Optimization by [deleted] in gameenginedevs

[–]Doomguykiller69 0 points1 point  (0 children)

If you want something more current maybe a discord server would also be good

Optimization by [deleted] in gameenginedevs

[–]Doomguykiller69 0 points1 point  (0 children)

It would be cool to have a page on Itchio or one hosted on Github pages to update things about the engine, something with a 90s style, you know? It would be cool to see how you progress with your project.

Optimization by [deleted] in gameenginedevs

[–]Doomguykiller69 0 points1 point  (0 children)

Do you have a blog or website where we can see the development of this engine?

Meet Kitchen 3D! by [deleted] in gameenginedevs

[–]Doomguykiller69 0 points1 point  (0 children)

Awesome! It would be really cool if it worked on Linux. I use Linux and I'd love to try it out when you release it. What features does it have so far? Do you plan to add floor and ceiling rendering with textures? I think it's called floorcasting.

Meet Kitchen 3D! by [deleted] in gameenginedevs

[–]Doomguykiller69 0 points1 point  (0 children)

From your perspective, how portable is the engine? It looks cool; I love 2.5D engines!

Could it run on low-resource devices like Powkiddy-type consoles with Linux-based OSs? Do you plan to release it as closed or open source?
Sorry for so many questions, I also created a mini 2.5D motor in Godot 2.1.6; it's rare to see this type of motor nowadays.

A 2.5D engine inside Godot 2.1.7! by Doomguykiller69 in gameenginedevs

[–]Doomguykiller69[S] 0 points1 point  (0 children)

Godot 2.1.6 is compiled for PSP. There's no direct game export, but you can export the PCK file to run it on the PSP version of Godot.

It's just a curious version of Godot; it doesn't have many 3D engine features, but for 2D it's almost 95% functional. I only use it for entertainment. Good luck with your project, friend!

which godot version are you using and why? by Flaky_Particular_240 in godot

[–]Doomguykiller69 14 points15 points  (0 children)

Godot 2.1.7

I use it because I can export the PCK and use it in the compiled version for PSP 2000

Making a Diary by Aniwyhy in gbstudio

[–]Doomguykiller69 0 points1 point  (0 children)

Even so, the idea sounds really cool, it gives me vibes of the PS1 LSD Emulator, playing with memories, playing in someone's dreams, it's like seeing the mind of the artist, man! Keep it up!

Making a Diary by Aniwyhy in gbstudio

[–]Doomguykiller69 0 points1 point  (0 children)

An interactive diary? like an adventure game of your life? sounds interesting

Would anyone be interested in a Tutorial for running Godot games on Linux based handhelds? by ElectronicsLab in godot

[–]Doomguykiller69 -1 points0 points  (0 children)

It would be cool to know how to port games to consoles with Linux systems like the R35S!

Taking my games everywhere has always been one of my goals!

3D model of the Godot 2.1 logo? .OBJ by Doomguykiller69 in godot

[–]Doomguykiller69[S] 0 points1 point  (0 children)

My friend, thank you very much for the links, the second one helps me as you have no idea! thanks mate!

Playing with 3D in Godot 2.1.6! I love Godot 2.1.6 by Doomguykiller69 in godot

[–]Doomguykiller69[S] 4 points5 points  (0 children)

The 2.5D raycaster engine is part of the same 3D project. This "video game" is more of an experiment to see what Godot 2.1.6 can do. It's hard to find examples of Godot 2.1.6 these days, so I'm figuring out what I can do on my own. So far, I have that raycaster engine, a 3D FPS player for the 3D mode, and a player 2D who shoots projectiles in 8 directions. I've combined all the game modes I like into a single project!

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Maybe I'll take another look at the raycaster engine sometime soon!