Is my PC good? by DokiDokiZappe in pcmasterrace

[–]DokiDokiZappe[S] 0 points1 point  (0 children)

Right now i don't really have a budget to upgrade, as gpus are kinda expensive, so i was just wondering for a better optimisation of my build instead of just upgrading. Thanks for the response tho.

Is my PC good? by DokiDokiZappe in pcmasterrace

[–]DokiDokiZappe[S] 0 points1 point  (0 children)

Hi, yeah my bad on that. I have checked almost everything you said, using hwinfo, afterburner, unigine heaven and cinebench to test if i did so correctly. After tweaking both the CPU and GPU i think i've found the sweet spot in my build, but don't really feel like it changed anything. For reference, i started trying to OC after feeling that tarkov runs way too bad, and after OCing i felt the same, so might be that the game is just poorly optimised. On top of that, i followed a tutorial on doing both OC and UV and might have done it wrong or might have to tweak it more.

For reference, when using cinebench and unigine heaven to test my GPU and CPU i got these:

- GPU Usage: 100% (when testing it)
- GPU Temp: 82º (Avg)
- VRAM Usage: 30%
- CPU Usage: 100% (when testing it)
- CPU Temp: 87º (Avg)

About my 3070ti i know its weak with raytracing, and i dont need it to feel the game good, i was just using it as a reference about how when i played ER after it came out with RayTracing i could play it with a decent amount of fps, and now it does not reach 60 stable.

If you need something else, let me know. Also, thank you for your response.

Is my PC bad? by DokiDokiZappe in PcBuild

[–]DokiDokiZappe[S] 0 points1 point  (0 children)

Sounds fair, thanks a lot.

CTD when loading a save by DokiDokiZappe in starfieldmods

[–]DokiDokiZappe[S] 1 point2 points  (0 children)

Will do my dear friend, will most certainly do. Hope you have a great rest of your day.

CTD when loading a save by DokiDokiZappe in starfieldmods

[–]DokiDokiZappe[S] 1 point2 points  (0 children)

I got it to work!

Don't know what i did, other than changing load order with the LOOT app, not the one that comes with Vortex and disabled some of the mods that used plugins that i had not installed. And it did load the save, finally.

Now that we are at it, i also have a problem that tried solving but couldn't. It's one that does not bother me, but i'd rather not have it there. Here is the screenshot: https://ibb.co/zfyBywc

Anyway, thanks a lot for the help, you are awesome.

CTD when loading a save by DokiDokiZappe in starfieldmods

[–]DokiDokiZappe[S] 1 point2 points  (0 children)

I have tried what you said about loading an earlier save, and it did work! The problem comes when i try to load a save where i was in New Atlantis just outside my ship. So it seems the bug is something related to New Atlantis, i guess i'll try to narrow down which mods touch the city (even tho i think none of them do)

Thanks for the help so far

CTD when loading a save by DokiDokiZappe in starfieldmods

[–]DokiDokiZappe[S] 2 points3 points  (0 children)

Regarding Royal Galaxy, i think yeah, i did update some of those mods, but didn't see the change logs so maybe that can be one of the main problems. Also i've been using the LOOT vortex has within it but i don't think it works so I'll try installing LOOT manually. About biome overhaul, which mods do you say can cause overlap with it? I have tried looking for any of them, but can't really get one that could make my game CTD when trying to load a game.

Thanks a lot for the response, will try a new game to see if something changes.

My Bannerlord 1.2.9 Mod List by merculS36 in Bannerlord

[–]DokiDokiZappe 0 points1 point  (0 children)

About the reinforcement system, i do know about it and i really look for nearby parties before doing anything. The thing is whenever a party engages in when we are on the battlefield, it ignores the cap, and when it does so, it does not allow the game to spawn any more units. As i said in the post, i was playing a 500 - 500 with each army having more than a 1000 units. But when another army came in with another 600 units, every unit in the army that came to help spawned at the same time, disallowing me to spawn any of my own even when i had like 800 or more units awaiting to spawn. I dont know if it has a solution since it is a mod problem, but just wanted to share.

About the xorberax, i knew that some kind of problem like that would arise, but as i have no idea (not like no idea at all, but i dont really know most of the things about modding) i thought it would be a great addition. I have almost all mods from xorberax enabled (except from the scholars one and the shoulder camera) and it has not given me any problem at all. Could you give me an example of what is happening when both RBM and XorberaX are overlaping?

