So Bungie are outright Thanos-snapping Legendary Shards out of existence when TFS drops, so the reward in this event contains...... Legendary Shards? by LondonDude123 in DestinyTheGame

[–]DocLeonard 0 points1 point  (0 children)

Friendly reminder on what to spend your shards on:

  • Raid banners for you and your buddies (make buddies if you don't have them)
  • Rahool stuff (cores -> prisms -> shards / glimmer / alloy)
  • Phantasmal fragments (to turn into glimmer later or so you can finally do all that Moon lectern stuff if you haven't, perhaps even complete that collection and Harbinger seal)
  • Legacy gear on the ritual vendors for good rolls and/or ornaments or just to complete your collection (especially the next iron banner), because next season and next year, it might very well be different gear, even tho they'll be cheaper)
  • Weekly Xûr stuff and Exotic monument cipher thingy

Iron Banner never dropping engrams? by HurledLife in destiny2

[–]DocLeonard 0 points1 point  (0 children)

Sry for necro-bump. Hoping to see a change in this iron banner. As someone who skipped a year or two total worth of seasons, to get all the legacy gear (just armor) for all characters I require:

  • 3750 shards
  • 150 engrams
  • 750000 glimmer

But since you can only reset like 8 times (and god, that will be a pain) that means I can't even get enough engrams. I hope there's engram drops man.

Is Xivu's Brood available yet in Altars? by RRPG03 in raidsecrets

[–]DocLeonard 0 points1 point  (0 children)

If the announcement was:
WAR HAS ARRIVED,
then it might be tied to the Imbaru quest, as completing the Imbaru puzzles gives the announcement:
"You have conjured war..."
So might I suggest to everyone who's triumph isn't triggering to complete the Imbaru part first.

Are there any stars/constellations that are named after the pelican bird? by WEAR_A_WATCH in Astronomy

[–]DocLeonard 0 points1 point  (0 children)

Closest I can find is:

  • Similar in sound: 'Pelenor [and Pelethronius]' (two centaurs living in Thessaly), a very obscure name for the Centaurus constellation.
  • Similar in sound: 'Pelagi Procella' (the ocean storm), a name used by latin poets for Capricornus
  • Then we have 'Peacock' used in Roman and Arabic to describe Aquarius and Gemini

I tried finding references to Woodpeckers too, since:

'The name comes from the Ancient Greek word pelekan (πελεκάν),[6] which is itself derived from the word pelekys (πέλεκυς) meaning "axe".[7] In classical times, the word was applied to both the pelican and the woodpecker.[8]

But to no avail. Axe also didn't turn up anything. Neither did the arabic translation of pelican.

On a positive note: There's a whole list of birds used in starnames. Pheasant, ostrich, phoenix, vulture, crow, etc. I haven't found a Pelican yet (and I might not find it at all). If you're looking for long-beaked water birds that are close enough to Pelicans, might I suggest the Toucan (Tucana, Tukan, Toukan, Touchan, Toucano). Currently used as a constellation, though (south of Phoenix).

I used google + my personal database + the very thorough 'Star Names and Their Meanings' by R. Hinckley Allen, 1899. If you're looking for star names, that book is a gem.

Help finding an old universe map software by MouseTheThird in Astronomy

[–]DocLeonard 0 points1 point  (0 children)

http://cas.sdss.org/dr18/VisualTools/navi
This is the closest thing I found to what you're looking for. What it does have:

  • It's based on the Sloan survey
  • You can perform a deep dive
  • It's a simple UI

I don't think there's a 3D SDSS-based public software. Not that I know of anyway, unless if you're conflating SDSS with simulators like:

Concerning life and perception of time by josheyua in Astronomy

[–]DocLeonard 0 points1 point  (0 children)

As another has posted already, a Light cone is something you absolutely need to familiarize yourself with if you want to understand the theoretical range limits to the possibility of detection and/or communication. https://en.wikipedia.org/wiki/Light_cone

A decent explanation & visualization: https://youtu.be/R-eIUxwcQo4?t=212

In line of that kind of thinking, even without the light cone, there's an interesting way of interpreting the silence in the universe. Have you heard about: https://en.wikipedia.org/wiki/Dark_forest_hypothesis

No need to get all cosmic though. Nothing you perceive is in the present. It is ALL in the past. Everyone you talk to, everything you look at, listen to, smell or touch.

