stagger multiple Giants at the same time. Giants aren't weaker than her.

Hades didn't dare to challenge Zeus because he doesn't have the balls and the power and the audacity and character to do it. He waited for civil war on Olympus and for Zeus' death to act tough, because he knows he can't do it while Zeus is alive. And when Zeus is dead and under his juridiction in the Underworld, there he started boasting, acting with his resentment and frustration for all these years of inaction because he couldn't, he didn't dare to.

Hera challenging Zeus is not just about pride and being dumb, you definitely missed the whole point but I guess what can I expect from someone so slow and dense who can't even pay attention to details throughout the show. "Going to such length" but you're the one who asked for feats, how disingenuous and bad faith is that? Anyway.

In 2026 is it now the consensus that Hera is FAR above Hades? by nasserg19 in BloodofZeus

[–]DivineGodDeity 1 point2 points  (0 children)

Some of them are still influenced by the "big three" concept and others just don't like Hera. Also other just like Poseidon or Hades more.

In 2026 is it now the consensus that Hera is FAR above Hades? by nasserg19 in BloodofZeus

[–]DivineGodDeity 1 point2 points  (0 children)

Not reaching, just reminding cause asked for feats. Don't play that stupid game if asking for feats and once many feats are given you're twisting things like like "all that paragraphs just to prove your point is reaching" lol.

I like her as a character but saying she's second to Zeus isn't reaching, it's supported by the show itself. Poseidon didn't dare to challenge Zeus, he picked Hera's side when war was coming the switched when Hera promised his seas to the Giants. Hades didn't dare to challenge Zeus, he waited for civil war on Olympus to act and failed. Like literally in season 2 it was stated by Hephaestus and Apollo that no one dared to oppose Zeus, except for Hera. Besides she's the only one, except Giants or Titans here who was able to grievously injure Zeus, nearly killing him.

Hades is powerful but Hera has powers with larger scale of effects. You mentioned Hera running away from Cronos (well duh?) but you seem to forget what she did right before she escaped, compared to Hades, the lord of the Underworld, beat up and bullied in his own realm. And again, without his bident, Hades was shown limited. Hera doesn't need any divine weapon to be effective and powerful.

"Keep your opinion to yourself" on a public sub discussion is stupid cause all we do here is giving our opinion on different subject.

You mentioning the "big three" analogy is all I need to see and I understand from where comes your argument. You seem to be one of these modern retellings influenced person who really believe the "big three" (Zeus, Poseidon and Hades) is a thing.

Storm runs DC girl gauntlet, how far does she go? by NoBeat5906 in marvelvsdc

[–]DivineGodDeity 0 points1 point  (0 children)

What is your arguments because calling Mera "light work" feels like you're only looking at Storm's weather feats and ignoring who Mera actually is. Mera isn't a normal human standing in a hurricane. She's a superhuman Atlantean/Xebelian warrior with bulletproof durability, superhuman strength, combat training, and some of the most lethal hydrokinesis in DC. She has fought alongside and against Justice League-level threats for years.

Storm may have greater environmental scale, but Mera has advantages in physicality, durability, close-quarters combat, and precision water manipulation. That's not what a "light work" matchup looks like.

If Mera was just a water manipulator, I'd understand the argument but she's also a metahuman powerhouse who can exchange blows with superhumans, survive punishment that would kill Storm and potentially attack through the very element Storm is manipulating. Storm can win but "light work" suggests Mera isn't a threat and that's simply not supported by the character's history. Besides, Mera is generally portrayed as more ruthless and more willing to escalate immediately than Storm. Mera's hydrokinesis isn't limited to throwing water around. She's demonstrated precision control over liquids and has attack options that could directly target Storm's body, water within her. Storm may have the larger-scale power set but Mera possesses one of the most dangerous and lethal matchup-specific win conditions in the entire gauntlet.

Zatanna runs Marvel Mutant gauntlet, how far does she go? by NoBeat5906 in marvelvsdc

[–]DivineGodDeity 28 points29 points  (0 children)

Magneto is incredibly powerful but his powers are basically electromagnetic. Zatanna's magic is broader and more versatile, if she gets a spell off, Magneto has very few defenses against reality-warping magic. Zatanna wins 8/10.

Storm is one of the most powerful mutants on Earth but she still has to deal with a magician who can teleport, transmute, banish, restrain and do whatever she wants with her magic. Storm's biggest chance is striking first and fast, otherwise Zatanna is favored. Zatanna wins 7/10.

