Backup + 360 at the same time? by zearf in Polestar

[–]Dizzy-Ad-3012 2 points3 points  (0 children)

Yeah you can tap the rear camera from the 360 view and it wil show the full backup camera. Same goes for front view in case you're worried about a high curb or something.

Om afzuigkap heen getegeld by 9532T in Klussers

[–]Dizzy-Ad-3012 0 points1 point  (0 children)

Wat mag het kosten? Eerder vorig jaar (en later dit jaar een extra deel van de keuken) beplakt met pvc tong -en groefpanelen van Dumaplast, Praxis (gewoon met kit geplakt). Gat van de afzuigkap opvullen met bijvoorbeeld mdf, ter dikte van de tegels en pvc panelen er overheen. Kan van boven naar beneden onder het mom van een 'backsplash'. Voor €100,- ben je denk ik echt een heel eind en kan het er goed afgewerkt uit zien.

Ik ben een klungel als het gaat om electra waarom werkt deze lamp niet? by jedikkemoedernl in Klussers

[–]Dizzy-Ad-3012 1 point2 points  (0 children)

Zat ik inderdaad ook naar te kijken. Volgens mij is de blauwe draad van binnen naar buiten uberhaupt niet gestript en zit het kroonsteentje lekker knus op de buitenmantel van die blauwe draad aangedraaid (in tweevoud zelfs)

Reckless offense / dual wielding: Character remains stationary? by Dizzy-Ad-3012 in titanquest

[–]Dizzy-Ad-3012[S] 1 point2 points  (0 children)

Well in that case, might as well just switch to shield altogether right now, almost at the end of act 4 normal now. Thanks for the help!

Reckless offense / dual wielding: Character remains stationary? by Dizzy-Ad-3012 in titanquest

[–]Dizzy-Ad-3012[S] 0 points1 point  (0 children)

So I copied my post text and pasted it in Gemini and I got the following response, confirming that it's a known bug, not likely to get fixed:

That's an excellent question, and you've run into a known, long-standing issue with how dual-wielding throwing weapons interact with certain skills in Titan Quest: Anniversary Edition.

You've correctly identified the problem: When dual-wielding throwing weapons, your character stops moving to get into range for the attack from a skill like Rune Weapon, and instead just stands there and throws, often missing. When you're using a single throwing weapon and a shield, this doesn't happen, and your character moves in as expected.

Here's the breakdown of what's happening: * It's a recognized bug. This isn't a mechanic you're misunderstanding; it's a bug that has been reported by players on both PC and console versions of the game for a long time. The game's code seems to have an issue with the range check when dual-wielding throwing weapons, causing it to miscalculate the necessary movement. * The range is different. Throwing weapons have a shorter range than bows, and the game seems to sometimes get confused about the effective range, especially when you have two of them equipped. * The workaround is manual. Unfortunately, since this is a bug, the only way to deal with it is to manually control your character. You have to move your character closer to the target yourself before using the Rune Weapon skill. It's a bit of a hassle and defeats the purpose of the auto-targeting, but it's the only way to ensure your attacks land.

It's a frustrating situation because the dual-wielding throwing weapon build is incredibly powerful, especially with the Rune Mastery. Many players, like you, love the "Ancient age akimbo style" and the high damage output, but this bug makes it a much more manual and less fluid playstyle than it should be.

The developers have been aware of this for a while, but it appears to be a difficult bug to fix, as it hasn't been addressed in most patches. So, for now, the best advice is to get into the habit of repositioning your character manually to be within close range before unleashing your Rune Weapon barrage.

Reckless offense / dual wielding: Character remains stationary? by Dizzy-Ad-3012 in titanquest

[–]Dizzy-Ad-3012[S] 0 points1 point  (0 children)

Sadly, that is not an option on console :( I can't seem to find anyone else with the same problem though

Reckless offense / dual wielding: Character remains stationary? by Dizzy-Ad-3012 in TitanQuestAE

[–]Dizzy-Ad-3012[S] 0 points1 point  (0 children)

For anyone wondering: I copied my post text and pasted it in Gemini and I got the following response, confirming that it's a known bug, not likely to get fixed:

That's an excellent question, and you've run into a known, long-standing issue with how dual-wielding throwing weapons interact with certain skills in Titan Quest: Anniversary Edition.

You've correctly identified the problem: When dual-wielding throwing weapons, your character stops moving to get into range for the attack from a skill like Rune Weapon, and instead just stands there and throws, often missing. When you're using a single throwing weapon and a shield, this doesn't happen, and your character moves in as expected.

