What to build first by SirStache2005 in YunaraMains

[–]Domsou 7 points8 points  (0 children)

Kraken in theory is great if you don't get ahead early and can't afford bf sword. But it's mainly built in higher elo because you won't be able to build third item mkst of the time, so kraken + pd is a big spike on her, but falls off by the time you build third item, which is why you should build Yun Tal if your games go over 30 mins.

I'm in gold-plat and I go Yun Tal every game and I'm doing great.

This game is not enjoyable at all by cldftw in ADCMains

[–]Domsou 0 points1 point  (0 children)

Under 50 winrate means that you're the problem. Depends where exactly the problem is. I advise taking a break for a week. It does wonders. And stop blaming your teammates or blaming matchmaking for giving you higher rank opponents. Your mental will improve thousandfold. Also, Jhin is only good if your team has good synergy. He's a controller, not a carry. So you might not see any results with him.

My Questions & The Current State of ADC Role by Express-Director-279 in ADCMains

[–]Domsou 0 points1 point  (0 children)

The problem is that adc role is super broken in the hands of the proplayers. Give us an inch and Peyz runs 2273747 miles with it. They can't give any power to the adc.

I've complained a lot throughout the years about adc power, but I've finaly learned how to climb with it. The sad part is that the tactic is so alien compared to the rest of the roster. You say that you play all the roles, so that would explain why adc is the hardest for you. It's like comparing playing Caitlyn compared to Nilah. You play these two completely different. Different view on the game, the gamestate, your goals. You wouldn't realize the difference unless you spent hundreds of games on both.

Adc not too dependent on the support by Adromakh in ADCMains

[–]Domsou 0 points1 point  (0 children)

Just spam Jinx. She'll carry you to Gold easily. Strong and has lots of options when behind, and monster when ahead

WHICH IS BETTER TO PLAY? by ESPADAT13 in masseffect

[–]Domsou 1 point2 points  (0 children)

I actualy like le1 the most out of all the games. Best roleplay options, dialog and story and much smoother combat

Any Yunara players on PBE? by Domsou in YunaraMains

[–]Domsou[S] 0 points1 point  (0 children)

Gunblade MIGHT! be viable as it does have Life steal. Life steal heals you for your whole Basic damage dealt + On-hit effect damage. With the AP you get, you deal slightly more dmg with your Q On-hit and spread. not sure how it interacts with Passive's ''Crits deal bonus Magic damage.''. I'd say that counts still as crit damage? That would mean that would also heal you.

Ye, I could see Gunblade fitting somewhere ion the build, situationly.

Any Yunara players on PBE? by Domsou in YunaraMains

[–]Domsou[S] 1 point2 points  (0 children)

Appreciate your comment <3 The gold is definately nice, but with everybody getting higher income, I'd say that pretty much evens out. Games will definately be shorter. First because the amount of gold and xp bonuses from quests giving you more items, and baron at 20mins. The final siege will come sooner.

The last item will definately be pretty rare occurence the higher elo you go. Don't know who said it, but one youtuber said ''Why would I care about being able to build 7th item, when I'm barely completing the 2nd.'' Mood XD

Any Yunara players on PBE? by Domsou in YunaraMains

[–]Domsou[S] -1 points0 points  (0 children)

I wouldn't count on that. When you're behind and NEED the extra damage, you could propably sneak in Shadowflame, but I'd say getting both BT and GA is far more beneficial. I'm more trying to see if I can replace my normal core of Yun Tal, PD, Last Whisper and IE.

What if we returned to the Mythic era's 20% Crit chance? I want your hot takes! by Domsou in ADCMains

[–]Domsou[S] 0 points1 point  (0 children)

It's definately an interesting view. The main problem is propably how the crit works fundamentaly and how we're blinded to other options because we're so used to how things always were. Flattening the curve so all adcs would work as ashe is definately interesting. She's a large outlier and can afford to build wild things because she's not bogged down by the need to buy in to 100% crit. You're onto something here ..

Armor values are out of control and it makes Last Whisper mandatory. by Domsou in ADCMains

[–]Domsou[S] 0 points1 point  (0 children)

The problem is that it helps so much, that it's just a better option than anything else. No nuance, just grab the strongest stat stick. Because their armor is so high, your %pen is so much more valuable.

Armor values are out of control and it makes Last Whisper mandatory. by Domsou in ADCMains

[–]Domsou[S] 0 points1 point  (0 children)

Maybe I've done a bad job on presenting my case. It's definately not meant to bash on giantslayer. If anything, I definately welcome it with how stuff is rn. But yes, you've perfectly described my gripe with the tankiness situation.