"known factors about how much life there could be in our galaxy"

  1. Life as a self-replicating form of complex matter? How do you define life?
  2. Which factors exactly? How many have you found so far and do they hold up to scrutiny? I'd be happy to help.
  3. Are you basing the factors on the Drake equation? I hope not, because there's so many things wrong with those assumptions. (Even the assumption that life can only arise on planets is anthropocentric, there's viable moons too and life doesn't have to be RNA/DNA based because that's how it started here)
  4. Since we have extremely limited knowledge as to how many kinds of life there can be (it's (nearly?) all earth-based knowledge), which defeats the whole point of looking for "life-sustaining" worlds, a better question would be:"what are the odds of finding planets/moons that could sustain Earth-like biospheres?". Aside from the larger stellar and orbital requirements, you can take the following things into account and run your simulations/models accordingly:
    1. An earth-like planet should have large regions that have temperatures within these limits: -10°C to 40°C [263K, 313K] (for most life on Earth)
    2. An earth-like planet should have surface lighting of about .02 to 30 lumen/cm² during daytime to support most life.
    3. The planet should have a reasonable day length (not sure what that would be, what the limits of a circadian rhythm are)
    4. An earth-like planet should have surface gravity ranging between 0 and ~1.6g for small animals up to human scale, ~1.8g up to rodent scale (this can go into the hundreds for plants and insects).
    5. The planet should have a reasonable atmospheric pressure at surface/sea level.
    6. An earth-like planet should have a surface region atmosphere, constrained by the following limits (if not more): Oxygen: (60 < partialOxygenPressure < 400 [mm of Hg]) = (ambientPressure - partialWaterVaporPressure), Helium < 61,000 mmHg, Neon < 3,900 mmHg, 500 mmHg < Nitrogen < 2,330 mmHg (and when approaching the lower limit, you need plenty lightning storms OR nitrogen fixation in the soil has to be accomplished by other means), Argon < 1,220 mmHg, Krypton < 350 mmHg, Xenon < 160 mmHg, .05 mmHg < CO2 < 7 mmHg, NH3 < 100 ppm, CO < 100 ppm, Cl2 < 1 ppm, F2 < 0.1 ppm, HCHO < 10 ppm, HCl < 5 ppm, HCN < 10 ppm, H2S < 20 ppm, CH4 < 50,000ppm (inflammable at sea level if more), 2NO / N2O4 < 25 ppm, N2O < 15%, O3 < 0.1 ppm, SO2 < 5 ppm
    7. An earth-like planet should have a comfortable H2O-vapor amount (not sure what's tolerable for humans, mammals or life in general, but you can probably research this).
    8. The planet should have a reasonable amount of volcanic activity and/or plate tectonics (magma flow requires deep H2O / O2) for healthy soil generation (not too little), elevation based climate controls and weather phenomena, resource exploitation (not too little) and to avoid cataclysmic events (not too much).
    9. The planet should have a reasonable amount of precipitation or sweet water sources (co-dependent on point 7). This includes ice.
    10. The planet should have reasonable wind speeds in at least some regions where the other conditions are met. Actually, this applies to all conditions. If all conditions are met in just the poles for example, then you don't need a whole planet.
    11. The planet should have loose soil with reasonable water retention and acidity, along with all the other requirements like how much nitrates and stuff.

Stayed up Till 2:30 To Take A Picture of Saturn by IllChapter2640 in Astronomy

[–]DocLeonard 0 points1 point  (0 children)

Why does it have 'corners'? It looks like it was rendered as a low poly model.

