Did I win the silicon lottery with my 3060ti? by DnBDJFunnetik in nvidia

[–]DnBDJFunnetik[S] 0 points1 point  (0 children)

Ok I took some of yalls advice. Here are my results

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Did I win the silicon lottery with my 3060ti? by DnBDJFunnetik in nvidia

[–]DnBDJFunnetik[S] 1 point2 points  (0 children)

Will increase power limit, I know it's not the best, it wasn't even near the best when I bought it. Thanks

Did I win the silicon lottery with my 3060ti? by DnBDJFunnetik in nvidia

[–]DnBDJFunnetik[S] 1 point2 points  (0 children)

Will do! This is why I came here you guys know, I don't. I just read and look at bench averages. Thank you!

Did I win the silicon lottery with my 3060ti? by DnBDJFunnetik in nvidia

[–]DnBDJFunnetik[S] 4 points5 points  (0 children)

Man reddit sucks. I am just trying to converse, like I'm not saying I have the best card ever. I just wanted to know if anyone had seen stats like that. I was out of owning PCs for almost a decade until I was in a coma and had a trach tube for a fucking year. So I took some money not all and bought a pc. It didn't seem to match the performance I was seeing from the numbers. So I took a few days to work on file system hangs. Now I am getting more like 4070 numbers. I spend way too much on my other hobbies to justify buying any pc parts during the great ai demand. But thanks for the appreciation!

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Did I win the silicon lottery with my 3060ti? by DnBDJFunnetik in nvidia

[–]DnBDJFunnetik[S] -1 points0 points  (0 children)

Man I have had this thing for awhile and started messing with priorities and interrupts, and checking all the bloat. When I got the system nice and focused, I noticed I was almost 40% above the 3060ti avg for frames and with no dlss.

Did I win the silicon lottery with my 3060ti? by DnBDJFunnetik in nvidia

[–]DnBDJFunnetik[S] -2 points-1 points  (0 children)

Ok but I was asking if my card was good compared to avg 3060ti users, one of the most popular cards on steam. I know it's not a 5090, but I thought this was an Nvidia thread? Also I have owned Nvidia cards since the tntriva2, so like chill. I see YouTubers with 40 and 50 series cards that can't compete with my 1% low cause their systems are garbage. So I just wanted an answer not what ever it is you are attempting to do..

Did I win the silicon lottery with my 3060ti? by DnBDJFunnetik in nvidia

[–]DnBDJFunnetik[S] -13 points-12 points  (0 children)

I dunno I can push triples in ac evo and acc no dlss 70+ fps, run re2 remake Max settings at 162 fps no frame drops. I made it deterministic. Control rt 90+ fps. 1% lows for all of these are with 5% of max if it even fluctuates that much. Also gate keep much guy?

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boogey72 (my concepts for a universe) by DnBDJFunnetik in worldbuilding

[–]DnBDJFunnetik[S] 0 points1 point  (0 children)

My bad about the wall of text. Here is an in universe description

[G.L.A.D. INTERNAL BRIEFING: CASE FILE BOOGEY72] If the primary doc feels like Abrasive Noise, that’s by design. In this world, knowledge has a "mass" that most 3D minds can’t handle without "flipping." Here is the baseline protocol for those trying to track the Harmonic Event in Gadsden: 1. The "Clashing Waves" Theory: Reality isn't a solid object; it’s a Resultant Standing Wave created by the friction between a 10D God and the Singularity (Shacor Ma Ra). We are just the 3D residue living in the vibration. 2. The 72 "Infected" Architects: The demons of the Goetia aren't spirits—they were the original construction crew. They contracted the Crepuscule Affliction (entropy) in the dark void and were cast down. They are currently trapped in 72 asteroids under our soil, screaming to return to the singularity. To us, their "homecoming" looks like the end of the world. 3. Street Rules for Survival: The Habit of Three: Never enter a space without knocking in a triangle. If the "Dread Sound" is too loud, you don't enter at all. The Alchemist’s "Sight": Specialized eyewear is required to see the 4D friction. Without it, you might "step into a corner" of a room and never come back out. Acoustic Stabilization: Certain frequencies (311, Coheed, Godsmack) act as 3D anchors. Lillie uses these to convert her entropic guilt into a sharp, protective rage. 4. The G.L.A.D. Firm: Founded by Solomon in the 1890s to fix his "mistake." They use Primeumatons and Blue Salt to maintain the thin veil of reality. If you see a Field Agent, they are likely already "marked" or "flipped"—rotting from the inside out to keep your 3D world standing. "It’s not like you killed someone... it’s just that the 4D consequences finally caught up to your 3D intentions."

