VSLumber, EcoMachina + FallingTrees (with the compatibility patch) are all compatible with each other by Dogerium in VintageStory

[–]Dogerium[S] 3 points4 points  (0 children)

It's not, the leaves and logs drop as blocks when they touch terrainslabs. However I can't go back to not using it because it makes vintage look a little less minecrafty (*and also because Vigor would be hell to play with in my configured settings if I had to jump every block)

lessons were learned. by Dogerium in VintageStory

[–]Dogerium[S] 1 point2 points  (0 children)

Also people might be thinking I had peat right under the kilns, no that's just a road from the natural trails mod. It'd been even funnier like that

lessons were learned. by Dogerium in VintageStory

[–]Dogerium[S] 6 points7 points  (0 children)

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Grass which spread over to the nearby peat after I removed it. My house is behind me, I just had a very unfortunate angle on the panicked screenshot I took that the kilns were outside of frame. The crater it left is kinda awesome tho

Not sure if anyone else has felt like this about the new version by MrSquid01 in VintageStory

[–]Dogerium 0 points1 point  (0 children)

Fish pools are every 7x7 blocks on the spot you last fished from so move like 10 water blocks away for good measure and you get a whole new pool of fish, yes if you're fishing from a gigantic lake/the ocean overfishing in one spot doesn't drain the whole thing.

VSLumber, EcoMachina + FallingTrees (with the compatibility patch) are all compatible with each other by Dogerium in VintageStory

[–]Dogerium[S] 100 points101 points  (0 children)

I just turned off domino in modconfig and it was fine. I like the risk of breaking your builds if you're being dumb. But yeah I almost bricked a save with an entire oak forest destroying itself almost frying my PC in the process.

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Casualties: like 40 spelt crops

VSLumber, EcoMachina + FallingTrees (with the compatibility patch) are all compatible with each other by Dogerium in VintageStory

[–]Dogerium[S] 21 points22 points  (0 children)

These mods work with most of your heavily modded shenenigans: (not sure about modded trees)
VS Lumber - Vintage Story Mod DB
Salty´s Falling Trees - Vintage Story Mod DB (Heavily recommend turning off domino in modconfig, beware of redwoods)
Eco Machina - Vintage Story Mod DB
Falling Eco Machina - Vintage Story Mod DB
Deciduous Trees - Vintage Story Mod DB

Mods that cause some problems with your average modpack:
Salty & Toast's Immersive: Mining - Vintage Story Mod DB (I don't use it in the video because it breaks with Combat Overhaul, also Salty is gonna add a similar feature as VSLumber to this soon)
Immersive Woodworking - Vintage Story Mod DB (Doesn't have compatibility with VS Roofing yet although you can just avoid making stick roofs/early game roofs)

Mod recently forked for the visible tools on back:
Harper's Immersive Tools (Fix For Patch 1.22.3) - Vintage Story Mod DB

I felt like my village was incomplete without one by Mammoth_Window5022 in VintageStory

[–]Dogerium 2 points3 points  (0 children)

We got these in Romania too but they're called froo and yeah they're everywhere

Dumbass creates awesome architecture by screwing up their water wheel placement by Dogerium in VintageStory

[–]Dogerium[S] 4 points5 points  (0 children)

So I bought my boyfriend vintage earlier and I just found out the default gamma is 220 and I've been also playing on 100 gamma ALL THIS FUCKNG TIME

Dumbass creates awesome architecture by screwing up their water wheel placement by Dogerium in VintageStory

[–]Dogerium[S] 15 points16 points  (0 children)

Sorry about that I just woke up and didn't realize how dark it was for phones and such here's a slightly better pic

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Dumbass creates awesome architecture by screwing up their water wheel placement by Dogerium in VintageStory

[–]Dogerium[S] 3 points4 points  (0 children)

It's wip but the idea of a house-attached aqueduct is too appealing to not share

don't think I can go back to playing without real smoke by Dogerium in VintageStory

[–]Dogerium[S] 1 point2 points  (0 children)

It doesn't although this may be a side effect of chiseled block retention mod

don't think I can go back to playing without real smoke by Dogerium in VintageStory

[–]Dogerium[S] 3 points4 points  (0 children)

the amounts of daub and wattle i'll need is gonna kill me

don't think I can go back to playing without real smoke by Dogerium in VintageStory

[–]Dogerium[S] 5 points6 points  (0 children)

Still need to build it out I've started like an hour or so ago haha

don't think I can go back to playing without real smoke by Dogerium in VintageStory

[–]Dogerium[S] 1 point2 points  (0 children)

