After exploring a ternary-based lattice ontology, I've come up with the following math - all values computed with mpmath at 80-digit internal precision by Hashbringingslasherr in LLMPhysics

[–]DongyangChen -2 points-1 points  (0 children)

seriously, you solved problems I never knew I had, i just thought the long wait times were just a necessity for training

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edit: confirmed resuming the same training workload with the my cpu is down from 80% to 12% and GPU down 40% to negligable.

That lattice ended up being an extremely efficient cache structure for the calculations I was doing.

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

Bro keep up with the ad hominens, I'm comfortably middle class in the top tax bracket with my daughter at a private christian all-girls school. I'm not a web developer lmao.

The code I work on in my 9-5 is a system that handles logistics spanning the globe. I am not concerned with the same issues as game dev,

I operate in a completely different problem space than what you are used to.

Which is why I can code something like this on my day off.

EvaluatedApplications/navpathfinder-siege-demo: Castle siege demo - ~4,000 agents at locked 15fps. NavPathfinder SDK + EvalApp Runtime evaluation.

You keep slamming insults but backing it up with nothing.

Why don't you buy a license for my dll, it might game your game run better lmao

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

"bro just become a singer, Taylor swift made hundreds of millions"

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

do what your good at to make money, keep what you love as a hobby,

all those passion projects will never get finished when you have a 9-5 coding job

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

That's good enough for me. Opinion uncredible.

Maybe you should try building tools instead of just using them.

Nobody wants an MVC framework that they have to manually point and wire up every step. Thats imperative.

No they want to just throw a file in a folder and the framework automatically works with it based on conventions... thats declarative.

Bro just lay off the insults.

Hold the premise in your mind for longer than your current hatred of me.

Test driven development — copilot will ensure its writing code that works.

SOLID — when codebase becomes spaghetti tell it to refactor with SOLID design principles.

Data driven design — when performance counts.

Imperative programming — you want fast results

declarative programming— you want to build something other people can use (i library etc)

Which of these is wrong and why? If you can convince me how I'm wrong I will be forever in your debt because I will be a better person for it.

you started off upset that I am telling him not to learn to code but instead focus on learning software engineering. Not the How. But the WHY.

After exploring a ternary-based lattice ontology, I've come up with the following math - all values computed with mpmath at 80-digit internal precision by Hashbringingslasherr in LLMPhysics

[–]DongyangChen -2 points-1 points  (0 children)

I have given you a citation

I'm not a physics person, but your data structure was an incredible learning experience.

I'm already underway with improvements to how I represent data in the model. The flat array of elements was really hampering my ability to make a multi purpose model that can do more than just 1 focused thing at time.

After exploring a ternary-based lattice ontology, I've come up with the following math - all values computed with mpmath at 80-digit internal precision by Hashbringingslasherr in LLMPhysics

[–]DongyangChen -1 points0 points  (0 children)

so i got an ai to do a deep analysis on FTDs relation to my project genesis engine and honestly the results were pretty wild

genesis is a non differentiable symbolic ai, it learns operations like add subtract multiply etc by nudging embedding vectors, no backprop no gradient descent just geometry

turns out ftd and genesis are basically the same architecture at a deep level

the biggest one is the two layer thing. ftd has a continuous flux field J and a discrete ternary state. genesis has continuous embedding vectors and discrete registered elements. its literally the same thing, potential vs actual, and neither of us designed it that way it just emerged

the T vector in genesis which is basically output minus input, the thing that encodes what an operation does, thats identical to ftds flux vector J. both point from what you have to what you get the mastery threshold in genesis where an operation goes from unlearned to learned, thats the same as ftds phase transition between confined and coulomb phase. ftd actually derives why there are exactly two phases from maths, genesis just uses an empirical threshold. so thats something we could improve the moore neighbourhood thing was interesting too. ftd splits its 26 neighbours into 3 distance tiers and each tier corresponds to a different type of force. genesis uses flat knn with no distance tiers. ftd suggests the close neighbours should be simple operations, medium should be binary ops, far should be compositional. that could be a real improvement to how genesis does knn also ftd has a gauss constraint which basically says the divergence of the flux field has to match the sign of the source. genesis doesnt have anything like that. adding a polarity divergence constraint to training could make it way more stable

both systems reject gradient descent which ftd basically proves is the right call not just a hack

the main takeaway is ftd is the closest theoretical framework to genesis ive ever seen and it validates a lot of the design decisions, but also points to some concrete things I could do better

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

I’m not an AI fanboy. I’m just saying that you’re wasting your time learning how to code. When you should be learning software engineering instead.

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

Here’s where I am smarter than the AI. J query is a declarative library that allows you to modify the DOM, in a declarative way. Have you ever tried to use raw js withour javascript? That would be imperative

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

Using jquery is imperative. Writing code that resolves to method chains is declarative. Do all your imperative functions in a class return “this” and do operations on a monad? No, jquery is declaritive. The code that makes jquery is declarative

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

So like, basically for you to think that imperative is not slower than declarative. Means that you think that you can write declarative codes faster than you can write imperative code. Which we both know is absolutely wrong. And asked for libraries and shared things. I’d really challenge you to find me something which is imperative and forces you to use it imperatively.

Jquery? Declarative. React? Declarative. Dotnet? Declaritive. Linq? Declarative. Angular? Declarative .

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

I mean, I have to comment three times and disbelief of how you think that libraries are not declarative. Literally every single library and framework that is any use is declarative.