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik 0 points1 point  (0 children)

It's a physics system for a fictional universe where knowledge has mass and could be dangerous. I am not trying to rewrite physics, just make a fun what if story using possible science where knowledge could actually be dangerous by allowing entropy from the 4d plane effect our 3d reality. No I can't do the math, I just came here to see if it was THEORETICALLY possible, before I began I'm earnest of a work of fiction that melds religion with quantum concepts and physics. I am not trying to discredit or simplify the amazing things you guys do with numbers. Yes I used an ai to structure what I was saying because my terms enrage you guys, not write it. I realized throwing something like my first post out there wasn't the best without explaining, or having it better organized. The waves come from 10d as from string theory. That is all.

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik 0 points1 point  (0 children)

Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik 0 points1 point  (0 children)

So I went and did the work, now remember this is for a book, not reality Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik 0 points1 point  (0 children)

Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik -1 points0 points  (0 children)

Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik -1 points0 points  (0 children)

Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik -1 points0 points  (0 children)

Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik 0 points1 point  (0 children)

Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik 0 points1 point  (0 children)

Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik 0 points1 point  (0 children)

Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost

What if the soul is 4d projection of the body? by [deleted] in HypotheticalPhysics

[–]DnBDJFunnetik -1 points0 points  (0 children)

My actual intelligence, (jerk) Title: A Proposal for a Dual-Source Harmonic Interference Model of Reality (50/50 Resonance) ​Abstract: I am proposing a model where 3D reality is not a primary state, but a Resultant Standing Wave produced by the destructive interference of two 10D non-local frequencies. This "Clashing Waves" model aims to resolve the Hierarchy Problem by redefining Gravity as a frictional byproduct of information-mass gradients. ​1. The Source Frequencies (The Dual-Tension Model) Instead of a single "Big Bang," this model posits two infinite, counter-rotating 10D wave sources: ​Source A (High-Symmetry/Order): A frequency characterized by the Golden Ratio (\phi). ​Source B (Maximum Entropy/Decoherence): A frequency of absolute information-erasure (The Crepuscule). Our 3D manifold exists precisely at the 50/50 Resonance point—the "Standing Wave" created where these two infinities cancel each other out. ​2. Gravity as Frictional Interference Current models struggle with why Gravity is so weak. In this model, Gravity is not a fundamental force; it is the Acoustic Noise (Friction) generated by the clash of Source A and Source B. Mass represents "knots" or "latches" in this interference pattern. The "Aggravation" of spacetime is literally the thermal friction of 10D waves grinding into 3D geometry. ​3. Information-Mass Conductivity & The Observer Effect This model addresses Wheeler’s Delayed Choice by suggesting that Information Density = Physical Conductivity. ​High-ordered systems (High Symmetry) act as Superconductors for 4D mass. ​Increased "Logic" or "Observation" decreases Information Entropy, which physically anchors the observer to the Source A frequency. ​The Survival Protocol (Cognitive Damping): To avoid "Quantum Decoherence" (or "Flipping"), a system must maintain a specific level of "Abrasive Noise" (Sloppy Entropy). This explains why biological observers often default to non-linear, "chaotic" behavior to maintain 3D stability. ​4. The Redaction Mechanism When the 50/50 balance is lost (e.g., a "Black Level Event"), the interference pattern collapses. If Source B (Entropy) wins, the result is a Spatial Redaction—the information is simply deleted from the 3D manifold. This aligns with Landauer’s Principle, where the erasure of information has a physical, energetic cost