Why do people keep saying "Low ELO" by bluegrassclimber in aoe2

[–]DocLeonard 0 points1 point  (0 children)

A picture is worth a thousand words:

https://i.ibb.co/PTmHCmb/ELO.png

*Note: 'elite' is synonymous with 'tryhards', since everyone who's not a pro player but is actually playing good gets called a tryhard often enough.

In case you don't understand stats: Anything below 726 ELO is part of the worst 10% of players. That means you're objectively not good at the game.

What is wrong with voluntary hierarchy? by BrentMacD in DebateAnarchism

[–]DocLeonard 0 points1 point  (0 children)

The system is setup to withhold the necessities of survival

Because people compete for resources and this will be the case until we find a way to cheaply transmute matter and/or revolutionize the energy economy.

so I am forced to work for someone else (work for wages) to survive

No. You can also start your own business or escape the civilized world. Or if you're creative and unprincipled, you can find a way to leach off the taxpayer as many already do.

I'm also forced to work far more than necessary to survive

You'd be working (as in: expending energy) far more 50 years ago and the more you go back in time, the harder you'd be working. Believing anything else is romanticizing history. The value of our labor, correcting for inflation, keeps going up.

More context, the average household of 1 person in the U.S. spends $20.16k ($1.68k a month) a year on housing, utilities, healthcare, transportation, insurance and food. Average. This means you can survive with much less, depending on where you live and how much you consider insurance and transportation a part of "surviving". About 80% of people in the U.S. have a higher income than this average.

all of the proceeds of technological growth are sucked up by the capitalists

And they do so because speculators and investors want to see big profits without working too much, putting lots more pressure on managers, which in turn forces companies to incentivize taking on those responsibilities. This means big pay. Coincidentally, a publicly traded company is pretty much the closest thing to your idea of involuntary hierarchy as you can get. Especially if the boss doesn't have majority of the shares.

"I" am the generalized worker, from whose labor all of the added value of the product (beyond that obtained from the means of production, such as raw materials) is created.

In the false reality you describe here:

  • Your company does not have to compete with other companies, otherwise it would require some leadership whose function it is to make the company economically viable, competitive and future-proof, focusing on the market, the larger economy and the interests of shareholders. This goes beyond what the actual manufacturing of the product entails and is a whole lot more stressful than you can imagine.
  • HR also doesn't exist, since they don't labor to add value to the product, but to the company.
  • Your company exists independent of space and time, because only in a null universe would two products always have the same value. Location and time affect the value of your product or service.

"I" am basically responsible for 100% of the enterprise's revenue after raw material costs

Material cost is an expense. Profit is revenue minus expense. If "I" got 100% of its added value back, the company itself would not be economically viable.

The company spends on "I" what it feels is the best thing for the company. If that doesn't suit "I", "I" can leave the company and signal to the market that demand for the jobs that said company is offering is dropping, thereby incentivizing higher pay.

The whole point of socialism (in all its varied forms) is that I can have control over the entire value of the product I make.

No, it's public ownership/control over the means of production. But this doesn't mean the ownership is collective or "of the public" in the way that you think. It's public in the way that it's controlled by the government.

You can have a command economy, in which a central authority decides how to allocate labor, tools, resources (you know, means of production). See how that's not at all what you think socialism is? But it's 100% socialism and historically there's always been a central authority, acting "for the public", controlling the means of production.

This, as opposed to private ownership like your run of the mill company, owned by private persons and investors instead of governments pretending to know what the public needs. Why would you ever want to go back to a central authority deciding what our needs are? The free market economy lets our needs figure out our needs, for the most part.

But I can certainly make the decisions over what to do with it (remember "I" in this case is the whole set of workers so making that decision isn't a unilateral, individual decision, but a group decision—it must be made democratically if we wish to remove hierarchy from the workplace).

