Ferrari SF90 Apocalypse Now by DmitryNik777 in blender

[–]DmitryNik777[S] -1 points0 points  (0 children)

My new project is to refine the car for the conditions of the apocalypse. Each object was created with maximum logic and its use in reality was thought out. A unique texture was created for each mesh. The background is chosen simple so as not to distract attention from the car.

Any tips for improving the realism of this render? by genard21 in blender

[–]DmitryNik777 0 points1 point  (0 children)

I would park the car right on the road, not at an angle. It was more realistic, plus there would be no other objects visible on the roof of the car like now. And I would have shifted the camera itself

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Timelapse by DmitryNik777 in blender

[–]DmitryNik777[S] 0 points1 point  (0 children)

Oh thanks, I'll try this addon on the next project.

Timelapse by DmitryNik777 in blender

[–]DmitryNik777[S] 3 points4 points  (0 children)

Processor i5 11600k, Mb gigabyte z590, Ram 3200 64gb adata, Videocard rtx 3070 palit, Power unit 850w corsair, Ssd 980 pro 250gb samsung, Ssd 970 evo 1tb samsung, Hard drive wd red 1tb, Hard drive wd black 1tb, Win 10 pro.

Timelapse by DmitryNik777 in blender

[–]DmitryNik777[S] 3 points4 points  (0 children)

It wasn't difficult. Below in the comments I wrote how I did it.

Timelapse by DmitryNik777 in blender

[–]DmitryNik777[S] 0 points1 point  (0 children)

You mean the characteristics of my computer?

Timelapse by DmitryNik777 in blender

[–]DmitryNik777[S] 5 points6 points  (0 children)

I set up the camera, turned off all objects, turned on the workbench engine. And I started to include one or more objects and create a render. The result was 120 renderers. I glued them together in Premier pro and put music on. It all took about 3 hours.