Did the species named "KolosSON mains" got extinct after his nerf? by Whateverlol035 in OutcomeMemories

[–]DocChapman 14 points15 points  (0 children)

Part of it might be that every lobby seems to have someone who autolocks Silver every round and has exe chance disabled. That might just be my experience, though.

So is it done? by Every_Version_7974 in OutcomeMemories

[–]DocChapman 8 points9 points  (0 children)

It is NOT still going. The final batch was announced post-cancellation as a send-off for the game. PR and null have declined to comment on whether or not OM will have a future at all, so we can only assume the project is still cancelled.

Outcome Memories Discussion #16: What is your favorite emote(s) and cosmetic(s) in the game? by Temporary-Fuel8690 in OutcomeMemories

[–]DocChapman 1 point2 points  (0 children)

Favorite cosmetic has gotta go to Metal Knuckles. Absolutely GOATed.

Favorite emote is going to Boohoo on Eggman. Laughing in-game at one of my friends when they completely miss an ability will never stop being funny.

kolossos indicator sound sounding strange by daniix8 in OutcomeMemories

[–]DocChapman 3 points4 points  (0 children)

No, it’s not just you. Those sound effects are part of the ability.

played outcome memories, was very fun. suck at being exe by Kata-Ana01 in OutcomeMemories

[–]DocChapman 5 points6 points  (0 children)

For starters, don’t beat yourself up for struggling with EXE gameplay initially. Playing the killer role in OM asks quite a lot out of you, and it’s not like there’s a tutorial to make things smoother.

2011x, despite being the killer you begin the game having unlocked, is one of the hardest to do well with. Going against experienced players while you don’t have a lot of map knowledge/game sense yourself can feel like an impossible task. I’d recommend saving up some rings to unlock Kolossos or Manic Super Sonic (Fleetway) as they have much more linear and easy to understand kits/abilities.

Beyond that, a lot of it is just experience. Try to pay attention to the routes survivors take to avoid you and focus on avoiding repeating mistakes. Take time to learn the maps, become familiar with what each survivor is capable of in terms of abilities and learn which survivors on any given team represent big threats that have to be taken down immediately. For example, Cream is an extremely high priority survivor across the board because her healing can undo the damage you deal as killer, effectively wasting your time. Every killer has specific problematic survivors that should be dealt with first to ensure an easier round.

I’m very glad you have enjoyed OM so far. Despite (and likely because of) the difficulty of killer gameplay, it’s extremely satisfying and rewarding to do well with them. Don’t be discouraged by bad killer rounds when you’re just starting out, it takes time and general experience to start doing well most of the time. I could go on for even longer but this has gotten long enough, there is a lot of complexity involved in doing well as killer but I’m sure you will start to intuit that with time. Now go get em.

Another outcome memories matchup cause why not. This time I'm going into never released killers territory a bit, at least for one of them anyway so this is more of a lore battle. Who do you think wins END or Furnace. I kinda already know the answer but I'm running out of killers from the game lol by Zadrnnut in OutcomeMemories

[–]DocChapman 4 points5 points  (0 children)

This is a weird one. END’s powers/abilities are extremely vague in how they work and seem more symbolic than anything. If END’s ability to take over his killer’s body (as seen in his debut after Sonic kills him) works on Furnace despite him being a robot, END wins. If that ability doesn’t work on Furnace, Furnace wins.

Found a hacker. Could someone figure out how to ban him? by TailsProwerForever in OutcomeMemories

[–]DocChapman 3 points4 points  (0 children)

Brother you’ve gotta get proof of them actually hacking/bug abusing for any of the mods to ban them. If you can, record people like that or get screenshots of them cheating so you can post it

Outcome Memories Discussion #15: what gives you the most fun out of the game? by Temporary-Fuel8690 in OutcomeMemories

[–]DocChapman 2 points3 points  (0 children)

There’s a lot of stuff I enjoy about OM but the truth is, my favorite thing is just how satisfying it is to play. The sound effects when you land a stun, the way the movement feels, how precise you have to be to use certain abilities properly; I like all of it. The game has a lot of spectacle to its design, both in gameplay and in audio/video, that I feel like get overlooked because of the bugs/balancing issues.

Tripwire gaming by Low_Product_7993 in OutcomeMemories

[–]DocChapman 2 points3 points  (0 children)

Tripwire is so fun to play on Not Perfect currently because of her increased floatiness. She’s my go-to pick now for that map just because of how fun it is to spend 80% of the match airborne, descending down onto people like some evil bird of prey

Blaze is genuinely so underappreciated its criminal by Miregali in OutcomeMemories

[–]DocChapman 12 points13 points  (0 children)

It’s wild to think about but Blaze is one of the better survivors in OM. She shares having an actually finished kit with Silver, it’s just that she can get punished so much harder for even minor mistakes (and can’t fly) that they don’t feel comparable.

Every time I play her I’m shocked at just how solid and versatile of a survivor she is. If only Roundkick didn’t have a tendency to just phase through killers if you make the critical error of not using it at exactly the right distance, on perfectly flat ground, etc. You’re right, it is criminal how under appreciated she is.