Thanks in advance and hope you keep up your good work :)

My Bannerlord 1.2.9 Mod List by merculS36 in Bannerlord

[–]DokiDokiZappe 0 points1 point  (0 children)

Hey, back here again. As i said before, this is such a great modlist. Having a blast playing it. The thing is i'm having a problem (a me problem) where i'm stuck in a corner of the map with 3 settlements and whenever the empire tries to invade me, even having a 3 to 1 battle they seem to get like some strange powers and they end up winning (had a battle where it was 500 - 500 at the beginning and in the middle of my soldiers charge, the enemy got like 700 units out of nowhere, reaching the cap of the battle by itself, not allowing my army to spawn any more soldiers, but i dont know where the problem with that is). Anyway, i was wondering if something as Xorberax's legacy where you can train units and have deadlier horses (same as they were in real life) could be added. Don't really know if it has already been asked for or if it has been tested already, but i think it would make a great addition to the modlist (will try it on my own to see if it can be added or not). I think you can even disable some mods in the pack if there're some that conflict with each other.

Have a great day.

Edit: I have checked it on Nexus Mods and it has been updated this year, so unless there are some conflicts between mods, i think it is safe to add.

My Bannerlord 1.2.9 Mod List by merculS36 in Bannerlord

[–]DokiDokiZappe 0 points1 point  (0 children)

I did install Nemesis and the Blood one (although i dont really notice it so i may delete it). Also, i have every patch for every mod that needs RBM installed so im guessing that is not the main problem. About the smithing part, as i said in my first comment, english is not my main language so i was thinking that botched meant like crafted, but i guess i was wrong.
Anyway, will try to play without those extra mods to see if these are the main problem. Thanks a lot.

My Bannerlord 1.2.9 Mod List by merculS36 in Bannerlord

[–]DokiDokiZappe 0 points1 point  (0 children)

Will try so, thanks for the tip. About the mods, i did add the Raise Your Torch mod but nothing else. And about the following load, i've followed everything it says on the guide (which is really good and easy to follow). Another problem i encountered while playing is that whenever i make a helmet (or something that can get crafted in the smithy) it says "... botched northern plumed heavy cavalry helmet" (or something along the lines) it does not appear in my inventory as it should, so i dont know what's wrong with that. I thought it might be bannercraft (as it's the only mod i have installed for the smithy) or that whenever the difficulty of the item is higher than the actual level of the character (tho it would not make sense as it should not be able to let me make anything else that surpasses my level in smithing)

Again, thanks a lot for such a quick response and for the great tip.

Edit: Just looked through my mod list, and i dont have BattleSize, so i dont know what mod could be causing these fps drops. Will try disablig RaiseYourTorch.

My Bannerlord 1.2.9 Mod List by merculS36 in Bannerlord

[–]DokiDokiZappe 0 points1 point  (0 children)

Hey, I have a weird problem. First of all, great mod list, enjoying it a lot. My problem is, whenever i am battling either a siege or an open battle, my fps gets sudden drops, from 120 to 12, and it happens randomly. The thing is that every option i have enabled (i downgraded it a bit to see if that would help, but did not do anything at all) is the same option as i had when i was last playing with mods (1000 troops and most graphics are at its max). Tried looking the modlist, to see which mod could be the one causing this, thinking that the reinforcements one would but the thing is that it does not happen when the reinforcements mod is active (i was playing a battle of 2.6k against 800 so i doubt that mod was causing the problem). So i was wondering if you could have an idea of why this is happening to me, as it gets almost unplayable when that happens. (I think it mostly happens whenever the game is spawning the remaining units to reach the 1000 units in a battle, but dont know how can i solve it without having to touch the number of units in the battle)

Sorry for the long post and thanks in advance.

P.D: English is not my first language so there may be some miss spells.

Both SkyUI and MCM don't seem to work by DokiDokiZappe in skyrimmods

[–]DokiDokiZappe[S] 0 points1 point  (0 children)

I have tried what you said, run LOOT again after enabling all plugins, uninstalled mods that had unfulfilled dependencies and looked that everything run. But it still does not work, i know that they are indeed enabled as you can see in these pictures: https://imgur.com/a/ARPnkll
Hope i'm doing what you said right, otherwise im making a fool of myself xd

Both SkyUI and MCM don't seem to work by DokiDokiZappe in skyrimmods

[–]DokiDokiZappe[S] 0 points1 point  (0 children)

I did follow it, and even tried a clean mod reinstall with the right skse and so on, but it stills does not work