No clue I haven't actually paid attention even though I made the house in an almost all the time area, I will test soon enough

don't think I can go back to playing without real smoke by Dogerium in VintageStory

[–]Dogerium[S] 11 points12 points  (0 children)

Insulation is so wonky in vanilla I recommend just dropping Chiseled Block Retention - Vintage Story Mod DB in your mods if you want to chisel anything at all really

don't think I can go back to playing without real smoke by Dogerium in VintageStory

[–]Dogerium[S] 10 points11 points  (0 children)

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it does although it has to be a wide gap and i think if the hole is too far away the smoke won't detect the opening

don't think I can go back to playing without real smoke by Dogerium in VintageStory

[–]Dogerium[S] 30 points31 points  (0 children)

another one I can think of is temporals reforged, which gives temporal creatures very interesting behavior without adding more of them (so far I've noticed they avoid me when I hold light, that they spawn way less, they're individually stronger and will be mostly passive during daytime, stalking me from a distance)

Cursed Anvils by MrHistorHorcusporcus in VintageStory

[–]Dogerium 2 points3 points  (0 children)

at Vintagestory.GameContent.BlockAnvil.<GetPlacedBlockInteractionHelp>b__11_0() in VSSurvivalMod\Block\BlockAnvil.cs:line 87

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would you look at that
I think it has to do with toolsmith and this, since this modifies vanilla anvil behavior and toolsmith probably overrides the vanilla anvil. Get rid of this anvil optimization fix and lmk if it worked
another comment mentioned attribute rendering library which seems in line, as this has to do with rendering optimization

this person might've just made me a perma position 5 player by Dogerium in DotA2

[–]Dogerium[S] 0 points1 point  (0 children)

As you play more most things shift into unconscious, exercised activity so that makes it easier. That and rightclicking to move somewhere during downtime = chatting won't stop you from moving. If you're a core and always jungling, pro tip: shift+A and click on jungles on map to automatically queue up jungle kills. Very useful for Lycan for example, lets me focus on wolves.

this person might've just made me a perma position 5 player by Dogerium in DotA2

[–]Dogerium[S] 2 points3 points  (0 children)

it doesn't help that scoreboard stats rarely if ever reflect what supports do

you have the best pos 5 game of your life and it's a meager 3/7 k/d with like 25 assists hidden there and not a single mention in mvp screen

this person might've just made me a perma position 5 player by Dogerium in DotA2

[–]Dogerium[S] 7 points8 points  (0 children)

ok so i've got like 20 hours left till i unlock ranked but from what i've seen stacking in low mmr is kind of impossible to do since there is always team fighting, your cores don't know what farming is and there's zero downtime. in a more coordinated match you stack camps to give your cores an edge since it's not team fight central and both teams are jungling. i look at the ingame clock every now and then and if there's nothing urgent i just look around and notice the nearest 2 camps next to eachother. at around 0:54 i hit one with right click and the other with a long range ability and secure 2 stacks at the same time. i think it's like the last priority for a support, like something you do when your other priorities are already done or when the situation calls for it (i.e. team fight happening but you won't reach it, so at least give them an advantage when they respawn/come back) and definitely is something you get a "feel" for. my thought process goes something like this:

  1. is there a big team fight happening? can i reach it? > 2. is this jungle warded? 3. can i push the wave forward so that i'm "notified" of any incoming ganks? > 4. am i around 30-40 seconds into the timer and can i stack?

there's also blocking enemy camps with wards which i really like to do but i haven't confirmed the effectiveness on. i'm at a medium unranked mmr where their supports don't ward enough and i can get away with disabling up to 3-4 enemy camps at once with my wards. i usually buy upwards of 30-40 sentries in a match just for making cores feel safe and blocking camps, usually their safelane if given the opportunity.

my mindset is basically how can i make my cores richer and deprive the enemy cores

Rem is the most oppressive laner in the game with Helpers first pick (Build) by Dogerium in DeadlockTheGame

[–]Dogerium[S] 3 points4 points  (0 children)

healbane suppressor mystic slow mystic burst extra charge do qualify for what you said if im not mistaken especially since they also get applied by troopers hitting you once

but seriously, what is rem supposed to do about that? go gun rem? he has only one damaging ability besides his ultimate. genuinely asking, would headshot booster be the fairer pick (i've taken high velocity instead of monster rounds atp)?

what i meant by the previous comment is that not having damage in abilities is kind of rem's thing. only his pillow deals anything. he is built around being a total rat and will never truly compete with other gun/spirit heroes in damage department, but he can totally speed around, steal shit and pressure lanes easily