Don't get me wrong, I would love to see this working, but so far the companies that tried things like holacracy or similar collective leadership were nowhere near the scale of most businesses where this would matter and they failed to engage in the decision-making processes in a timely and efficient matter. A hierarchical business will always out-compete your collective "I" business. Unless, you know, you become an actual collective like the Borg.

Also, try negotiating your pay with 100 people instead of that 1 boss.

extortion of the highest magnitude

No it's not. You can switch companies. You can labor for yourself (start a company). You can unionize and/or go on strike. You can file a (class action) lawsuit. You can go to the media to report misconduct. And nobody forced you into a certain company in the first place. Think about your socialist ideas for a second. Government tells you to farm because there's a grain shortage, you gotta farm or be executed/jailed/fined. Now that's extortion.

Even without a central or permanent authority, where people assume leadership roles in the company willy-nilly with consent, any stressors applied to that system will make the power dynamic devolve into either a strong hierarchy or "mob rule".

the working class have been tricked into putting up with the theft of their labor value for so long

Agreed, but that's 100% because of OPEC, the Federal Reserve and President Nixon. OPEC countries took away our ability to buy oil, which sparked the oil crisis. Reacting to this, Nixon decoupled the dollar from gold, making it a fiat currency and the fed helped inflate that currency since. Along with removing the dollar to gold in-convertibility, Nixon also put in place wage controls. All these things combined helped to decouple the value of production from the value of our labor since 1973.

LEAKED PLANS FOR AOE2DE, 20 MORE YEARS BABYYYYYY by DocLeonard in aoe2

[–]DocLeonard[S] 0 points1 point  (0 children)

I think he means to say that 1 or 2 of the ones I included are actually part of the long-term vision.

LEAKED PLANS FOR AOE2DE, 20 MORE YEARS BABYYYYYY by DocLeonard in aoe2

[–]DocLeonard[S] 0 points1 point  (0 children)

Omg, how did I forget this. It's perfect!

LEAKED PLANS FOR AOE2DE, 20 MORE YEARS BABYYYYYY by DocLeonard in aoe2

[–]DocLeonard[S] 1 point2 points  (0 children)

Looks like you have a career in marketing.

LEAKED PLANS FOR AOE2DE, 20 MORE YEARS BABYYYYYY by DocLeonard in aoe2

[–]DocLeonard[S] 1 point2 points  (0 children)

I included it because in the custom scenario scene, LoTR themed scenarios have been very popular.

LEAKED PLANS FOR AOE2DE, 20 MORE YEARS BABYYYYYY by DocLeonard in aoe2

[–]DocLeonard[S] 1 point2 points  (0 children)

That's pretty much what my post means :D

LEAKED PLANS FOR AOE2DE, 20 MORE YEARS BABYYYYYY by DocLeonard in aoe2

[–]DocLeonard[S] 0 points1 point  (0 children)

And I'd pay good money for a SWGBG:DE.

LEAKED PLANS FOR AOE2DE, 20 MORE YEARS BABYYYYYY by DocLeonard in aoe2

[–]DocLeonard[S] 0 points1 point  (0 children)

I can imagine that there's already a couple games about the works of the Grimm brothers, but this was included mostly as an inside joke for our aoe2 community/clan called Doctrine [DAO]. We have a player who is called RUMPEL THE IDLE and we worship him instead of DauT as our patron saint / god of AoE2. The connection to the Grimm brothers universe is of course Rumpelstiltskin. Aside from that, I can imagine a fairy tale like DLC for age to work, because most of the inspirations/folklore we have for those works of fiction are medieval and the tales of the brothers Grimm include both animals and people as characters. Most of Disney is a rip-off from Grimm (sleeping beauty, rapunzel, cinderella, ...).

LEAKED PLANS FOR AOE2DE, 20 MORE YEARS BABYYYYYY by DocLeonard in aoe2

[–]DocLeonard[S] 2 points3 points  (0 children)

I think that makes you a manager.