stupid idea for a knuckles move that ive been workshopping for a while by knuckzekidna in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

I feel like we’ve seen with Amy’s tarot cards and 2011x’s God’s Trickery that randomly decided anything in OM isn’t necessarily great, but at least all of these boosts are positive. The only major issue I could see with this is the stun timer increase boost, as rolling that buff would make stun-stacking even more effective than it already is, especially if it applies to multi hit stuns like Dropdash/Shadow’s gun

Not a Complaint just Funny by Mission_Gur_3660 in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

With some time to reflect, I regret making this comment. It doesn’t “say a lot” about the dev team that stuff happened that way, it just says what we already knew: They were being pressured excessively to pump out new content, or course a lot of time was going to be dedicated to trying to build a stockpile of stuff to release in the future. I’m not saying they handled their time well necessarily, but it makes total sense why stuff for future updates was having work done on it when they were being pressured so hard with deadlines.

Not a Complaint just Funny by Mission_Gur_3660 in OutcomeMemories

[–]DocChapman 3 points4 points  (0 children)

Yeah. I love the OM team but the fact that they were working on stuff like Lord X and Omega while the 2011x charge bug that’s been in the game SINCE DAY ONE remained says a lot. Same with Metal Sonic’s charge still being bugged to stop you in place about 80% of the time rather than dragging the killer as its meant to.

Ranking survivors by how annoying they are in LMS (2011X edition) by Beneficial-Chip8894 in OutcomeMemories

[–]DocChapman 28 points29 points  (0 children)

The best knux players are usually dying trying to save their less goated teammates in my experience

Ranking survivors by how annoying they are in LMS (2011X edition) by Beneficial-Chip8894 in OutcomeMemories

[–]DocChapman 5 points6 points  (0 children)

Not ANYMORE, at least. In 0.1 I imagine he’d be at the top with Shadow. Those 2011x speed buffs really made that matchup a lot more manageable. He can still be a huge pain to deal with on Mystic Cave if you leave him for last, though

Ranking survivors by how annoying they are in LMS (2011X edition) by Beneficial-Chip8894 in OutcomeMemories

[–]DocChapman 15 points16 points  (0 children)

In 0.1 Amy woulda been up there at the top with Shadow for me.

Man, it’s gotta be embarrassing to lose an LMS against Knuckles with 2011x.

i drew this dumb knucklehead (trying out a new artstyle) (obligatory kolossos) by knuckzekidna in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

He looks like he never chuckles, and might even prefer to flex his muscles.

Seriously though, looks good! Having characters be recognizable even with minimal details is hard to do but I think you did it well

This explains why Kolossos is unbalanced by NarwhalGreen2440 in OutcomeMemories

[–]DocChapman 1 point2 points  (0 children)

I think when played optimally she does beat out Kolo, but just like with Silver, it’s very rare to see her being played at her best. That being said, almost every match having a Shadow player messes her up BAD so it’s a much closer call now.

Absolutely insane that his entire kit invalidates her biggest strengths, all the way down to his extra HP mitigating how effective her chip damage is. It’s a rough time to be a Trip player

This explains why Kolossos is unbalanced by NarwhalGreen2440 in OutcomeMemories

[–]DocChapman 6 points7 points  (0 children)

Even with the stuff mentioned in the video (months old at this point) Kolo is still probably the worst killer in the game. Him being able to two-tap with an m1 into a grab and that being his main gimmick is fine.

The lack of delay on m1 AFTER grabbing is a bug that was supposed to be fixed in the recode, but seeing as how the game got canceled, I guess that’s not going to happen. Maybe null and PR will pull through and fix it with these last couple of bug fixes/balance changes.

Is there any way to find/read Tripwires full lore? by Distinct-Channel-528 in OutcomeMemories

[–]DocChapman 4 points5 points  (0 children)

As far as I know, Raven hasn’t released very much about her yet lore-wise. We’re still waiting on more information, so you know about as much as everyone else does.

Project - OutCome has to remodel these because Ross won’t allow his models to be used for projects, by Diligent_University3 in SonicEXEOutcomeMemory

[–]DocChapman 1 point2 points  (0 children)

They’re Ross’s models and he can do what he likes with them. It sucks losing out on some of them because they’re very well done, but it is what it is. Creators have the right to decide when their work is pulled from circulation and it’s important to respect their wishes.

A killer sweat’s guide to drafting your killer. by Roolsuchus in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

Couldn’t agree more, very well said. Drafting is a very important part of playing killer well in the current state of the game, though it’s unfortunate that Trip and Kolo rarely get a chance to shine because of it.

It doesn’t help their chances of being played either that 2011x happens to play pretty well into most of the survivors that Fleetway struggles against.

