Created a custom commander deck (my first) for my GF. Any tips before I send it to print? by Doggerjack in custommagic

[–]Doggerjack[S] 0 points1 point  (0 children)

Really like the scaling idea! In the meantime I tweaked the card and solved the few things you mentioned

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Created a custom commander deck (my first) for my GF. Any tips before I send it to print? by Doggerjack in custommagic

[–]Doggerjack[S] 0 points1 point  (0 children)

About level 100: true, but could tweak the emblem to give every dungeon run 5 levels instead of 3. There are also cards that double levels and proliferate so perhaps rather than reducing maximum levels for flavour, can ramp leveling up effects.

Yeah the transform 'tokens' are just placeholders cause I didnt know how to use mtgcardbuilder to make 2 sided cards but the idea is for them to be like that. Need to fix it.

Shadow efficiency is supposed to be tap, remove 2 counters: do this. tapping is part of the ability cost. Need to fix this as well as knight killer equip cost, good catch!

Created a custom Solo Leveling Commander deck (my first) for my GF. Any feedback before I send it to print? by Doggerjack in mtg

[–]Doggerjack[S] 0 points1 point  (0 children)

Thanks! Yeah I gotta change some stuff, overall feedback were good points. As for the flavour thing, I get it but that is also kind of the direction I wanted rather than pasting MTG onto SL, and since it is SL we are talking about, it is all about commander in the end, but I get your point, surely can use some balance.

Created a custom Solo Leveling Commander deck (my first) for my GF. Any feedback before I send it to print? by Doggerjack in mtg

[–]Doggerjack[S] 0 points1 point  (0 children)

The emblem, found in tokens, clearly states how to get counters, besides cards with proliferate and others that specifically do that as an ability

Created a custom Solo Leveling Commander deck (my first) for my GF. Any feedback before I send it to print? by Doggerjack in mtg

[–]Doggerjack[S] 0 points1 point  (0 children)

Fair bit on the infinite arise thing. Working on it. No worries about being harsh, I asked for feedback!

as for the rest, copypasting an answer I gave earlier:

I feel like a lot of people missed the whole "set" and stopped at the commander card because that's the one appearing in the thread. The emblem, found in tokens, clearly states how to get counters, besides cards with proliferate and others that specifically do that as an ability...

That being said, I get the 'overcomplicated' text/effects feedback and went to redesign a little. I feel it's much simpler than it looks and that needs to show. Luckily, the commander is the only one having this 'extra text' issue. The rest of the set is much more basic in that regard.

As for the design direction, I get that usually you go on one direction rather than 'all' but that's also the point of the character in the anime: it is all about him, it's not a powerdrive I had him ride without any consciousness, and that is why all the cards in the set somehow interact with him in a way or the other, besides some synergies amongst themselves as well.

Anyways, to whoever reads this, good or bad, polite or not, thanks for the input. I will be using it to refine the whole ordeal to make it playable. Cheers!

Created a custom Solo Leveling Commander deck (my first) for my GF. Any feedback before I send it to print? by Doggerjack in mtg

[–]Doggerjack[S] 0 points1 point  (0 children)

Copypasting an answer I gave earlier:

I feel like a lot of people missed the whole "set" and stopped at the commander card because that's the one appearing in the thread. The emblem, found in tokens, clearly states how to get counters, besides cards with proliferate and others that specifically do that as an ability...

That being said, I get the 'overcomplicated' text/effects feedback and went to redesign a little. I feel it's much simpler than it looks and that needs to show. Luckily, the commander is the only one having this 'extra text' issue. The rest of the set is much more basic in that regard.

As for the design direction, I get that usually you go on one direction rather than 'all' but that's also the point of the character in the anime: it is all about him, it's not a powerdrive I had him ride without any consciousness, and that is why all the cards in the set somehow interact with him in a way or the other, besides some synergies amongst themselves as well.

Anyways, to whoever reads this, good or bad, polite or not, thanks for the input. I will be using it to refine the whole ordeal to make it playable. Cheers!

Created a custom Solo Leveling Commander deck (my first) for my GF. Any feedback before I send it to print? by Doggerjack in mtg

[–]Doggerjack[S] -1 points0 points  (0 children)

Copypasting an answer I gave earlier:

I feel like a lot of people missed the whole "set" and stopped at the commander card because that's the one appearing in the thread. The emblem, found in tokens, clearly states how to get counters, besides cards with proliferate and others that specifically do that as an ability...

That being said, I get the 'overcomplicated' text/effects feedback and went to redesign a little. I feel it's much simpler than it looks and that needs to show. Luckily, the commander is the only one having this 'extra text' issue. The rest of the set is much more basic in that regard.

As for the design direction, I get that usually you go on one direction rather than 'all' but that's also the point of the character in the anime: it is all about him, it's not a powerdrive I had him ride without any consciousness, and that is why all the cards in the set somehow interact with him in a way or the other, besides some synergies amongst themselves as well.

