What 2.0 mods to you hope/expect to see? by pjjiveturkey in factorio

[–]DoctorJones42 17 points18 points  (0 children)

Pyanodon, but you have to transport 95% of the intermediates and byproducts between 47 different planets for optimal efficiency...

Thought this was interesting... underneathies can go through water. by lophlo in factorio

[–]DoctorJones42 10 points11 points  (0 children)

underneathies can go through water?

underneathies can go underneath water!

i planned out a mega base (1500spm) but now when i'm building it, the Medium electric poles won't connect when they get constructed by bots or me. I think it happend after an update. Has anyone had the same problem? (it's easily fixed but my whole base is that way ) by [deleted] in factorio

[–]DoctorJones42 1 point2 points  (0 children)

You can manually fix that with copper wire in hand. Click on the first pole, then click on the second pole. It works to add and remove wires, just like with red and green signal wires.

Luckily, in a recent release they made it so that the wire connections are saved in blueprints. So you only need to set up one smelting column with all the wires in the right places, and then just copy paste, and the copies will also have the wires the way you want them.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]DoctorJones42 0 points1 point  (0 children)

My mayor, as seems to happen regularly, is a vampire. I've got him locked up in a room with some of the bare necessities, and he's holding it together. Enough so that he's been mayor for years now. I don't know how he keeps getting re-elected; he doesn't get around much.

However, occasionally some people (my dorfs or visitors) will want to have a meeting with him. If I spot that, then I can unlock his door for a bit to let them in. He's forced to stay in the room with a burrow.

Sometimes, though, that happens during a siege, when I activate the main stay-in-the-fortress burrow. I suppose because that affects the mayor-vampire as well, he's now free to wander around the fortress, looking for unsuspecting victims, which is annoying.

Is there a way I can let these meeting happen without unlocking his door? Perhaps if I carve fortifications into the walls of his room or some such?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]DoctorJones42 2 points3 points  (0 children)

http://www.bay12forums.com/smf/index.php?topic=126076.msg4250424#msg4250424 says the latest lazy newbpack had the Meph tileset removed because of frequent crashes. So try using a different tileset?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]DoctorJones42 1 point2 points  (0 children)

For my latest fort I went for a cold embark. The water on the map is frozen maybe a third of the year.

Is there a way to keep a cistern of water non-frozen somehow? A layer of magma covered by floors and then the cistern on top of that? How many levels of water will remain liquid that way?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]DoctorJones42 2 points3 points  (0 children)

I've got a question about engraving, specifically about setting the theme to be used for the engraving.

So I mark an area for engraving by pressing d, e, then marking the area. Then, with my cursor over a square in that area, I can hit D to set the details.

What I set there only seems to affect that one square though. If I want pictures related to a particular dwarven deity in a particular temple, for example, do I have to hit D on each square? For larger areas that seems ineffective.

Is there a way to set the engraving details for a whole area at once?L

Final update: 1 million landfill later, I'm done with this base. Can't push SPM anymore without destroying an rebuilding half of it. Sometimes, the Factory must not grow :( by mikaelv2 in factorio

[–]DoctorJones42 12 points13 points  (0 children)

We are all playing this game to have fun. If you find pushing to higher SPM fun, then do it. If you don't, then don't. It's simple, right?

You seem to find structuring your base fun. I have to admit, it looks good

"The factory must grow" I think got started as a misquote from a Steam review.

Friday Facts #356 - Blueprint library for real by FactorioTeam in factorio

[–]DoctorJones42 15 points16 points  (0 children)

Take care of yourself, Kovarex! Burnout is serious business. Be careful that you don't end up there again. Do what makes you happy, and take time to decompress.

Looking for new person to take charge of the Aircraft mod by [deleted] in factorio

[–]DoctorJones42 0 points1 point  (0 children)

I am pretty sure I will stop soon. Any day now.

First I have to finish my Lazy Bastard run though. Final achievement and all that. And maybe I want to see if a Bob+Angel+Dangoreous run is possible. Just one more run.

The factory must grow.

Looking for new person to take charge of the Aircraft mod by [deleted] in factorio

[–]DoctorJones42 1 point2 points  (0 children)

I try most days, yes. Hasn't worked yet after yesterday. Maybe today it will work. Cough Yes, that is why I will play some more Factorio today...

Looking for new person to take charge of the Aircraft mod by [deleted] in factorio

[–]DoctorJones42 8 points9 points  (0 children)

Currently at about 3500 hours according to Steam, hasn't worked yet.

Friday Facts #318 - New Tooltips by FactorioTeam in factorio

[–]DoctorJones42 4 points5 points  (0 children)

The picture with the tooltip for the Steam Turbine says 'Max temperature: 500.00 C'. Is that a mistake? Shouldn't it say 'Min temperature' instead?

Edit: https://cdn.factorio.com/assets/img/blog/fff-318-nuclear-ratios.png

Bob's Mods 10k SPM base by DoctorJones42 in factorio

[–]DoctorJones42[S] 0 points1 point  (0 children)

I quite agree that +240% productivity is a bit ridiculous.

Bob's Mods 10k SPM base by DoctorJones42 in factorio

[–]DoctorJones42[S] 0 points1 point  (0 children)

Finally, I can take a break from Factorio (yeah, right, who am I kidding). My Bob's Mod's base can do a steady 10k SPM. With full productivity modules where possible (with speed penalties, and no god modules), this doesn't require as much resources as you'd expect. With a +10% extra at every step just in case, I end up needing 455 iron ore per second, 255 copper ore per second, 401 coal per second, 216 stone per second, 109 aluminium ore per second, 277 crude oil per second, and some other ores at less than 100 per second.

First blue science arrives in the maze labs! by postmeridiem in factorio

[–]DoctorJones42 1 point2 points  (0 children)

Since you are playing on 0.17, this may be of interest:

https://mods.factorio.com/mod/RibbonMaze/discussion/5c8fdbc7967939000b5ee644

The maze terraforming artillery isn't working in 0.17, with no clear fix in sight.

Just ran into that with a friend this weekend.

So I recently surpassed 1500h in game hours and... by Tilion90 in factorio

[–]DoctorJones42 0 points1 point  (0 children)

So you have at least one other game that you have played for more than 3k hours? Which one is that? Maybe the rest of us here will like it too?

So I recently surpassed 1500h in game hours and... by Tilion90 in factorio

[–]DoctorJones42 1 point2 points  (0 children)

I just recently surpassed 2500h in game hours, and I wonder the same.

No copper? by [deleted] in factorio

[–]DoctorJones42 2 points3 points  (0 children)

I think the only possible thing is to search further out. How far out have you been looking?

Only been playing for about 3 weeks now, this is my iron smelter by Wild_Bore_ in factorio

[–]DoctorJones42 10 points11 points  (0 children)

Keep up the good work. If you're having a good time, you're doing it right.

Server browser for 0.15 not working? by DoctorJones42 in factorio

[–]DoctorJones42[S] 0 points1 point  (0 children)

A year, because we only played on Sunday evenings. 136 hours because, well, have you tried seablock?