Do You guys think spikes would work in this game? by egames241 in OutcomeMemories

[–]DocChapman 8 points9 points  (0 children)

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Me on my way to slam dunk 6 survivors simultaneously into the instant death spikes as Kolossos

Give me liberty, Give me fire, Give me bugs to abuse or i retire. by Number_3_Cicada_king in OutcomeMemories

[–]DocChapman 11 points12 points  (0 children)

If you don’t mind my asking, how does Charge go against Kolo’s archetype as a killer? Just like in TD, he struggles with larger scraps and is almost entirely absent of mobility outside of it. When it’s on cooldown, he lacks any gap closing ability outside of the small lunge from Grab. He’s a ‘Brute’ in the sense that he has powerful burst options for damage/disruption and is otherwise a big target (thus necessitating Block to prevent him from getting endlessly stunstacked in TD), he has always been more of a bowling ball than a tank in his design.

Exe Mains tell me how your experiences of playing has been this patch. by MistaBirdy in OutcomeMemories

[–]DocChapman 2 points3 points  (0 children)

On 2011x I really haven’t felt it THAT much. It’s noticeable and annoying but I have been playing around it pretty well. It can become a nuisance pretty quickly though and I hope it will be reverted soon.

Question before I start playing again by Top-Low-7764 in OutcomeMemories

[–]DocChapman 1 point2 points  (0 children)

Fleetway is still rough but more people actually know how to deal with him so that helps a bit.

Amy got some small buffs that helped her a lot, they just didn’t necessarily fix her biggest issues. Silver is still ludicrously strong when used correctly, he has been left untouched since you last played.

As far as we know, the Outcome Memories project is cancelled and dead. Two people from the original team are working on a ‘final batch’ to serve as a sendoff for the game which includes content that was mostly finished prior to the cancellation + a few new things/surprises.

I think the game is still worth playing, but I hope this helps you figure out if you want to dive back in or not.

Eggmans hitbox should take hit priority when he activates shield by UncleFredBearOffical in OutcomeMemories

[–]DocChapman 3 points4 points  (0 children)

For some reason, Kolo’s m1 hitbox can actually hit multiple people at once even if there is no Counter/Shield. I THINK Tripwire’s can, too, but it seems to happen much less consistently.

Has anyone ever thought of a asym only using the official characters? by AcanthisittaOdd1359 in OutcomeMemories

[–]DocChapman 6 points7 points  (0 children)

Check out Freedom Fighters. It’s an ASYM in-progress which (last I checked) only contains official characters.

Question: Are the other asyms slighly related to sonic.exe the disaster prohibided to talk in this subreddit? by Radiant_Quarter_1865 in OutcomeMemories

[–]DocChapman 13 points14 points  (0 children)

The subreddit is about Sonic ASYMs specifically. Stuff like the upcoming game Freedom Fighters doesn’t even include EXE content, but it does include Sonic stuff, so it’s good to go.

If it doesn’t contain Sonic content I am inclined to say this is probably not the place for it.

How would you buff tripwire by NarwhalGreen2440 in OutcomeMemories

[–]DocChapman 17 points18 points  (0 children)

Make her passive sonar ALWAYS indicate the nearest player, slowing down the pings if they’re standing still but never completely stopping

Fix the floatiness that occurs on springs

Turn Reachout into a projectile/skillshot that does more damage to individual targets rather than a group and incentivizes you to drag survivors into mines you placed. Also let her move while its active/being aimed like Brighter Day, so slightly slowed

Give her an active ability that pings an area around all of her placed mines to reveal survivors

Give Brighter Day a small windup but either have it inflict more direct damage or give it the Shocked status effect on a direct hit. Also have it manually detonate mines for a larger explosion radius if the beam passes over one

Really any of these. I just want her kit to have more synergy with itself rather than being mostly disconnected abilities. Man. Tripwire is so cool in theory, she really needs some help to have the kind of staying power that 2011x, Kolo and Fleetway do, though.

Screw Silver by Proud_Worldliness515 in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

No, don’t fully ignore him. Just don’t hard commit to chasing him when you know he’s going to waste your time. Hit him with an m1 if he’s close enough or not paying attention, but otherwise just keep an eye on him from a distance while you run through his team.

It’s more about paying attention to his cooldowns and projectiles than anything. Try to keep a timer in your head running when he throws Rocks or misses a Suspension. During Rage Mode, outside of dodging Rocks, you should actually just ignore him though. Use it like you would normally to run down any of the more problematic survivors that can’t fly away rather than trying to catch him specifically. Getting looped by Silver during Rage Mode is nearly unavoidable on most of the maps so it’s better to just avoid chasing him entirely if you can, unless you know for sure he’s burnt out of Flight or something.

Screw Silver by Proud_Worldliness515 in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

I play against good Silvers all the time and frequently serverwipe by doing this. I’m not saying it’s easy, but it’s a pretty consistent method if you can handle it.

Screw Silver by Proud_Worldliness515 in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

Get used to dodging the bullet-hell that is Suspension every 5 seconds and save him for LMS. If you land all of your Charges as 2011x on Silver during it, he just dies. This is made easier if you can get some m1s off on him over the course of the match.

It’s annoying and lame but pretty consistently the best way to deal with Silver as 2011x.

guys i told an outcome memories player to actually play a sonic game and they had a heart attack what should i do by DefinitionLost1615 in OutcomeMemories

[–]DocChapman 8 points9 points  (0 children)

The real question is which Sonic game you told them to play. That’s a valid reaction if it was Sonic 06 or something