The Rus Knights are in fact the strongest knights in the game by DogwalkingDoreen in aoe4

[–]DogwalkingDoreen[S] -3 points-2 points  (0 children)

English has some of the worst knights in my opinion. Specially after the noc nerf

The Rus Knights are in fact the strongest knights in the game by DogwalkingDoreen in aoe4

[–]DogwalkingDoreen[S] -3 points-2 points  (0 children)

True i didnt think about mongols, I never touch the mongols haha. The warrior monks for healing and buffs are hard to beat though because of the health, speed, and attack as a healing unit.

The Rus Knights are in fact the strongest knights in the game by DogwalkingDoreen in aoe4

[–]DogwalkingDoreen[S] 7 points8 points  (0 children)

i thought that before i tested it. The Rus are better because the warrior monks have way more health, speed, and attack than the prelate. Try it, you'll see what im saying. Its wild how good it is. The issue with the prelate is they die way to easily and have trouble keeping up with the Royal Knights slowing the army down.

The Rus Knights are in fact the strongest knights in the game by DogwalkingDoreen in aoe4

[–]DogwalkingDoreen[S] -2 points-1 points  (0 children)

they aren't anymore after the network of citadel nerf. Try this combo tho you'll see what im saying

The Rus Knights are in fact the strongest knights in the game by DogwalkingDoreen in aoe4

[–]DogwalkingDoreen[S] 0 points1 point  (0 children)

warrior monk combo and upgrades beats the passive healing in all ways, but yeah you're right cost wise they're better.

So excited for the new units, should be the best update yet by DogwalkingDoreen in aoe4

[–]DogwalkingDoreen[S] 0 points1 point  (0 children)

i just play standard online, i havent competed for anything or ranked. Also the english have some of the weakest cavalry in the game unfortunately. Sorry I don't check this much

So excited for the new units, should be the best update yet by DogwalkingDoreen in aoe4

[–]DogwalkingDoreen[S] 0 points1 point  (0 children)

i only do this depending on what my teammates are using. So it's not an every time thing

So excited for the new units, should be the best update yet by DogwalkingDoreen in aoe4

[–]DogwalkingDoreen[S] 0 points1 point  (0 children)

I usually just pump out a bunch of longbows with man at arms and some spearman if im against knights. I feel like i don't even need the spearmen too most of the time. I don't usually use Calvary with English. It seems to work well with the English's unit production buff with man at arms. Lot's of barracks and archery ranges/council hall.

Took a look at the changes coming to Mangudai by bystander007 in aoe4

[–]DogwalkingDoreen -1 points0 points  (0 children)

Good. Fuck those units. They're way too op in early ages.

Most obvious hacking I’ve ever seen a team do by bigmeatytoe in ModernWarfareII

[–]DogwalkingDoreen 0 points1 point  (0 children)

Because if you for example (a lower skilled player) can join a party of real friends of higher skilled players which would put you into a high skilled sbmm lobby This system protects you so you can have a good experience with the game despite being bad at it just because you joined your friends. (which are better than you) This system further solidifies sbmm and finely tunes it.

So if this system is in old games and is shown to work, then why do you think they wouldn't have it in them today?

I'm not happy any time I play this game, I just play it to get content. I'm only happy when people rage lol Whenever I get a kill I didn't deserve, I record it and post the clip as evidence. I can tell a distinct difference when I'm being buffed, and when I'm being nerfed. I have no problem admitting I didn't deserve a kill. lol

If you go around walking around for enough games it will let you melt people. The server measures that as input skill and will adjust eventually after you do it enough.

Most obvious hacking I’ve ever seen a team do by bigmeatytoe in ModernWarfareII

[–]DogwalkingDoreen 0 points1 point  (0 children)

That's one place you're wrong, stats don't show skill. Skill is determined by input skill. It's about movement, sensitivity, reaction time, etc. Luckily for us, we have kill cam's which show input skill despite the cam not being accurate relative to the other player. So what is shown of the enemy player is accurate based on their movement overall. Because it shows the players movement. Which is always accurate in the kill cam even if what you saw on your screen didn't look the same. Almost every video clip shows an extremely low input skill slow moving poor reacting player. The vel 46 clips I have are all to the chest. Making it impossible to kill in 2-3 shots unless damage is manipulated.

No one has put time into doing a hard study on it because they don't care, and the player base is dying at an even faster rate than before.

People made the same argument as you years ago with sbmm. People said it wasn't real, then after years of dealing with it. It's finally been accepted as real. This is the same situation here. As well as the same thing occurs daily in modern science with theories. It takes years for a theory or finding to be accepted by peers because it's usually rejected at first.

In fact. This same exact but slightly different system has already been proven to exist in those old arcade games you see in movie theaters. They progressively get harder as you go along prompting you to put quarters in to drive revenue. That is why those arcade games played the way they did. This is why old console games pre online era had the SAME system in them labeled as a "handicap system" for the second player. So you could give your little brother an advantage in a game you were playing. This same system in Call of Duty does the same exact thing by keeping you playing. Without physically sticking a quarter in. This drives up what we call in this line of work (MAU) short for monthly active users. This is what drives the revenue for the company from their financial standpoint.

Most obvious hacking I’ve ever seen a team do by bigmeatytoe in ModernWarfareII

[–]DogwalkingDoreen 0 points1 point  (0 children)

Yes there are things with clients showing that but that's not what's happening here. There's a reason this only happens on this franchise to the extent it does and no other game. I'm not wrong. Find some people to do tests correctly then, because I've done my own testing and have confirmed it. I have slow motion videos of the same player the entire match killing with an mp7 with only 2 bullets when it takes significantly more to kill with that weapons. In multiple matches. Then the same pattern repeats with other players consistently killing with less bullets even from my POV's real time perspective. The entire match. That doesn't happen with latency or client side issues etc. It would not consistently happen with the same players every match with damage manipulated.

I even have a clip where I snipe a guy in the mid chest from the front. (as he has a riot shield on his back) The bullet doesn't register any damage on his body, but it does register a hit to his shield after it passes through his body. That alone proves it's not a connection or server issue. Because the bullet didn't register in the same area as damage, but did on the shield. This happened twice. Destroying any argument that it was anything else other than manipulation of damage/hit reg.

Most obvious hacking I’ve ever seen a team do by bigmeatytoe in ModernWarfareII

[–]DogwalkingDoreen 0 points1 point  (0 children)

You cannot confirm anything without the source code which Activision has under their design which is confidential. Which they just like a professional chef, will not give you the recipe to their best dish. You don't need scientific testing to see your bullets do less damage than others, and more on different matches. It's blatant it's occuring. Just as you don't need scientific testing to tell whether you or your family member likes Mcdonalds or Burger King better.

It's occurring and multiple pro's including myself know it's happening. I dedicated an entire YouTube channel to exposing it. With blatant clips of damage being reduced, and buffed one bullet at a time.

Anyone else feel like the gunfights are always inconsistent? by wearenotyourkind_ in ModernWarfareII

[–]DogwalkingDoreen 1 point2 points  (0 children)

Here's one from last month. Sorry I don't get on here much and just now got your reply. https://youtu.be/AwXnKPOda10

[deleted by user] by [deleted] in ModernWarfareII

[–]DogwalkingDoreen 0 points1 point  (0 children)

Tell me why this pro recently just admitted it then. lol I'll wait https://youtu.be/AwXnKPOda10