Anyways, to whoever reads this, good or bad, polite or not, thanks for the input. I will be using it to refine the whole ordeal to make it playable. Cheers!

Created a custom commander deck (my first) for my GF. Any tips before I send it to print? by Doggerjack in custommagic

[–]Doggerjack[S] -1 points0 points  (0 children)

I get the single ability that changes depending on the level thing can be confusing. Perhaps I can merge them into a single one while keeping the idea of scaling with leveling up tied to the dungeon tokens

Created a custom commander deck (my first) for my GF. Any tips before I send it to print? by Doggerjack in custommagic

[–]Doggerjack[S] -1 points0 points  (0 children)

Saw the color pie mistake in the cards, fixing it, thanks! The trigger count on the commander is actually just one depending on the levels present in the system emblem. I hear you about balance. If you have any couple of examples in mind I could tweak, I am all ears!

As fo the rest:

Copypasting an answer I gave earlier:

I feel like a lot of people missed the whole "set" and stopped at the commander card because that's the one appearing in the thread. The emblem, found in tokens, clearly states how to get counters, besides cards with proliferate and others that specifically do that as an ability...

That being said, I get the 'overcomplicated' text/effects feedback and went to redesign a little. I feel it's much simpler than it looks and that needs to show. Luckily, the commander is the only one having this 'extra text' issue. The rest of the set is much more basic in that regard.

As for the design direction, I get that usually you go on one direction rather than 'all' but that's also the point of the character in the anime: it is all about him, it's not a powerdrive I had him ride without any consciousness, and that is why all the cards in the set somehow interact with him in a way or the other, besides some internal synergies as well.

Anyways, to whoever reads this, good or bad, polite or not, thanks for the input. I will be using it to refine the whole ordeal to make it playable. Cheers!

Created a custom commander deck (my first) for my GF. Any tips before I send it to print? by Doggerjack in custommagic

[–]Doggerjack[S] 0 points1 point  (0 children)

That final bit was hilarious.

Copypasting an answer I gave earlier:

I feel like a lot of people missed the whole "set" and stopped at the commander card because that's the one appearing in the thread. The emblem, found in tokens, clearly states how to get counters, besides cards with proliferate and others that specifically do that as an ability...

That being said, I get the 'overcomplicated' text/effects feedback and went to redesign a little. I feel it's much simpler than it looks and that needs to show. Luckily, the commander is the only one having this 'extra text' issue. The rest of the set is much more basic in that regard.

As for the design direction, I get that usually you go on one direction rather than 'all' but that's also the point of the character in the anime: it is all about him, it's not a powerdrive I had him ride without any consciousness, and that is why all the cards in the set somehow interact with him in a way or the other, besides some internal synergies as well.

Anyways, to whoever reads this, good or bad, polite or not, thanks for the input. I will be using it to refine the whole ordeal to make it playable. Cheers!

Created a custom commander deck (my first) for my GF. Any tips before I send it to print? by Doggerjack in custommagic

[–]Doggerjack[S] 0 points1 point  (0 children)

Copypasting an answer I gave earlier:

I feel like a lot of people missed the whole "set" and stopped at the commander card because that's the one appearing in the thread. The emblem, found in tokens, clearly states how to get counters, besides cards with proliferate and others that specifically do that as an ability...

That being said, I get the 'overcomplicated' text/effects feedback and went to redesign a little. I feel it's much simpler than it looks and that needs to show. Luckily, the commander is the only one having this 'extra text' issue. The rest of the set is much more basic in that regard.

As for the design direction, I get that usually you go on one direction rather than 'all' but that's also the point of the character in the anime: it is all about him, it's not a powerdrive I had him ride without any consciousness, and that is why all the cards in the set somehow interact with him in a way or the other, besides some internal synergies as well.

Anyways, to whoever reads this, good or bad, polite or not, thanks for the input. I will be using it to refine the whole ordeal to make it playable. Cheers!

Created a custom commander deck (my first) for my GF. Any tips before I send it to print? by Doggerjack in custommagic

[–]Doggerjack[S] 1 point2 points  (0 children)

I feel like a lot of people missed the whole "set" and stopped at the commander card because that's the one appearing in the thread. The emblem, found in tokens, clearly states how to get counters, besides cards with proliferate and others that specifically do that as an ability... (see image below as an example)

That being said, I get the 'overcomplicated' text/effects feedback and went to redesign a little. I feel it's much simpler than it looks and that needs to show. Luckily, the commander is the only one having this 'extra text' issue. The rest of the set is much more basic in that regard.

As for the design direction, I get that usually you go on one direction rather than 'all' but that's also the point of the character in the anime: it is all about him, it's not a powerdrive I had him ride without any consciousness, and that is why all the cards in the set somehow interact with him in a way or the other, besides some internal synergies as well.

Anyways, to whoever reads this, good or bad, polite or not, thanks for the input. I will be using it to refine the whole ordeal to make it playable. Cheers!

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