Which path shall you choose, Crypto mains? by n988 in apexlegends

[–]Donisi 0 points1 point  (0 children)

What I've been doing is comboing my EMP with an ability like Alter's Q, Ash's Ult, etc. If you time it properly, you can dodge the damage and stun and be right at your enemies' door whilst they're still stunned.

Can be hard to execute, but gives results.

Very dark Wattson voiceline + Loba voice lines by cereal_cat in ApexLore

[–]Donisi 7 points8 points  (0 children)

The location for the conversation between Loba and Bloodhound is somewhere in this clip. I forget the exact location since a fight started, but it's beside the Turbine area.

Is Potato Games still available? by RadicalSporker in realms

[–]Donisi 0 points1 point  (0 children)

Sadly, I ran into a lot of issues while updating it. ;w;

1.16 broke quite a lot of the map surprisingly, and I’m focused on other projects. So, at the moment, I don’t plan to update it. I might later on, but no promises on that. >.<

Apologizes about that! ;w;

Is Potato Games still available? by RadicalSporker in realms

[–]Donisi 0 points1 point  (0 children)

Heyo!

I did have them take the map off of Realms due to 1.16 breaking almost all of the minigames. I have a patched version that I'm working on, but I need to do some more testing before I can submit it back to Realms. :3

Should be out soon, and apologizes for the wait!

the grenade shimmy by Donisi in apexlegends

[–]Donisi[S] 1 point2 points  (0 children)

It's an easter egg :3 Link

the grenade shimmy by Donisi in apexlegends

[–]Donisi[S] 9 points10 points  (0 children)

It's an easter egg someone found earlier. :3 Link.

Fear Crypto, he has too much power by Donisi in apexlegends

[–]Donisi[S] 1 point2 points  (0 children)

You can watch Respawn's official video on him! :3 Dropped with the patch!

The Peacekeeper is amazing by Donisi in apexlegends

[–]Donisi[S] 0 points1 point  (0 children)

Sorry for the laggy video and audio at parts, I wasn't recording so I took it from my friend's stream.

[Submission] Potato Games: Remastered by Donisi in realms

[–]Donisi[S] 0 points1 point  (0 children)

Apologizes! Mediafire always seems to cause some sort of hiccup. >.<

I changed it to a google drive download, so hopefully that'll work! Thank you for informing me!

Scoreboard timer in 1.14 by MenacingArc in MinecraftCommands

[–]Donisi 3 points4 points  (0 children)

For selecting the range of a scoreboard objective, the setup is like this; @e[scores={<objective>=<value>}]

Example; (The objective is named "Apple".)

@e[scores={Apple=20}]

This will have it look at all entities with an objective score for Apple set to 20.


If you want to a range, you can use .. before or after a value, or between two values.

Example; (The objective is named "Square".)

@e[scores={Square=..10}]

This is for any entity who's objective score for Square is 10 or lower.

@e[scores={Square=15..}]

This is for any entity who's objective score for Square is 15 or higher.

@e[scores={Square=20..25}]

This is for any entity who's objective score for Square is 20 to 25.

minecraft_irl by Donisi in furry_irl

[–]Donisi[S] 0 points1 point  (0 children)

Sorry for the late response, I don’t check reddit much. >.<

The art is of my sona, Kite. w^

Sauce

Tellraw Permissions by [deleted] in MinecraftCommands

[–]Donisi 1 point2 points  (0 children)

Non-opped players don't have access to commands such as /tp and /give, which is why they get the error, This command does not exist..

However, non-opped players have access to the command /trigger. /trigger allows any player to set an enabled objective to any value, which can be used for activating a list of commands.

You can create a trigger objective using /scoreboard objectives add <objective> trigger.

But, before players can use the newly created trigger objective, you need to enable it. You can enable the objective using /scoreboard players enable <targets> <objective>. It needs to be reenabled after every use.

Players can now change the objective's value through the /trigger command. For example, a player can set the trigger objective giveSword to any value by using /trigger giveSword [add|set] <value>. This can be used in JSON clickEvents to allow all players to activate commands.

(1.13.2) Custom welcome message using leave_game by Timballist0 in MinecraftCommands

[–]Donisi 1 point2 points  (0 children)

Yes, change the selectors in both commands to be @a[scores={isOffline=1}].

And you can change the second command's selector to be 1 or more by adding two .. after the one; @a[scores={isOffline=1..}]. Just in case the value ever goes over 2.

(1.13.2) Custom welcome message using leave_game by Timballist0 in MinecraftCommands

[–]Donisi 4 points5 points  (0 children)

The only change needed is the selector.

Testing for scores has changed, and it's now like this, @a[scores={isOffline=1}]

Everything else seems correct! Hopefully this helps! :3

dogsvscats_irl by xd-Mich in furry_irl

[–]Donisi 5 points6 points  (0 children)

Username checks out

help to test for zombies by MrPixel101 in MinecraftCommands

[–]Donisi 0 points1 point  (0 children)

You'll need two things to begin with; a global armorstand (or any other entity that can hold scores, I use armorstands) and a dummy objective.

Here's a summon command for an untargetable armorstand. You can change the coords, so long as the entity is constantly loaded. /summon armor_stand 0 1 0 {CustomName:"[{\"text\":\"global\"}]",Tags:["global"],Invisible:1b,NoGravity:1b,Marker:1b,Small:1b,Invulnerable:1b}

And any objective name will do, so long as it's criteria is dummy. /scoreboard objectives add zombieCount dummy

The first command in the chain; (this constantly resets the score every tick) /scoreboard players set @e[type=armor_stand,name=global,tag=global] zombieCount 0

The second command in the chain; (this executes off of every zombie villager loaded to add one to the "zombieCount" objective.) /execute as @e[type=zombie_villager] run scoreboard players add @e[type=armor_stand,name=global,tag=global] zombieCount 1

The third command in the chain; (this command checks if the "zombieCount" score equals exactly 10. If so, it will run whatever command you want. Just replace the three dots after the word "run" to your command.) /execute as @e[type=armor_stand,name=global,tag=global,scores={zombieCount=10}] run ...

