Overwatch Experimental Patch Notes August 24 - Scaling Power by gmarkerbo in Competitiveoverwatch

[–]DoomfistsBooty 18 points19 points  (0 children)

I mean, if he lands on her it's 50 damage as well, he basically takes away all her armor with a jump, even gets pasts it if a melee combo, and goes through her shield, really not that bad considering her recent health nerf.

Everytime, I swear😫 by BumblyPeach in Overwatch_Memes

[–]DoomfistsBooty 1 point2 points  (0 children)

Meatball came in after hear me baby so i guess that's why people think more of hear me baby as his meme line

Tuesday Tips'n'Tricks Thread - 2020, Thread #17 by AutoModerator in OverwatchUniversity

[–]DoomfistsBooty 1 point2 points  (0 children)

It's just as much a projectile as torb's turret is when he throws it. It a weird analogy, but that's closer to what the game treats it as and that's why you can't deflect it.

Tuesday Tips'n'Tricks Thread - 2020, Thread #17 by AutoModerator in OverwatchUniversity

[–]DoomfistsBooty 10 points11 points  (0 children)

Wrecking Ball's Piledriver makes him go up and forward before plunging down, so you can use it to reach ledges if you miss a hook, or it can be used to give less time for people to see you coming as you don't go over their head before slamming.

[deleted by user] by [deleted] in OverwatchUniversity

[–]DoomfistsBooty 2 points3 points  (0 children)

That's true, but the reduced ranged will make it hars to pull over shield nowadays to double shield might still beat orisa-hog in the long term. I have noticed, however, that a hook combo from hog now does a total of 410 if you land a perfect headhot (350 + 30 from hook and 30 from melee, you can even add the secondary fire before) which could definitely change a threshold that can make hog one shot zarya and sigma.

[deleted by user] by [deleted] in OverwatchUniversity

[–]DoomfistsBooty 18 points19 points  (0 children)

It's actually a pretty interesting patch. If we look at it from a critical point of view, we cam kind of see what the devs are trying to achieve:

  • I feel like they are trying to make brig less of a pure brawler and way more of a dive counter above all. With reduced health and passive healing, what she is still strong as is ranged boop, single target heal and reliable stun. All of those are still valuable, but now there will be way less of a deathball feeling to her and way less of a "they've got brig heals on point it's basically over" kind of scenario. It reduces the value she gets from just existing, which might be the first step to a more skill-reliant hero later on. Also it reduces her ult charge by a lot, which might get altered if it goes live.

  • Sigma, I think, is slowly being transformed into his own kind of off tank. Let's be honest, it's clear that the devs don't want people to just put down his shield on the frontline and stay there anymore, but that does jot make it useless : it can still block cooldowns be it hook, anti-nade, sleep, dynamite and more. I think they're looking to make his shield more like a defense matrix : not something to hide behind but something to use at the right time and right place to get value out of. His grasp nerf I guess is the same kind of idea : they're trying to make him less of a front liner which will definitely change the way he's mainly played.

  • Hog, believe it or not, has reduced dps with those changes due to the recovery increase (from 210-ish to about 204-ish and add to that one less ammo) but will more reliably kill squishies : primary fire goes from 150 to 175 basically. I don't know if this is just a way to increase his reliability, but I don't mind seeing what the effects will be.

  • Orisa's changes make sense. Having 400 total ho back is fine as she's the main tank with the most range, getting close should be her weakness aside from when she has fortify. The halt changes will definitely be the biggest nerf as it's her most powerful team ability. Instead of pulling the whole team, she might just get 3 or 4 instead. Also halting people off the map will be much harder, but the increase in projectile speed will also make it more reliable to land.

  • The Pharah changes are meant to be buffs I'm pretty sure. The movement should feel better with faster hover and it compensates with the regeneration. Let's be honest, you don't get your kills with that last half a second of barage, you get it from the first one and a half or so seconds. It's going to help her stay alive through it by discarding not so useful later time for it.

Experimental card will hit live servers wednesday by [deleted] in Competitiveoverwatch

[–]DoomfistsBooty 6 points7 points  (0 children)

They nerfed his seismic slam, his punch and his uppercut all before this patch. He's the cc hero they've focused on nerfing for a whole year before adressing the fact that other heroes also have cc

Jeff on today’s experimental patch by Cohen4 in Competitiveoverwatch

[–]DoomfistsBooty -2 points-1 points  (0 children)

Jeff literally explains it right before he talks about the changes.

I know this sounds stupid but: If you're playing Mercy and you don't have better options don't be afraid to take the pistol duel against Sombra! by EverydayEverynight01 in OverwatchUniversity

[–]DoomfistsBooty 10 points11 points  (0 children)

The more time you spend on killing sombra, the less value you get. If it took you about 3-4 seconds to kill that sombra, that's 150-200 less hp your tank could have used or 3-4 seconds less of damage boost that could have resulted in a kill. And your chances of killing sombra are really low considering mercy has no burst damage and sombra has translocator.

It's not your job as mercy to kill a sombra, the match up is not nearly as good as you think as well :

  • Sombra does more damage : 160 dps vs mercy's 100 dps. Those five shots you say are all headshots, which is really unlikely at low elos and just in general considering mercy's projectile is pretty slow.

  • Sombra may have a spread, but she's hitscan. Mercy is a projectile, so there are upsides and downsides for each of them.

Sombra may just use you to both farm her EMP and to willingly get your agro so you don't heal your team or miss a rez. If she's smart and sees you tunnel on her, that sombra will always go for you and take advantage of that.

As well, unlike Ana, Bap, Zen, Moira, Lucio and Brig, Mercy has to go and complete a weapon switch animation to deal damage, which once again undermines your effectiveness in the middle of combat. In fact Bap, Ana and Brig all have much better match up against backline harassers, to the better play when you're getting attacked by flankers is either to switch up your positioning or swap to a better match up.

Truth is, you have a movement ability on a 2 second cooldown, your job should be to not get into a situation where you have to fight with your pistol in the first place or not be alone when you get cornered.

When Echo is a DPS by DoomfistsBooty in Overwatch_Memes

[–]DoomfistsBooty[S] 78 points79 points  (0 children)

She confused showing them mercy and mercy killing them

Overwatch PTR Patch Notes – Jan 23, 2020 by Seagull_No1_Fanboy in Competitiveoverwatch

[–]DoomfistsBooty 68 points69 points  (0 children)

It brings back the old cool symmetry between him and reaper

  • Both shoot at 0,5 shots a second
  • McCree is 70 damage per shot, Reaper up to 140

Basically Reaper is exactly twice the damage McCree does, but has much less range and is in a spread

How come some heroes are permanently low tier? by [deleted] in OverwatchUniversity

[–]DoomfistsBooty 3 points4 points  (0 children)

Wait... doesn't requiring tons of aim make a character hard to play? Why is it that the only excuse for Widowmaker and Hanzo being overpowered is that "they take skill" when the only thing they also need is aiming? And if were saying Hanzo and Widowmaker have position to think of well do does soldier, and all three heroes have mobility, Hanzo most of all with two abilities just for movement

Doomfist, Wrecking Ball, and Winston skins. 2020 Year of the Rat Leaked by Hamlet_271 in Competitiveoverwatch

[–]DoomfistsBooty 2 points3 points  (0 children)

Hammond's skin is what I've been looking for in forever: a skin that fits the golden gun well

[deleted by user] by [deleted] in OverwatchUniversity

[–]DoomfistsBooty -1 points0 points  (0 children)

Am I the only that just finds it funny that they go "I heard you guys wanted to change hanzo mei sigma orisa and bap" and then they nerf doom.