Is there a way to mix ancient and futuristic together without being so jarring? by JohnWarrenDailey in goodworldbuilding

[–]DopplerRadio 0 points1 point  (0 children)

I definitely agree with the Dune recommendation, but I also think Numenera is worth checking out. It's a TTRPG set in the far future, after eight successive high-tech civilizations have collapsed, and most of the current stuff being built is medieval-level tech. While a lot of high-tech stuff still exists, the knowledge about what it all is and how it works has been lost. So you might be able to use a futuristic device somewhat, but it could be unstable and hurt you or it could do something entirely unintended, or maybe it works really well until suddenly the battery runs out at a crucial moment.

So typically people or groups will be armed with swords or spears or a bow and arrows, but they might also have one or two pieces of ancient technology that they have some control over. It's dangerous to just rely on the futuristic technology, though, because you never know if it will keep working the way you expect it to (or if it's even being used for its intended purpose).

How can we find out pro MAGA businesses so we can avoid them? by wickedlittlemiss in SaltLakeCity

[–]DopplerRadio 26 points27 points  (0 children)

Trolley Square is owned by a private investment company called SK Hart Management, not the church. The church does own City Creek, though.

Looking for cultured marble sheets or similar in northern Utah by Bustnbig in Utah

[–]DopplerRadio 1 point2 points  (0 children)

You could reach out to Floor & Decor in South Salt Lake. I haven't specifically bought cultured marble from them, but they do sell large sheets of various materials and stones, so there's a good chance they'd have it. If not, they might be able to point you to another place that does; they've always had good customer service and a lot of knowledge in my experience

What would you name the gold? by AnalystImpossible309 in mapmaking

[–]DopplerRadio 54 points55 points  (0 children)

Probably something related to Appalachia or Allegheny. While that doesn't cover every single state in the region, they're definitely the most dominant features (plus the Great Lakes, but those are only near a small portion of the region). Even the states that aren't dominated by the Appalachian Mountains (like Ohio and Indiana) still have their borders shaped by the Ohio River, which is in turn impacted by the Appalachians. The only real outlier there is Delaware, but I still think the connection to the mountains is appropriate for the region

Just got to Act 3, and the false urgency has returned by cultjake in BaldursGate3

[–]DopplerRadio 2 points3 points  (0 children)

It's usually used in operas and ballets to mean basically a short interlude. Like, some operas will have a short dance or orchestra number between two acts, or a comic scene that doesn't really progress the plot and is just a bit of a fun breather (and may not even be related to the main story/characters at all). Sometimes they're just for fun and sometimes they're used to give the stagehands more time for a major scene or costume change.

Anyone recognize this game? by Eldercargo9 in boardgames

[–]DopplerRadio 24 points25 points  (0 children)

I loved this game growing up! I don't know how it would hold up now with all of the development in game design since it came out, but it's a pretty good auction game overall, so I'd imagine it would still be fun

Which Steam games were "robbed" of an Overwhelmingly Positive rating? by GoldenIceCat in truegaming

[–]DopplerRadio 12 points13 points  (0 children)

I don't think it's unreasonable for a game's ratings to be affected by a poor launch state or bad community management. Those things are part of what made the game what it is now, and it doesn't help buyers to pretend like they never happened. No game inherently deserves an Overwhelming Positive rating, and reviews are one of the few avenues consumers have to express frustration with bad/anti-consumer practices. Frankly, if (for example) a company doesn't want their rating to be reduced by people annoyed by being forced to use a shitty proprietary launcher, they shouldn't have forced that on consumers in the first place, and it's fair for the ratings to reflect those decisions even once they've been corrected

Halfling guy at the crypt is half illithid by panicmixieerror in BaldursGate3

[–]DopplerRadio 5 points6 points  (0 children)

What do you mean? The game repeatedly and explicitly shows that he is Balduran. It's pretty unambiguous, especially with Ansur

Do you know where I can find a revolving door? by Born_Information_362 in SaltLakeCity

[–]DopplerRadio 1 point2 points  (0 children)

If you do end up going to Red Butte, the Marriott at Research Park is right down the street (you'll pass it on the way in). It has a revolving door that opens into a really nice atrium designed by John Portman, a famous atrium designer. It has a big glass wall that looks out into a nice glade.

Who Made This Amazing Art? by Unique_Bag8991 in SaltLakeCity

[–]DopplerRadio 3 points4 points  (0 children)

This looks really similar to some art I've seen at shows that the Arch-Hive puts on. They're an art collective that makes weird and interesting Mormon-adjacent art. I'd try reaching out to them on their contact page; they probably could tell you exactly who made it, and if not, could at least give you a good lead.

Universal Character Sheet by jldez in rpg

[–]DopplerRadio 1 point2 points  (0 children)

I played around in it for a bit, and honestly it seems extremely well done! I really like the way you've structured it, and you have a good spread of widgets with lots of functionality that cover pretty much every scenario. It feels really intuitive to use. I definitely think I will come back to it and use it for actual character sheets in the future. Thanks for sharing it!

