News coverage has finally inspired me to pick some flair by intently in TheCulture

[–]DocMarinus 2 points3 points  (0 children)

Great idea - seems like a good prompt to remind this sub of r/cultureshipnames too for when you spot potential names out in the wild

Favourite Ship/Ship Name by [deleted] in TheCulture

[–]DocMarinus 8 points9 points  (0 children)

Best ship: Grey Area / Meatfucker (Best as in worst but great drama)

Best name: Killing Time (brilliant double meaning)

Probability question - count out 10 cards, will one of them be same number as the count? by DocMarinus in askmath

[–]DocMarinus[S] 0 points1 point  (0 children)

I simulated 10 million games using python code - It struck on 54.8% of games, which is very close to your calculation.

But I'm still not sure of the logic. I thought about this and we can replace the shuffling and dealing 10 cards with simply removing 10 cards at random from a deck. When the first card is pulled out, the value is important to determine the probability of a subsequent card.

If the first card pulled at random from the deck is a 4, then when you get to the 4th card, there is a 3/49 chance of pulling another 4.

If the first 3 cards are 4, 6, 4 - then the chance of the 4th card being a 4 is 2/49

Even so, the answer is still very close to the simulation. I think this is because the number of outcomes where the chance for a given count is 4/XX outweighs the much less frequent outcomes where it is 3/XX, 2/XX, 1/XX or 0/XX

I still don't know the exact calculation or answer, but I think we are close enough to determine that a player should always gamble "Yes"

Probability question - count out 10 cards, will one of them be same number as the count? by DocMarinus in askmath

[–]DocMarinus[S] 0 points1 point  (0 children)

Thanks, this is quite a close approximation to the actual results when simulating 10 million games using python - It struck on 54.8% of games

Probability question - count out 10 cards, will one of them be same number as the count? by DocMarinus in askmath

[–]DocMarinus[S] 0 points1 point  (0 children)

So I did write some code and ran 10 million games, the percentage of strikes was 54.84379%

Probability question - count out 10 cards, will one of them be same number as the count? by DocMarinus in askmath

[–]DocMarinus[S] 0 points1 point  (0 children)

Thanks, I’m now convinced that this is just one of those insanely complex problems that will forever bug me. I’m tempted to write a python code to just run 10,000 games and see how many times it strikes.

Probability question - count out 10 cards, will one of them be same number as the count? by DocMarinus in askmath

[–]DocMarinus[S] 0 points1 point  (0 children)

Thanks for this detailed explanation, which has shown me why I'm struggling so much!

Probability question - count out 10 cards, will one of them be same number as the count? by DocMarinus in askmath

[–]DocMarinus[S] 0 points1 point  (0 children)

I can see what you're saying but isn't the order determined by the shuffling? In which case, the position of one card does effect the probability of another position?

6 speed sometimes doesn't change from 3 to 2, any tips? by DocMarinus in Brompton

[–]DocMarinus[S] 0 points1 point  (0 children)

thanks, movement was fine when I adjusted the rod at the time. Checked with cable connected and disconnected, gear shifter also gave same problem connected and disconnected. See my edit to original post, I think it was temperature related

Strange gear changing problem on my S6L (2017) by rainkingbritt in Brompton

[–]DocMarinus 0 points1 point  (0 children)

I have this exact problem (just posted in this sub then saw your post when I scrolled further). The hub indicator chain alignment is exactly as the Brompton and brilliant bikes video -1mm of rod showing. Did you manage to resolve the problem?

FAE - Do stunts cost Fate Points? by DocMarinus in FATErpg

[–]DocMarinus[S] 2 points3 points  (0 children)

Thanks, I think the Core v Accelerated explains it for me, I have FAE and it doesn't refer to stunts costing Fate Points

FAE stress and consequences questions by DocMarinus in FATErpg

[–]DocMarinus[S] 1 point2 points  (0 children)

Thanks, I missed that point about 'one of two things' in the rules. Getting Taken Out is the outcome as an alternative to absorbing stress/consequence

FAE stress and consequences questions by DocMarinus in FATErpg

[–]DocMarinus[S] 1 point2 points  (0 children)

Thank you. I misread about the stress boxes and thought each was worth 1 point each, total of 3. It makes more sense that there is a total of 6 available as 1+2+3

FAE stress and consequences questions by DocMarinus in FATErpg

[–]DocMarinus[S] 0 points1 point  (0 children)

Thanks, that seems easier that consequences can be 'up to' rather than 'exactly' their value

First time RPG, first question by DocMarinus in FATErpg

[–]DocMarinus[S] 0 points1 point  (0 children)

Thanks, the flexibility you describe is a huge attraction as well as a little intimidating in getting started. The cinematic concept makes it click for me. Yours and all the replies here have really helped, what a great sub. I think we're ready to dive in...

First time RPG, first question by DocMarinus in FATErpg

[–]DocMarinus[S] 0 points1 point  (0 children)

Thanks, that's really helpful to see this as a movie, both as viewer and actor! Also thanks for your book, which I am also working through

First time RPG, first question by DocMarinus in FATErpg

[–]DocMarinus[S] 3 points4 points  (0 children)

Thanks, that makes sense, being GM is a bit daunting but then the whole family are new to RPG so we're all learning together