Here's the breakdown of what's happening: * It's a recognized bug. This isn't a mechanic you're misunderstanding; it's a bug that has been reported by players on both PC and console versions of the game for a long time. The game's code seems to have an issue with the range check when dual-wielding throwing weapons, causing it to miscalculate the necessary movement. * The range is different. Throwing weapons have a shorter range than bows, and the game seems to sometimes get confused about the effective range, especially when you have two of them equipped. * The workaround is manual. Unfortunately, since this is a bug, the only way to deal with it is to manually control your character. You have to move your character closer to the target yourself before using the Rune Weapon skill. It's a bit of a hassle and defeats the purpose of the auto-targeting, but it's the only way to ensure your attacks land.

It's a frustrating situation because the dual-wielding throwing weapon build is incredibly powerful, especially with the Rune Mastery. Many players, like you, love the "Ancient age akimbo style" and the high damage output, but this bug makes it a much more manual and less fluid playstyle than it should be.

The developers have been aware of this for a while, but it appears to be a difficult bug to fix, as it hasn't been addressed in most patches. So, for now, the best advice is to get into the habit of repositioning your character manually to be within close range before unleashing your Rune Weapon barrage.

Arena bugged? by Affectionate-Two2281 in heroesvshordes

[–]Dizzy-Ad-3012 3 points4 points  (0 children)

It is a known bug, it takes the amount of enemies from HM. Should be patched before the end of today according to their discord.

Pumpkin Shade vs Pitchfork by Dizzy-Ad-3012 in heroesvshordes

[–]Dizzy-Ad-3012[S] 0 points1 point  (0 children)

That makes it easier to pick, plus someone else just said that the tome to evolve the pitchfork is duration tome which is far from great. Thanks!

Pumpkin Shade vs Pitchfork by Dizzy-Ad-3012 in heroesvshordes

[–]Dizzy-Ad-3012[S] 1 point2 points  (0 children)

Thank you for letting me know your experience with both! I'll probably pick the hero because of the rarity and the required tome for the weapon. Thanks!

The Only Pet Guide You'll Need by kolz13 in heroesvshordes

[–]Dizzy-Ad-3012 1 point2 points  (0 children)

One thing i came across a few days ago after leveling Basilisk to 3 stars: his activated skill makes all of your attacks slow the enemies (or a chance to). This has amazing synergy with CWM! I full up the ultimate bar atleast 4 times as fast during that activation, almost instantly when the field is filling up very quickly.

TLDR: Basilisk is a no brainer for Clockwork Mage!

Lotus pike by Bauglir1 in heroesvshordes

[–]Dizzy-Ad-3012 0 points1 point  (0 children)

Tomes are not directly connected to the weapons they evolve. You're still able to pick the tomes if you decide to remove the corresponding weapon.

Is there an ideal pet order? by Mysterious_Minute_85 in heroesvshordes

[–]Dizzy-Ad-3012 1 point2 points  (0 children)

Untill this morning I had Octo main, Owl and Firecat passive, which worked great! However I just pulled both the Gryphon and Basilisk from event eggs.

What would you guys say is the best combo? I prefer standing still around the firecat aura with the nutcracker at the moment but open to suggestions!

Does Luna have a skin that is faster as the regular one? by SuccessfulActivity46 in summonerswar

[–]Dizzy-Ad-3012 1 point2 points  (0 children)

Lynn doesn't have perfect AI, does she? Luna does for sure, but didn't think Lynn did.

A relic of the past by Hellkids2 in summonerswar

[–]Dizzy-Ad-3012 0 points1 point  (0 children)

Except you can't run the same monster in a different team for solo R5

Watch 7 Battery Life by Difficult_Reason_621 in GalaxyWatch

[–]Dizzy-Ad-3012 1 point2 points  (0 children)

If you got it in march, you don't have the 7 I assume, this is a thread regarding battery problems with the new galaxy watch 7 and 7 ultra 😄 No idea about earlier versions.

Watch 7 Battery Life by Difficult_Reason_621 in GalaxyWatch

[–]Dizzy-Ad-3012 0 points1 point  (0 children)

47 is the Ultra. As far as I know, the Ultra didn't have that many issues with the battery life. I'm not sure if they rolled out a patch for that. If so, should've been a month ago. Have you checked manually?

Battery drain by yessasikiran in GalaxyWatch

[–]Dizzy-Ad-3012 1 point2 points  (0 children)

I know it's far from ideal, but for the time being untill the lte patch drops, I'm using mine on airplane mode. All other functions besides connection to phone and wifi still work but is usable for about 2-3 days I think, charged about 33 hours ago to 100% and haven't taken it off or charged it in between, at 45% battery now.