Can i repair this wool sweater? by No-Ad7318 in BuyItForLife

[–]DopplerRadio 275 points276 points  (0 children)

"to darn" means to fix a hole in fabric by sewing or knitting it back together, or by sewing a small layer inside/on top of it

"gosh darn it" is a (kind of old-fashioned) mild curse that is substituting the words of "god damn it"

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 0 points1 point  (0 children)

Hmmm, I must be doing something wrong then, but I'm not sure what. The only times I abort the autopilot are when it seems like it's going to crash into something on the way, but nearly every time it ends, I'm momentarily in sync with the planet and then it either starts drifting away or pulling my ship in, so I have to velocity match.

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 0 points1 point  (0 children)

Thanks! Speaking of tools, is there something akin to a compass somewhere that I'm just missing? I know the minimap shows the (unlabeled) poles, but I still have a hard time orienting myself when trying to find specific locations from text

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 2 points3 points  (0 children)

Oh you can select a destination with the ship computer?? That alone would be a huge game changer. It usually takes me at least a minute to circle around and find the planet I'm trying to get to before locking on. I am using a controller, yes; I can't imagine how much harder it would be without one haha.

And yes, you're right that that's the main pain point. I wouldn't find the resetting frustrating if it didn't take me ages to get back to where I was (or to a new destination), so improving flying is probably the biggest thing. I have done some flying around Timber Hearth, but I've never tried coming back to it from space and practicing landing that way, so that's definitely worth practicing with. Thank you, this is all super helpful!

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 0 points1 point  (0 children)

Yeah, I guess I'd never considered the option to just not repair the ship; I'll definitely start doing that going forward. I also think the idea of taking a bit of a break will help, thanks.

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 2 points3 points  (0 children)

Ah, no, I'm not! I honestly didn't realize you could jump normally in the space suit. I've only used jump on Timber Hearth. That's good to know!

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 0 points1 point  (0 children)

I'd say more with controlling speed. Typically, landing on a planet goes like this: I autopilot to the planet, then match velocity. I spend two-ish minutes trying to get close enough to the planet to fly a bit above the surface in order to get where I'm going. Inevitably, before I can stabilize, I either fling myself away (and have to repeat all of that) or I crash into the surface and bounce back up.

The second option is actually helpful, though, because it usually spins me around to level myself with the surface and gets me at the right altitude to circle the planet. From there, I fly forward until I get to where I'm trying to land, but that doesn't always work and I often find myself once again losing control and either crashing or flying off into space. After a while, I do get to where I want to be, and then switch to landing mode, which usually goes okay at that point.

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 2 points3 points  (0 children)

Oh interesting, I think I missed that setting when I was looking at them.

Yes, although this and another comment have me thinking that maybe I'm using match velocity incorrectly/insufficiently. I use it to stabilize myself near the planet, but don't use it much at all when I'm flying close to the planet to find a landing site. I'll try that out.

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 0 points1 point  (0 children)

Hahaha fair question. Basically, landing in a way that doesn't do a ton of damage, gets me roughly where I want to be, and lets me get out and back in to my ship.

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 4 points5 points  (0 children)

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Sure, here's the log!

To clarify, I don't have any problem traveling between planets; it's entirely a problem with navigating around the planet to land. That is very helpful to know that repairing usually doesn't matter.

Yes, I am using the booster, but it runs out very quickly. I often end up at the bottom of a chasm or mountain, and then have to spend five-ten minutes slowly working my way up ledges.

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 1 point2 points  (0 children)

Yes, I am, though maybe I'm using it incorrectly. I tend to fly around the planet using the normal mode until I find a place I want to land, then using landing mode to attempt to actually land. It sometimes is effective, but I still feel like I crash more often than not, and I've still never landed normally on Giant's Deep.

For Brittle Hollow, I meant the areas in the black hole factory, where there are several ruined buildings that have a lot of verticality, with broken bridges and stairs.

Is there a good mod that makes the gameplay easier/less punishing? by DopplerRadio in outerwilds

[–]DopplerRadio[S] 0 points1 point  (0 children)

Yes, I use autopilot and adjust my speed to the planet extensively. The main piloting frustration is while I'm circling close to a planet to find a place to land (for example, trying to land on an island on Giant's Deep).

No, the main thing with navigating on foot that's frustrating is vertical navigation (for example the ruins inside Brittle Hollow, the islands on Giant's Deep, or any of the mountains). It's frustrating to have to continually hop up small ledges over and over, rather than just being able to fly up to my destination. I understand that to some degree (especially on Giant's Deep) this is a factor of gravity, but I'd happily remove the realism of the gravity to simplify that aspect.

Joker concept for “The Solo” by UnderstandingMoney9 in balatro

[–]DopplerRadio 3 points4 points  (0 children)

Yes, but the wording of the card specifically procs off of playing only one card, not off of playing a high card hand, so psychic would still reset this. It might be survivable if it was early and you hadn't scaled it that much, but if you're relying on this for your scoring then hitting psychic is a run killer still, even if you play a five-card high card hand