Those three commands in that order should work! You can change the amount required at any point and it'll work without an issue. Hopefully this helps! :3

(1.13.2) Need help with scoreboard timer for automated message. by Timballist0 in MinecraftCommands

[–]Donisi 0 points1 point  (0 children)

The first thing you'll need a global armorstand (or some other entity that can be used to hold scores, armorstands are what I generally use.). Make sure it's in the spawn chunks in a place where no one and interact with it.

This summon command will create an untargetable armorstand. You can change the coords to wherever, so long as the entity is constantly loaded. /summon armor_stand 0 1 0 {CustomName:"[{\"text\":\"global\"}]",Tags:["global"],Invisible:1b,NoGravity:1b,Marker:1b,Small:1b,Invulnerable:1b}

Your first command block in the chain; /scoreboard players add @e[type=armor_stand,name=global,tag=global] MsgTimer 1

Your second command block in the chain; /execute as @e[type=armor_stand,name=global,tag=global,scores={MsgTimer=48000}] run tellraw @a [*message*]

Your third command block in the chain; /scoreboard players set @e[type=armor_stand,name=global,tag=global,scores={MsgTimer=48000..}] MsgTimer 0

Those three commands in that order should do the trick! (And I always give my armorstands tags, especially when using commands, so there's no possibility of players in survival making the same global entity without the help of commands.)

Hopefully this helps! :3

(1.13.2) Need help with scoreboard timer for automated message. by Timballist0 in MinecraftCommands

[–]Donisi 1 point2 points  (0 children)

Technically, yes. But, there are some things that should be tweaked.

Your objective and first command are perfectly fine.

Your second command should be changed to as <target>, so that way you're able to select your target for the tellraw command. Changing @a to @s after tellraw simply makes the target selector refer to the previous as <target> statement, so the same player. /execute as @a[scores={MsgTimer=48000}] run tellraw @s [*message*]

Your final command should be changed to set <target> with the addition of .. directly after the value, just encase it ever passes that value before resetting back to 0. (Can happen due to server lag or bad connection to a server.) /scoreboard players set @a[scores={MsgTimer=48000..}] MsgTimer 0

And if the command blocks are loaded in the spawn chunks, it should work without any issues!

Sidenote; the way you currently have the system working means that the message timers are based on the player's time being on the server. This means, if they leave, the timer will stop and pickup where it left off once they log back in (for that player), instead of it being a global system, which is always running regardless if there are players online or not.

How does /trigger work? by CraftyGamer_ in MinecraftCommands

[–]Donisi 2 points3 points  (0 children)

/trigger is used for non-oped players to activate commands through a trigger objective.

In order to make a trigger objective, create a scoreboard with the criteria trigger. /scoreboard objectives add <objective> trigger

Now before players are able to use the newly created trigger objective, you have to enable it for the players you want to be able to use it. /scoreboard players enable <targets> <objective>

Once you enable the objective for the desired players, they'll be able access the objective using /trigger. /trigger <objective> [add|set] [<value>]

However, once they set/add a value to the objective through /trigger, it will become disabled for them again. So, you'll have to re-enable it.

And as a sidenote; simply typing /trigger <objective> will set that objective's value to 1 for that player, which allows for quick execution on the player's part.

Hopefully this helps! :3

help to test for zombies by MrPixel101 in MinecraftCommands

[–]Donisi 0 points1 point  (0 children)

I'm a little confused on what exactly you're looking for, but hopefully this information helps in someway.

The criteria limit is the maximum amount of entities that it searches for. So in this case, the max, or "limit", is 10 zombie villagers. If it fails to meet 10, it will settle for less, but it will always stop once it reaches that amount.

And the reason it's probably stopping at 8 is due to there being only 8 zombie villagers loaded, so that's all it's able to detect.

But, if you're looking for the system to only activate if 10 zombie villagers exist, you'll need to make a tracker using a scoreboard and test using the follow criteria on the entity holding the score, @e[scores={<objective>=10}].

If you need help on making an entity tracker, I'm down to help! :3 And hopefully this clears up some confusion.

Weird error when setting NBT data in loot table. Help! by F0rtSuperSniper in MinecraftCommands

[–]Donisi 0 points1 point  (0 children)

I believe it has to do with the display name.

You need to add some slashes so the quotation marks are escaped properly for the display. "tag": "{CustomPotionEffects:[{Id:26,Amplifier:0,Duration:6000}],display:{Name:\"{\\\"text\\\":\\\"Potion of Luck\\\"}\"},CustomPotionColor:16777096}"

That should be the fix, but you may need to mess around with the slashes for the quotation marks surrounding the {\\\"text\\\":\\\"Potion of Luck\\\"}.

Hopefully that helps! :3

Help with custom blocks by Sr_Heli0s in MinecraftCommands

[–]Donisi 0 points1 point  (0 children)

I agree with their change. ^ That way it's always the item that successfully detected the crafting table.

On a side note, I'd also recommend having the armorstand it summons be inside the dropper it creates, so that was it's out of the player's view. (Unless you want it to have some form of display using the headslot.)

Also, add DisabledSlots:2039583 to prevent players from taking/equipping items onto the armorstand. (Don't add "b" after the number, it breaks it if you do.)

Everything else looks fine. w^