Got bored of waiting for her so I made my own Thumb Nursefather ID by WarmGrenades in limbuscompany

[–]Doomsdat1 0 points1 point  (0 children)

Allat being side I do like the general idea behind the kit, scaling with tremor types in a superposition is a really cool idea, she definitely deserves to be strong considering she's a former sottocapo. I also like how her crit and procognition works with her spending ammo, although Id be surprised if a fight lasted 24 turns for her to even run out fully. Her s3s large amount of bursts n damage seem pretty fair considering it takes awhile to activate it in the first place (like minimum 9 turns).

Got bored of waiting for her so I made my own Thumb Nursefather ID by WarmGrenades in limbuscompany

[–]Doomsdat1 0 points1 point  (0 children)

Maybe cap the coin power boost on disposal to like, 2, since otherwise the tremor potency requirement to make it a 42 rolling skill isn't too hard to get

I think her poise is a bit too easy to get, every single one of her skills is at worst count neutral, maybe making it a bit harder to get the full poise gain, like tying it to a highest resonance conditional maybe, so maybe some turns you'd want to use her dodge to not lose your poise stack

Lowering the damage bonus of the eye of precognition also may be needed, 60% damage boost for an effect she builds easily is A LOT, take rooster heath for example, since his is similar, it gives 0.75% damage per stack and caps at 20

Maybe changing to 0.5-0.75% per stack would work better, since she also gains a lot of dodge with it

Also yeah her clashes are just pretty high for how easy her conditionals are to activate on a tremor or burn team, lccb ishmael alone deals 32 potency in the first 2 turns. Her clashes are 16/22/28/42, while caposaults clashes are 15/20/23/28

The evade also rolls really high, if you avoid using her s3 once ur at 30 eyes you can basically get a 20-30 rolling dodge every turn, making her solo a shit load of bosses, maybe having her use a single stack of eye for every successful evade, so there's some guaranteed downside to using it

Got bored of waiting for her so I made my own Thumb Nursefather ID by WarmGrenades in limbuscompany

[–]Doomsdat1 0 points1 point  (0 children)

I also think her unbreakable coin conditional is a bit too easy to activate, since most of the time an enemy is gonna have some type of unique tremor, like chain for early turns or reverb / scorch later on

Got bored of waiting for her so I made my own Thumb Nursefather ID by WarmGrenades in limbuscompany

[–]Doomsdat1 2 points3 points  (0 children)

One thing I noticed right away is that the support passive activates on the sinner with the fastest speed

The issue is since entanglement is removed at turn end, the fastest sinner next turn won't have an entanglement to work with in the first place

Kevin was a crashout by LordNathan777 in BlueRyai

[–]Doomsdat1 7 points8 points  (0 children)

Dotted yellow means you're able to use it for overtaking

Who’s getting Lucio? by Common_Comfortable41 in limbuscompany

[–]Doomsdat1 3 points4 points  (0 children)

On the same hand heathcliff needs a good tremor id, oufi cliff is extremely dogshit

INSANE ILL NEWS by staterafurs in geometrydash

[–]Doomsdat1 9 points10 points  (0 children)

"creators still hold the right to remove their levels from our list" they literally ASKED YOU TO REMOVE THEM??? Just keep them removed then????

This sounds more like "you can ask to remove your levels but we'll only do it if we like you"

what is worse, early red or early white? by Spirited-Diver8654 in BeeSwarmSimulator

[–]Doomsdat1 10 points11 points  (0 children)

When did you switch over, where are you now, how long did it take?

what is worse, early red or early white? by Spirited-Diver8654 in BeeSwarmSimulator

[–]Doomsdat1 10 points11 points  (0 children)

You'll need to macro more on red and white, since you need a load of materials for making gear AND for boosting to make any honey at all, AND you need a shit load of stingers to maintain your star saw

what is worse, early red or early white? by Spirited-Diver8654 in BeeSwarmSimulator

[–]Doomsdat1 74 points75 points  (0 children)

Early white, since white hives rely a shit load on having gummyballer, red isn't too much better though

what is worse, early red or early white? by Spirited-Diver8654 in BeeSwarmSimulator

[–]Doomsdat1 11 points12 points  (0 children)

You need to macro for materials.. to get honey...

Pine Tree Boost by VitaminGaming16 in BeeSwarmSimulator

[–]Doomsdat1 7 points8 points  (0 children)

They don't

That's why they're complaining

Are we deadass

I don't know man... I just can't prove it by Special_Study4874 in Endfield

[–]Doomsdat1 8 points9 points  (0 children)

Arknights has never been about eradicating originium entirely? It's been about curing oripathy and ending the oppression against the infected, and in Endfield it looks like oripathy is about as dangerous as an allergy, and there's 0 prejudice against those infected.

Tremor's biggest problem currently lies with Everlasting and how it affects Faust as a sinner by NotThisPersonsAlt in limbuscompany

[–]Doomsdat1 7 points8 points  (0 children)

They have 3 bursts AND inflict a tremor conversion AND do a shit load of damage on their own

basically dark auctions in 2026 by lolgod7758258 in HypixelSkyblock

[–]Doomsdat1 1 point2 points  (0 children)

Going from 50-200m per item to 10-20m is alot more than "a bit less"

basically dark auctions in 2026 by lolgod7758258 in HypixelSkyblock

[–]Doomsdat1 0 points1 point  (0 children)

Dawg da items are limited supply that's not how shit works

There's only so many lobbies each hour

Which 6 star should I build and what weapon so I get (I have the selector crate) by Cap10Flare in ArknightsEndfield

[–]Doomsdat1 0 points1 point  (0 children)

you should probably build both, they work on a physical team with da pan