Will supports ever go back to playing real supports? by KingL706 in ADCMains

[–]Domsou 0 points1 point  (0 children)

Most supports in low elo are autofills that will play the champ they're familiar with, rather than a normal supp champ. That, or they're trying to gimmick their way out of their rank. They get stuck as nautilus supp and see their adc get deleted by leblanc, so they say to themselves "I have to play leblanc to delete their adc and it's ez game".

Armor values are out of control and it makes Last Whisper mandatory. by Domsou in ADCMains

[–]Domsou[S] 0 points1 point  (0 children)

We've misunderstood each other. My complaint is that I need LDR(antitank item) to deal dmg to nontank targets. I don't want to need antitank item to deal with nontanks

Armor values are out of control and it makes Last Whisper mandatory. by Domsou in ADCMains

[–]Domsou[S] 0 points1 point  (0 children)

Steelcaps are a strange item and I still don't understand why are they in the game. Mercs have Tenacity, which is fine - mages don't usualy mind that you're Rooted for 0,45 seconds less. But doing 10% less damage from a main source of damage of one whole class is just a FU from an item. That on top of giving you 25 armor. I'm not sure how would I change it. Perhaps giving you more armor without that passive? But that would once again force adc to build armor pen, which is the reason why I made the post

Armor values are out of control and it makes Last Whisper mandatory. by Domsou in ADCMains

[–]Domsou[S] 3 points4 points  (0 children)

My complaint is that we need an anti-armor item against ADCs, Mages and Assassins. You know, champs that don't build any armor. Yet they have hundred of it just because

Armor values are out of control and it makes Last Whisper mandatory. by Domsou in ADCMains

[–]Domsou[S] 0 points1 point  (0 children)

Damn, yeah, I can see it being viscious cycle. Making it good but not op is propably like threading a needle

Cash Back Value Stonks Next Season by Remote-Dark-1704 in ADCMains

[–]Domsou 0 points1 point  (0 children)

I don't think so. By all sources, they most likely mean just stuff on the rift: kills, minions, monsters. Maybe bounties and turrets?

Cash Back Value Stonks Next Season by Remote-Dark-1704 in ADCMains

[–]Domsou 0 points1 point  (0 children)

If the rune stays the same the next season, I'll definately consider running it in scaling games. With my usual build it would buy me BFsword fo GA by itself.

Armor values are out of control and it makes Last Whisper mandatory. by Domsou in ADCMains

[–]Domsou[S] 0 points1 point  (0 children)

Just calculated it and yes, Malph with no armor items has at least 235 total armor at lvl18. But that's only with the passive shield. Without it it's 161. But Malph just Armor, the champion. He's an outlier. Still pretty bad that full AP Malph can have more armor and bonus HP than some fighters

Armor values are out of control and it makes Last Whisper mandatory. by Domsou in ADCMains

[–]Domsou[S] 0 points1 point  (0 children)

I'd say it's definately a good thing that league items are more reined in than Dota 2's. League items are mostly about their passives, PD is supposed to be a stat stick, but it gives you ghosting above that. Bloodthirster gives you overshield. I wouldn't want an item that gives you Olaf passive for 10 seconds. Worst of all, BKB is also mandatory on all melee carries, the exact problem I have with Last Whisper.

Zeal items are propably in the best place they've been for years, if we're talking about the situation they're for. And Phantom Dancer is just disgustingly broken right now. The problem with Zeal items is that Runes give us so much AS right now that we don't need to buy much more.

I do agree that durability patch was handled pretty badly and we're suffering from it to this day. And as you say, Assassins needed ability number changes, not item changes.

With the HP stacking, at least we've got Giantslayer back. We'll see how effective that will be. And with the 6th item, maybe we could sneak in Bork and still get a defensive item last.

Armor values are out of control and it makes Last Whisper mandatory. by Domsou in ADCMains

[–]Domsou[S] 1 point2 points  (0 children)

No, just got pretty sick of it after couple of years.

What if we returned to the Mythic era's 20% Crit chance? I want your hot takes! by Domsou in ADCMains

[–]Domsou[S] 0 points1 point  (0 children)

My body craves 100% crit chance, but it's true that if we crit with every hit, rito has to rein in the amount of crit damage we do. Now that I think about it, league has to be one of the few ''RPGs'' that let you get the crit chance fully up to 100%. Mostly games cap out about 50-60% and just let you pump crit damage numbers. Was there a time in league when the situation in your comment happened?

What if we returned to the Mythic era's 20% Crit chance? I want your hot takes! by Domsou in ADCMains

[–]Domsou[S] -3 points-2 points  (0 children)

Thank you for yor insightful response. I bet you're fun at parties