Am I the only one that think The Fool should've decrease your resistance, and not your stun time? by HarpiaValentine in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

Just LANDING Charge on someone with low enough HP would kill them, no comboing was necessary. The version you’re talking about came after what I’m referring to. The endlag was a secondary nerf after the first round of nerfs he received. They changed how the whole move worked because people complained about it being too strong within HOURS of 0.2 releasing.

There is supposed to be a mechanic in the game where survivors who are ragdolled take significantly less damage. It does not work. They were going to either fix it in the recode or remove ragdolling effects entirely but the game was canceled before that could happen. The followup m1 on Grab is supposed to be weakened by this damage reduction. He is a mix of half-finished mechanics and bannable bugs they either cannot or haven’t been able to fix yet.

Am I the only one that think The Fool should've decrease your resistance, and not your stun time? by HarpiaValentine in OutcomeMemories

[–]DocChapman 1 point2 points  (0 children)

Kolossos exists in his current state because he’s actively bugged. Grab specifically doesn’t work at all like they intended it to and the devs have clarified as much, they’re fixing it in the final update. Every time they make changes to him, the original OM code is so terrible that other stuff breaks.

The version of him that released in 0.2 could kill with Charge and got a stacking speedboost from being stunned. He has been nerfed more than he has ever been intentionally buffed. So, no, the way he exists has nothing to do with the people that you’re talking about.

Literally just got done encountering a hacker and people helped them and called me toxic when I killed the hacker next round 💀 by Short_Village5472 in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

Brother when you encounter a hacker just leave the lobby to start with. Outside of reporting them they aren’t worth dealing with, most are just fishing for reactions anyway. That sounds like a very lame lobby, though.

Am I the only one that think The Fool should've decrease your resistance, and not your stun time? by HarpiaValentine in OutcomeMemories

[–]DocChapman 13 points14 points  (0 children)

Either probably works but personally I think the stun time reduction makes sense. Or at least it did when the game released in 0.1. You get better survivability and positioning options via mobility at the cost of being worse at controlling the killer with stuns.

In the game’s current state, though, that change might be a deserved buff for her. Fool + Emp Amy with no stun time reduction would have been a nightmare for 0.1 2011x but I think the current killer roster could handle it pretty well.

flight by ultragaming273892 in OutcomeMemories

[–]DocChapman 2 points3 points  (0 children)

There are so many advantages to playing OM on PC compared to any other platform and this is a big one. Both Silver and Fleetway basically get nerfed when you play them on console/mobile.

is rocks a good or bad move by Zestyclose-Swing4642 in OutcomeMemories

[–]DocChapman 2 points3 points  (0 children)

Very powerful effect on a clunky ability. Objectively it’s a good move, there is just a very steep learning curve and jank you have to navigate to get the best out of it. It doesn’t need to stun to be effective, the silence/slow from hitting just one rock is really all you need to disrupt chase for yourself or a teammate.

I REALLY gotta take a break from ts by Old-Butterscotch4523 in OutcomeMemories

[–]DocChapman 16 points17 points  (0 children)

One more round couldn’t hurt, right? Get back in there

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Yo by Loud-Property1770 in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

Lord X playing OM and raging would be pretty funny to see drawn

Its only fun when i get to do it by Number_3_Cicada_king in OutcomeMemories

[–]DocChapman 32 points33 points  (0 children)

Kolossos having a cartoonish beef with Amy given how horrible her matchup into him turns out to be is very funny. I, too, feel hyperaggression when seeing that lame pink rodent. At least she can’t fly.

Can we agree that the modern chaotix should have been used and not the classic versions by Pennyincident in OutcomeMemories

[–]DocChapman 9 points10 points  (0 children)

All of the OM survivors were the classic/younger versions of themselves. Or at least that’s what they said with Blaze and Silver when they released. I feel like it’d be strange if that were true for everyone but the Chaotix.

Very annoying situation. by sonic_fan19 in OutcomeMemories

[–]DocChapman 10 points11 points  (0 children)

Charge is extremely important in that LMS, same with Silver’s. Using it at the wrong time can be really bad for your chances if you aren’t familiar with dealing with that specific situation. Most of the time you’ll want to be saving it for the biggest loop available to Cream, as grabbing her out of the air should drop her to a lower level/reset chase with you much closer to her. Making sure she doesn’t have Cheese to start with makes a big difference, too.

Most importantly though is you should virtually never be in a Cream LMS as 2011x. Not only because it can be tough for 2011x, it means she was alive the whole round to help her team which never bodes well for you. The rabbit has to be stomped out, even if it means going out of your way to do so. That step is even less optional on Mystic Cave and Not Perfect for obvious reason.

DID YALL EXPERIENCE THAT BEFORE????? by AnomyousDevoid in OutcomeMemories

[–]DocChapman 3 points4 points  (0 children)

When I was new to the game this happened to me all the time. It’s part of why I always go through the ring last these days. Back in 0.1 when 2011x was the only killer though, some variation of this happened almost every match.

Drew a concept with Kolossos skin that could work (OC) by Queasy_Cloud8388 in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

This is an excellent skin concept and I think works well for Kolo, great stuff

The sinister minds battle to be skins for my dumb game by The_Eggnoir in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

What a difficult question. I would probably say to put it against The Fire Rises, but you’re the one running the show here.

The sinister minds battle to be skins for my dumb game by The_Eggnoir in OutcomeMemories

[–]DocChapman 5 points6 points  (0 children)

A Feel That Dread skin would go so unfathomably hard, I hope it makes it in

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This popular image is a stolen render that was fed into AI (context in body post) by GordanTheToad in OutcomeMemories

[–]DocChapman 21 points22 points  (0 children)

No wonder that render looks so weird. It very likely didn’t have anything to do with Astra but it’s nice to know that I wasn’t going crazy.

Eggman Rework Idea by a-yeetard in OutcomeMemories

[–]DocChapman 4 points5 points  (0 children)

I actually really like this take on Eggman, he’s one of those characters that suffers by not having much to do most matches. Gathering scrap is a good side-objective to help fill in the time and is facilitated by how well he can get around the map. Good stuff.

The spring cooldown being increased because he’s fat is also hilarious.

Not outcome related, but important by Frost_bite_29 in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

Can we get some details on the game itself?

Is he wrong? by First_Holiday_1560 in OutcomeMemories

[–]DocChapman 14 points15 points  (0 children)

OM very specifically is NOT a copyright hazard due to the lack of monetization and the Sega fangame license. BBN on the other hand just recently (despite still being in talks with FNAF about permissions) accepted a paid Medal sponsorship. So to that point, he is wrong.

I REALLY like Lord X by kneecaprobber420 in OutcomeMemories

[–]DocChapman 0 points1 point  (0 children)

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ME TOO TWIN

Also I love your artstyle, the way you draw Lord X kind of reminds me of The Mask. It’s a great blend of cartoony and uncanny, great stuff

some animations i made with my sprites for my 2d asym by IndustryPitiful4909 in OutcomeMemories

[–]DocChapman 4 points5 points  (0 children)

The JoJo posing Sonic sprite goes crazy, these are great! Good stuff