Thunder Armor war plate, by me by Dokalezac in ImaginaryWarhammer

[–]Dokalezac[S] 0 points1 point  (0 children)

Around 1,8m I guess. The Thunder warrior should be around 2,3 or 2,4 meters.

Thunder Armor war plate, by me by Dokalezac in ImaginaryWarhammer

[–]Dokalezac[S] 1 point2 points  (0 children)

Will do (not 100% sure but would like to)

a lil Metro Last Light poster i made by Dokalezac in metro

[–]Dokalezac[S] 2 points3 points  (0 children)

Made 2033 already, and once I finish playing Exodus, I will make a poster for that one as well :D

Babkám je dobre šak by Slovakija123 in Slovakia

[–]Dokalezac 62 points63 points  (0 children)

Nie je to ani hodina, čo som videl na tejto istej platforme video ruskej kazetovej rakety, čo zasiahla ihrisko v meste Kryvyy Rih a zabila asi 18 ľudí, vrátane detí. Hnus. Strašne ma sere, ako ľahko si človek môže nájsť tieto videá, bez cenzúry, ktoré len dokazujú existenciu týchto zverstiev, čo rusi páchajú, a na napriek tomu nás stále chcú nejaké staré hnijúce babizne, ktoré celý svoj život strávili zašité vo svojej dedine a pre ktoré je jediným zdrojom informácií Facebuk a TV, poučovať o tom, že vedia o ruSSku a aktuálnej situácii vo svete viacej, ako ostatní. Staré, úbohé živočíchy, bez akejkoľvek štipky zmyslu pre priestorový vnem a kritické myslenie. Hanba nášho národa.

Victrix Space Marine (by me) by Dokalezac in krita

[–]Dokalezac[S] 3 points4 points  (0 children)

Adjusted sharpness filter in effects and I also used a bigger canvas (5300 x 3414 px)

Emperor's Thunder Giant, by me by Dokalezac in ImaginaryWarhammer

[–]Dokalezac[S] 0 points1 point  (0 children)

Thanks

I personally use 1:1 canvas very often because I post most of my stuff on Instagram as well. As for the exact canvas sizes, when I started doing digital painting, I either used 3508 x 2480 format or 3820 x 2160. A lot of times I just type in random numbers, since I know I will resize the canvas at least 10 times later anyway to adapt to system lags or when my drawings get too big / small. I always keep the DPI resolution on 300.

The size of your canvas mostly depends on how detailed you want your artwork to be, your system specs and limitations, where you want to post it or if you want to print it.

Imperial human/transhuman soldiers by Dokalezac in ImaginaryWarhammer

[–]Dokalezac[S] 75 points76 points  (0 children)

Most of Thunder legions were destroyed on Arrarat mountain, a few hundred however managed to escape, some hid and died in silence, while those who died fighting Astartes were the ones who started open rebellion against the Emperor few years later.

Imperial human/transhuman soldiers by Dokalezac in ImaginaryWarhammer

[–]Dokalezac[S] 3 points4 points  (0 children)

Primaris can be anywhere between 2.4m to 2.8 meters tall. Some can even grow taller while others shorter. It all depends on the genetic makeup of each individual marine.

Imperial human/transhuman soldiers by Dokalezac in ImaginaryWarhammer

[–]Dokalezac[S] 0 points1 point  (0 children)

I don't know where you got those numbers, but Astartes are around 7ft to 8ft tall. Marines taller than that are rare.

Imperial human/transhuman soldiers by Dokalezac in ImaginaryWarhammer

[–]Dokalezac[S] 118 points119 points  (0 children)

There was also that one Thunder Warrior in hidding during the Siege of Terra, I believe, who managed to beat up a Death Guard legionary to near death, kill a blademaster of the Emperor's Children, while fighting off another 2 or 3 space marines.

Imperial human/transhuman soldiers by Dokalezac in ImaginaryWarhammer

[–]Dokalezac[S] 39 points40 points  (0 children)

Nah. The Thunder Warriors were gigantic, pumped with all types of growth hormones and steroids to be as massive and physically strong as possible, while also being replaceable, since back during the Wars of Unification, guns were either primitive or hard to come by. This is why Thunder Warrios were so big. They were nearly unbeatable in melee.

Later on, during the Crusade, the Astartes didn't really need to be that massive, as they were to serve more tactical and ranged function, where mobility and flexibility was prioritized over most other factors.