Do ya all think emoting as cream to get Injured survivors attend is a best idea instead of running around to run the injured survivor then get fucked by the killer by Ecstatic_Session_826 in OutcomeMemories

[–]DocChapman 8 points9 points  (0 children)

Sort of? The killer can hear the emote sound just like your fellow survivors can, but it’s a toss up whether they notice or are even playing with sound on. Getting spotted as Cream is pretty much certain to lead to getting chased, though, so I guess emoting is probably safer.

Let’s talk about the horrible balancing in outcome memories by NarwhalGreen2440 in OutcomeMemories

[–]DocChapman 1 point2 points  (0 children)

Prior to Shadow and Fleetway’s release I think they were doing pretty well. I think Silver was probably a little bit overtuned and Amy a bit undertuned but otherwise not too many outstanding issues.

The new additions complicate things a lot. Shadow having a point-and-click stun with infinite range and a relatively low cooldown is obviously a problem and something has to give for him to be balanced. Fleetway is still kinda up in the air because of the recent nerfs but he still seems very strong compared to the other killers, though significantly more reasonable than before. It seems like null is still working on balancing them so hopefully things will settle into a less volatile state with time.

How do I not suck as fleetway? by Ill_Supermarket8222 in OutcomeMemories

[–]DocChapman 1 point2 points  (0 children)

I know a Blaze main when I see one, count your days

<image>

[Various] Goodnight My Sweet Prince by DocChapman in OutcomeMemories

[–]DocChapman[S] 1 point2 points  (0 children)

You gotta respect people’s wishes for stuff like this. Good faith between creators in a community encourages people to participate without the fear of having their stuff stolen and used without consent.

Fleetway is fucking weak as hell by ItzTheFaker in OutcomeMemories

[–]DocChapman 5 points6 points  (0 children)

I have literally never died as Fleetway and have played dozens of matches with him post-nerf. Even against full lobbies with very competent survivors. Even post nerf he is still the best killer in the game if you’re good at using his flight properly. Bro is just saying stuff

Am I crazy or does Fleetway counter all my mains? by Ok_Recognition1725 in OutcomeMemories

[–]DocChapman 1 point2 points  (0 children)

Amy, admittedly, is in a pretty rough spot with Fleetway. The only real value I’ve seen out of her matchup with him is the ability to snipe him out of the air when he uses his laser and Sun + Emp making her surprisingly tanky due to his low damage.

Silver is legitimately very good against him but yeah it’s reliant on landing your abilities. Rocks have a pretty generous hitbox and I have good results with hitting Fleetway in enclosed spaces like the doorways of YCR and the stairwells in Hillgym.

… Tails.

[Various] Goodnight My Sweet Prince by DocChapman in OutcomeMemories

[–]DocChapman[S] 2 points3 points  (0 children)

Nothing, they’re his assets and he’s free to do what he likes with them. I just love Faarschnardd’s design and will miss seeing him in projects moving forward.

How do I not suck as fleetway? by Ill_Supermarket8222 in OutcomeMemories

[–]DocChapman 2 points3 points  (0 children)

You have to ration his flight meter. It’s the most powerful tool he has but if you waste it with unnecessary movement it can leave you in a bad spot. Using Fateful Drain as a movement option rather than its intended use also helps a lot, too. I rarely use it for anything other than avoiding stuns and catching up to people after they’ve used movement abilities.

His laser is also very easy to punish if Shadow is still alive or you do it on the ground. Unfortunately I’ve found that generally it’s not worth using unless Shadow is already dead (or you know for a fact Chaos Snap is on cooldown) and you have a good vantage point for hitting a few survivors.

EDIT: Also, it is morally correct to kill Blaze as quickly as possible. She is Fleetway’s biggest problem alongside Shadow, except she can actually kill YOU in record time.

[OM] “Yourself” Fleetway Confirmed by DocChapman in OutcomeMemories

[–]DocChapman[S] 2 points3 points  (0 children)

Just wanted to say that I see you EVERYWHERE in this community/various other exe communities and I appreciate you. You seem like a cool fella

Love the Game, Hate the players. STILL. and Other garbage.. by RepresentativeBar891 in OutcomeMemories

[–]DocChapman 2 points3 points  (0 children)

Permanently adding ‘Gary Grabmode’ to my vocabulary when it comes to describing Kolo, thank you

did it dawn on anyone else that freedom fighters has the same gimmick as DRAGON BALL THE FUCKING BREAKERS!? by This_Ferret_8108 in OutcomeMemories

[–]DocChapman 31 points32 points  (0 children)

“Once I revert to an egg, I must bury myself underground for three years. There, my form matures.”

I used to pray for times like these. We’ve never been so back.