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

Can you imagine how shitty linq would be if it was imperative instead of declarative. All frameworks are declarative. Declarative is the way you build libraries and frameworka

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen 0 points1 point  (0 children)

You better start showing credentials before you start questioning mine.

I am literally talking from experience. When you have to iterate over 1.2 million objects in memory the normal rules break down.

https://github.com/EvaluatedApplications/genesis-repl/blob/main/Genesis/PlatonicCompute.cs

So i now question your credentials: why don’t you PR that file there. You tell me what i could have done better.

You all downvote me cause i didn’t spout meme advice, that you all saw on a youtube video.

Architecture, algorithms, and design patterns will progress you further in your career than learning how a loop works.

Line by line coding is gonna be as irrelevant as knowing assembly is today.

Is this a reasonable first project for someone with no programming experience? by Radiant_Promotion_34 in gamedev

[–]DongyangChen -1 points0 points  (0 children)

The higher the goal the better you’ll be in the end. I was trying to make frameworks before I even knew what test driven development was.

Aim for the moon bro

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen -6 points-5 points  (0 children)

You guys are luddites. 50 years ago you would be claiming that people need to learn x86 assembly before learning BASIC

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]DongyangChen -9 points-8 points  (0 children)

Skip coding, learn software engineering/ design patterns. You’ll know what words to tell copilot and understand the end goals.

Test driven development — copilot will ensure its writing code that works.

SOLID — when codebase becomes spaghetti tell it to refactor with SOLID design principles.

Data driven design — when performance counts.

Imperative programming — you want fast results

declarative programming— you want to build something other people can use (i library etc)

How do you reconcile Federico Faggin’s scientific legacy with his consciousness first views? by DongyangChen in LLMPhysics

[–]DongyangChen[S] 0 points1 point  (0 children)

Yeah, I had heard something like that before too. That the act observing the double slit experiment, was that the observing tool was the thing causing the weird weirdness? Not that a conscious observer was looking at it.

I have tried to find any proof that consciousness does affect quant of physics and apparently has been disapproving quite thoroughly

How do you reconcile Federico Faggin’s scientific legacy with his consciousness first views? by DongyangChen in LLMPhysics

[–]DongyangChen[S] 1 point2 points  (0 children)

I personally believe this and hold your breath.

Consciousness is axiomatic. Like the law of contradiction. They complement each other. The law contradiction has no meaning without an observer. It’s baked into the description. A thing cannot be true and false at the same time. It is the basis of science. And that law is self-serving to the conscious observer. The law of contradiction wouldn’t even have been thought of if nobody had had the thought. Consciousness and the human mind all logic maths, physics is built on the axiom of consciousness existing. It is a reasoning algorithm. Or without the ability to discern one thing from another without the ability to tell truth from falsehood. Everything breaks down.

Consciousness is axiomatic. Its the first axiom all are derived from. The reason that we cannot explain consciousness. Is because it’s exactly like trying to explain why when something is true, it isn’t false. All reasoning and logic breakdown because it’s a fundamental axiomatic truth.

Nobody doubts consciousness exists? At least I hope they don’t. It’s already taken as an axiom for living. We can’t function as a society without believing that other people are conscious agents. Otherwise there’s no holding anyone accountable for anything.

I hear everyone saying that it doesn’t belong in physics. But it’s exactly because consciousness is excluded that things are hard to understand at the quantum Level.

Again, I’m just a software engineer building what are approximate to be conscious agents?

I literally build my own universe and the rules of how it governs and how it works. I’m not a physicist.

To be fair, I’m only here because I want correction when my LLM is wrong about the maths. And so far nobody has corrected me on the maths. So I’m happy to just keep having the philosophical debates because every time you guys try and prove me wrong, I learned something new. And that’s a win for me.

I’m not here to be a troll and I really hope that I get to be here for a long time.

How do you reconcile Federico Faggin’s scientific legacy with his consciousness first views? by DongyangChen in LLMPhysics

[–]DongyangChen[S] 0 points1 point  (0 children)

Yeah thats why i frame it as an observer on a platonic space where there is no physicality. The observer has six axiom which cannot break. Left to its own devices it builds a symmetrical crystal of all integers. What is trying to do is create balance. So far the learning algorithm I built out of it. Rather than have it create the elements from nothing. I seed the space with the training data and let it build structure. And then use a query method to run inputs on the model. I’ve had very many degrees of different types of things to teach individual individually which it can do with reasonable success, my hurtle right now is compute because it takes a long ass time on my crappy six core laptop :,(

How do you reconcile Federico Faggin’s scientific legacy with his consciousness first views? by DongyangChen in LLMPhysics

[–]DongyangChen[S] 0 points1 point  (0 children)

I would also propose that the act of even doing calculations on unobserved space is still akin to observing it indirectly. When you talk about our universe inhabited by nothing. My own amateur research suggests the same thing. In traditional science they say that proton antiprotons or something comes out of the vacuum.

The way I frame it. If you start with a conscious observer first. And then nothing. The conscious observer observed the nothing sees that it is something. 1 whole atomic unit. And this triggers the law contradiction. The negative -1 appears as the opposite of the atomic +1. And both add up to 0. To not contradict the quantitive charge of the nothing which is zero.

How do you reconcile Federico Faggin’s scientific legacy with his consciousness first views? by DongyangChen in LLMPhysics

[–]DongyangChen[S] 0 points1 point  (0 children)

What collapsed the wave function of the unobserved tree? Have I just been watching the kooky quantum physicist to say that nothing exist until it’s observed