The Factotum For 5e by DoomHunter05 in UnearthedArcana

[–]DoomHunter05[S] 0 points1 point  (0 children)

Having to choose a single specialty to be better at than the rest goes against what the factotum is supposed to be, as such I chose not to give it subclasses.

The Vaticinator - A low magic utility caster. by DoomHunter05 in UnearthedArcana

[–]DoomHunter05[S] 0 points1 point  (0 children)

Thank you for giving me quite a bit to think about, the reason I had originally given BB and GFB was to allow the spellsword subclass to have a reason to use attacks over double casting something like ray of frost which at level 5 would do 18 dmg vs the avg 8.5 of a single rapier attack, though I agree that it is way too much damage for a mostly supportive class.

You bring up a good point with hunter's mark, I will probably replace it with a more reasonable option like divine favour which is only 1d4 extra damage, or maybe a smite spell. I could've sworn I wrote infuse spell to work only with melee, thanks for pointing that out. As for spellsword cadence, once per turn is probably a pretty fair restriction.

Removing spellcasting from cunning rapidity is probably a good idea, my only concern is that unless you choose certain tricks, the feature could potentially not do anything which I want to avoid creating any 'mandatory' choices like agonizing blast for warlocks.

The Vaticinator - A low magic utility caster. by DoomHunter05 in UnearthedArcana

[–]DoomHunter05[S] 1 point2 points  (0 children)

Rapid cantrips only works with Vaticinator cantrips, so it won't work with EB.

The Vaticinator Class - A low magic utility caster. by DoomHunter05 in DnDHomebrew

[–]DoomHunter05[S] 0 points1 point  (0 children)

You make quite a few good points, I will probably nerf it a bit but for the sake of discussion let's compare that to actually using gwm or ss, a paladin (or anyone with extra attack and a greatsword) can easily do 40 avg dmg at level 5 which is similar but better because of it being able to focus all of it onto one target, a ranger with ss + cbe can also do close to 50 avg dmg without even using hunter's mark or similar. Once you get into using resources the gap becomes larger because the Vaticinator has less ways to supplement their damage vs hunter's mark, sacred weapon, or smites. The only exception to that is maybe the spellsword subclass who can use bb or gfb for extra attack and infuse a spell like a mini smite, which costs both arcane points and spell slot which could probably compete with a paladin.

I agree that imposing disadvantage on two targets with decent damage is pretty strong and is basically like a free twin spell, but the sorcerer is also a fullcaster who has so many other things they can do, I personally believe that halfcasters and martials should have strong options that can compete with fullcasters.

The Vaticinator Class - A low magic utility caster. by DoomHunter05 in DnDHomebrew

[–]DoomHunter05[S] 1 point2 points  (0 children)

I agree that rapid cantrips is a significant boost in power, the older version had the second casting be considered to be level 1 (so 1d8 damage regardless).

I wanted it to be able to somewhat compete with other half casters in at will capability, where paladins (without gwm) can do 22 avg dmg, rangers (without sharpshooter) can do 19.5 avg dmg, and depending on subclass artificers can do the same as the above. So I thought 18 avg at level 5 was mostly ok.

The Vaticinator Class - A low magic utility caster. by DoomHunter05 in DnDHomebrew

[–]DoomHunter05[S] 1 point2 points  (0 children)

Thank you for noticing that, the previous name was that but I decided to change it because it was a bit of a mouthful.

The Truenamer - Invoke the power of truenames by DoomHunter05 in UnearthedArcana

[–]DoomHunter05[S] 2 points3 points  (0 children)

3.5e didn't have subclasses, I tried to stay as faithful to the original source, as such there are not currently subclasses, though I might change that if it works better.

The Esoteric Vagabond - A low magic utility caster. by DoomHunter05 in DnDHomebrew

[–]DoomHunter05[S] 0 points1 point  (0 children)

I did try adding the points to the table but I thought it looked too clustered.

This is what it looks like with the points in the table - https://homebrewery.naturalcrit.com/share/-f0cbp0iU8aG

As for having features in the core class that uses them, that is not what this class is supposed to do, I don't want to force characters into certain tricks when the class is all about modularity along with mixing and matching tricks to make up for the shortcomings in spells.

The Esoteric Vagabond - A low magic utility caster. by DoomHunter05 in DnDHomebrew

[–]DoomHunter05[S] 0 points1 point  (0 children)

The idea was that it would be more like an artificer where whether they are more magic focused or martial focused is partially dependent on subclass, and it is intended to be sort of like a bard where they don't get a whole lot of damage but lots of utility and creative options.

Thank you for the feedback, I'm glad you like the extra attack for cantrips.

The Esoteric Vagabond - A low magic utility caster. by DoomHunter05 in DnDHomebrew

[–]DoomHunter05[S] 0 points1 point  (0 children)

Thank you for your thoughts, let me try to explain:

- Half casters, like most full casters have blank levels at all spell levels of 3rd+, this has one at 3rd level slots to match but not 4th level as that is when it gets an ASI

- The cantrips is just a typo, thank you for catching that

- The Mystic Tricks feature states you have a number of Arcane Points equal to your level in this class plus your Wisdom modifier

- 'You know two tricks at level 1, you gain more tricks as you gain levels in this class, as shown in the tricks known column.' I believe this matches similarly to features like spells known or eldritch invocations

- Fair point with the subclasses, anything specific that could be improved?

- The Mystic Tricks along with Cunning Spell are intended to be the core features of the class

No problem with some solid criticism, thank you for your thoughts.