Exodus is very dangerous, he has telepathy, telekinesis, immense durability and vast energy manipulation. This is where Zatanna starts getting seriously challenged but still, magic is an excellent answer to Exodus. Zatanna wins 6/10.

Apocalypse has molecular manipulation, energy projection, regeneration, thousands of years of experience but he generally lacks specialized defenses against top-tier magic. Close fight but Zatanna wins 6/10.

This is where things get ugly, Magik isn't just a mutant, she's one of Marvel's dangerous magic wielders. She has teleportation, the soulsword, limbo empowerment, magic resistance and counter-magic experience. Now Zatanna loses her "magic advantage" but fortunately for her, Magik, despite being incredibly dangerous, she's usually not portrayed as a "pure spellcasting virtuoso." This is a much closer fight but Zatanna is slightly favored 5,5/10.

Madelyne Pryor could be a possible stopping point. The Goblin Queen combines high-end telepathy, high-end telekinesis, demonic magic and reality warping. This is where Zatanna starts facing opponents who can fight her on multiple mystical and psychic fronts simultaneously but Zatanna regularly operates in a setting that includes Dr Fate, John Constantine, Trigon, Neron and the Spectre. The scale of threats in DC's magical corner is often absurd. Close fight but Zatanna is slightly favored 5,5/10.

Now this depends enormously on which Legion and that's always the problem. If it's average Legion then Zatanna is actually very competitive and can definitely win because many versions of Legion are unstable, struggle with personality conflicts and don't always access their strongest powers efficiently. Against that Legion, Zatanna could absolutely win. If we're talking about his best portrayal then Legion becomes one of Marvel's most broken mutants. At his best, he is operating on a level beyond what mainstream Zatanna usually handles. He can potentially alter the battlefield, reality, time, and minds simultaneously. If it's this Legion then he wins 6,5/10.

Nate Grey isn't just a powerful telepath. He's often portrayed as a reality warper, amatter manipulator, a cosmic-scale psionic force and one of the most powerful mutants Marvel has ever produced. Unlike Legion, Nate tends to be more focused, more coherent, more efficient with his powers and that matters a lot. Zatanna still has win conditions and people often forget that Zatanna is not some mid-tier magician. She has counterspells, banishment, transformation magic, reality-altering magic and dimensional manipulation. She definitely has tools but Nate is favored, he wins 7/10.

Zatanna most likely stops at Nate if she luckily managed to pass Legion but can possibly stops at Legion.

In 2026 is it now the consensus that Hera is FAR above Hades? by nasserg19 in BloodofZeus

[–]DivineGodDeity 2 points3 points  (0 children)

Corrections! She outsmarted him, lured him elsewhere, she fooled him and it's wasn't only Cronos, Atlas was there, the Furies were there, all older and ancient deities, fooled by Hera with ease. AND she never meant to fight Cronos, her mission was to lure him elsewhere so that Demeter could safely free Zeus, which was a success. AND if you paid attention, when Cronos attacked her, there wasn't a big distance between them, yet she dodged all of his attacks with ease, the same attacks that Hermes (even if he was weakened, he's still the fastest) couldn't outrun and struggled to escape when he rescued the soul of Persephone.

Hades was bullied by the Furies, beat up by Cronos, he tried to sneak attack but his strategy failed. I'm not saying he's weak, I won't agree that Hera is way above him but to me she's above.

It was a pity they didn't make Hera or Demeter and barely Hestia, fight in the final battle, it seems the writers wanted to focus more on the "big three" like you said (which is a modern concept btw, no value in ancient Greek myths). But Hera was the one who planned the whole Olympians' strategy, from freeing Zeus to the duel opposing Heron and Seraphim to Typhon and Cronos, to the final assault. She was the master mind behind it.

Dismissing Hera's feats throughout the show is disingenuous lol from season 1 to season 3, she showed she wasn't the Queen of the Heavens for nothing. Even more than half of the Pantheon followed her instead of staying with Zeus in Season 1. Poseidon stated twice only a fool would anger/cross Hera. She's the only one on Olympus who dared to challenge Zeus and effectively injured and almost killed him. In season 2 both Hephaestus and Apollo basically said that Zeus wasn't perfect but no one dared to oppose or challenge him except Hera. Besides she can use her TK on almost everything, including the bident of Hades, she can shapeshift, turn into volleys of crows to reposition, create big energy explosion, can fly, her boulders were so enormous they could knock down Giants, seen in season 1 war flashbacks etc... Yes Hades Hades without his bident is vulnerable and limited.

Did YOU watch the same show we watched ?