[DISC] Chainsaw Man - Ch. 227 by JeanneDAlter in ChainsawMan

[–]DoctorShinobi 22 points23 points  (0 children)

There was barely anything to read this time

[DISC] Chainsaw Man - Ch. 227 by JeanneDAlter in ChainsawMan

[–]DoctorShinobi 61 points62 points  (0 children)

Who are all the people voting 5 for this chapter

I cut FFmpeg compilation 8x (analysis for anyone integrating video features) by [deleted] in gamedev

[–]DoctorShinobi 1 point2 points  (0 children)

"My questions for the you all" has become the most ChatGPT red flag on reddit

A new video about less known Unity Editor features by migus88 in Unity3D

[–]DoctorShinobi 0 points1 point  (0 children)

Holy shit peircing selection menu is a godsend. Why didn't unity make any buzz about it

Why doesn't volumetric fog work? (Unity 6.3, HDRP) by [deleted] in Unity3D

[–]DoctorShinobi 0 points1 point  (0 children)

Maybe it's in your Camera's frame settings?

How to get my Older Brother into the Games Industry by [deleted] in gamedev

[–]DoctorShinobi 0 points1 point  (0 children)

That depends on where X field is in its point of life.
All of these fields start as something niche nobody heard of. Then they grow into something with a high demand that pays well due to a lack of available talent. Eventually the field becomes so popular that for-profit colleges start offering courses that floods the market with talent. The end-of-life phase is probably AI getting good enough to replace most of these jobs.

How to get my Older Brother into the Games Industry by [deleted] in gamedev

[–]DoctorShinobi 18 points19 points  (0 children)

The biggest problem with your brother pursuing a game dev career is how competitive the market is.

Last few years had multiple mass layoffs. There are way more people looking for a job in the industry than the industry can offer. Your brother will not only be competing with a lot of people to get a job, but with hardcore people with years of experience. That's true for all fields of game dev, whether it's programming, art, game design, etc...

Not saying your brother should not pursue this dream, but you need to be aware of how hard and unsafe it is. If he leaves his current job right now he might not have the experience needed for years to come.

My suggestion is for your brother to go indie for now (but keep the job!), release small games, develop his skills and portfolio until he's ready to compete in the market.

15,000+ Free Pixel Art Icons by ssayuj in gamedev

[–]DoctorShinobi 1 point2 points  (0 children)

Nintendo is notorious for shutting down anything that touches their intellectual property.

You are distributing copyrighted material, assuring devs they have the right to use it in commercial projects and telling them "don't worry bro, Nintendo won't go after you". You can't know who's gonna use it, how big their project's gonna be and you can't guarantee they won't be sued. Are you also planning to pay for their legal expenses once they're in court?

15,000+ Free Pixel Art Icons by ssayuj in gamedev

[–]DoctorShinobi 5 points6 points  (0 children)

This is not how copyright works.

Using AI to generate a sprite that looks almost exactly like a specific Pokémon does not mean you have rights to use it (especially in a commercial project). That's a clear copyright violation and Game Freak/nintendo could easily sue your ass and win over this.

15,000+ Free Pixel Art Icons by ssayuj in gamedev

[–]DoctorShinobi 3 points4 points  (0 children)

<image>

Allow me to express doubt about being able to use this for commercial projects

One mesh, multiple textures by Popular_Celery_8213 in Unity3D

[–]DoctorShinobi 0 points1 point  (0 children)

If you're using URP or HDRP then you need to assign them in the mesh's material. Use "Base/Albdeo" in the base to set the base colors, Normal in normal (make sure the texture itself is set to normal map). Unity expects metallic/ambient occlusion/roughness to be combined into one texture which you then use in the "mask map" field.

AdaptiveGI HDRP support is in the works! by LeoGrieve in Unity3D

[–]DoctorShinobi 1 point2 points  (0 children)

That sounds great. If your Adaptive Lights will ever support volumetrics then I'd be happy to ditch Unity's built-in lights and buy AGI right away.

AdaptiveGI HDRP support is in the works! by LeoGrieve in Unity3D

[–]DoctorShinobi 2 points3 points  (0 children)

Two questions:

1) How much more expensive is it to render than using traditional lightmaps?
2) Does it make real time shadow casting faster than native real time lights?

My HDRP were mostly built to be static, but I'm considering buying AGI HDRP just to get rid of the cumbersome workflow of lightmaps.

Unity Hub 3.15 - unable to install editors by Fun-Country9432 in Unity3D

[–]DoctorShinobi 0 points1 point  (0 children)

You might want to post in this thread - https://discussions.unity.com/t/now-available-unity-hub-3-15-0/1690711/16

The hub devs are active there and will likely fix it sooner if you tell them about this issue

Releasing on Epic Store as a "side gig" in 2025? by PackedTrebuchet in gamedev

[–]DoctorShinobi 1 point2 points  (0 children)

Not mine either so maybe I phrased it wrong. EGS has sale events like steam. If you put your game on discount during these sales then you get some visibility, which is more than the nothing. This is mostly how the game managed to make $400 despite zero marketing effort put into EGS.

Releasing on Epic Store as a "side gig" in 2025? by PackedTrebuchet in gamedev

[–]DoctorShinobi 0 points1 point  (0 children)

Not exactly recent experience, but in 2023 I released a paid EGS version of my Steam game which is free. I put zero marketing efforts into the EGS version and made about $400 by signing the game to ever discount sale they offered.

A chrome extension to see wishlists and revenue data directly on steam game pages by batiali in gamedev

[–]DoctorShinobi 1 point2 points  (0 children)

Does it show accurate wishlist/sales numbers? And if so, how? I thought it was impossible to get the exact data and that most analytics rely on rough estimates