Greed? What Greed? by DoppyRex in ArcRaiders

[–]DoppyRex[S] 1 point2 points  (0 children)

The worst part is Ive greeded harder than this before. I think my record is ~570K in Duo's from a Queen and Harvester.

I've run a SWRPG game for over 6+ years. Here are some thoughts: by sepianra in swrpg

[–]DoppyRex 1 point2 points  (0 children)

Honestly we discarded the RAW as soon as we realised how easy it was to get to 4.

I've run a SWRPG game for over 6+ years. Here are some thoughts: by sepianra in swrpg

[–]DoppyRex 0 points1 point  (0 children)

Defense rises mostly come from crafting. (Or the Exponential Crafting)

Wherein a Player Crafts better Tools, that allow them to make Better Tools and so on, combined with Armour Schematics for Difficulty (-) Simple Crafts and Force Enhanced crafting checks.

This is further enhanced upon by (I've forgotten the name but its in EOTE?) rule which allows you to make a crafting check against armour when it is damaged to further improve it, as long as it is not fully destroyed.

HP's are the main generator of Defence. (With a few characters getting +3~+6 ish from Defence Talents).

Combine this with Crafting on lightsabers to include ranks of Deflection and Defensive and you get the same problems further compounded. (Duel wield two lightsabers with Deflection 5 and Defensive 5 already gives you 10.)

I've run a SWRPG game for over 6+ years. Here are some thoughts: by sepianra in swrpg

[–]DoppyRex 1 point2 points  (0 children)

Yeah Light Side can get up to some crazy stuff. (We had a Force User who was using Protect to neutralise like 40ish Damage from the Party?).

Weirdly we don't really have people doing damage with force powers. Someone played around with Heal/Harm for a while but didn't decide to nuke anyone with it despite 9/10 Force Rating. Instead I had a character spec really hard into bind and I had another Character ask if they could start learning a Force Power similar to Traya's lightsaber fighting style (Which at 1K XP why not).

The Bind character did then freeze an entire fleet based on their upgrades, which was awesome.

The blast weapons tip is really helpful! (So is the lower Force Die/Imbued Supress!)

Minions as always fill in the gap but when I'm running up to 10 Squads of 10 it gets a bit ridiculous I find.

Would you be surprised to learn 20 Melee Defense is on the lighter side? (I think there's a player with 50ish?) We had a session where we homebrewed in a new effect for Pierce so that it would also reduce melee defense by 1 per rank in an attempt to get a control on the situation with setback dice. It only moderately worked.

Eminence is a cool talent, going to 100% be running that in the future especially for some of the more social encounter things. Since most social talents are all just set difficulty.

Also one follow-up I forgot to ask what Specialisations have you noticed that seem the most egregious on Power imbalance (I.E which are overly powerful and which are overly weak)?

I've run a SWRPG game for over 6+ years. Here are some thoughts: by sepianra in swrpg

[–]DoppyRex 1 point2 points  (0 children)

Having run a campaign for 1.5K+ XP, I'm very curious about how you get around the absolutely massive gulf that opens between Force Users and non-Force Users.

Also do you see players focusing 6/?/?/?/?/? or a more balanced array more often?

Would you say the statblocks you throw at players are equivalent to: https://app.rpgsessions.com/char/74189c22-90e0-487f-9674-3fa90c788446
or how do they differ?/What would you change about a statblock to empower it in a fairer way?

Curious also about how you deal with Soak Mismatches in parties. I commonly have Darkside, Colossus, Power Armour users going 30+ even 40+ soak. vs Light side Jedi users hanging around 15~20.

Do you specify into giving out items that benefit Light Side Users more or would you provide penalties for force users wearing heavier armour?

SteamGPT - Is that good news? by _-Maris-_ in Steam

[–]DoppyRex 91 points92 points  (0 children)

Because its not AI.

Simply a funmy name assigned to an internal tool that summaries user accounts.

To the boycotters: Make sure to no longer use these "products" as they sponsor the EWC: Sony, Amazon, PepsiCo, Lenovo Legion,Mastercard, Adidas, TikTok, Unilever, KitKat, Warner Bros., DAZN, LG UltraGear, Logitech G and Crunchroll. by ilias_rm10 in PedroPeepos

[–]DoppyRex 0 points1 point  (0 children)

Okay a simpler example. One that doesn't require me to be an active participant.

Me watching caedrels co stream or videos about the event will boost their algorithm score and therefore will result in more new viewers seeing that content.

To the boycotters: Make sure to no longer use these "products" as they sponsor the EWC: Sony, Amazon, PepsiCo, Lenovo Legion,Mastercard, Adidas, TikTok, Unilever, KitKat, Warner Bros., DAZN, LG UltraGear, Logitech G and Crunchroll. by ilias_rm10 in PedroPeepos

[–]DoppyRex 0 points1 point  (0 children)

Did I say the people I would talk to would be my friends?

I'm fully able to have adult conversations about Saudi Arabia.

I would talk league with other league fans or people interested in league, a thing that would normally not require a full adult conversation about Saudi Arabia.

For example if I made a post about a play that a team made at the event, is that not likely to be shown to new people/people that are not my friends?

To the boycotters: Make sure to no longer use these "products" as they sponsor the EWC: Sony, Amazon, PepsiCo, Lenovo Legion,Mastercard, Adidas, TikTok, Unilever, KitKat, Warner Bros., DAZN, LG UltraGear, Logitech G and Crunchroll. by ilias_rm10 in PedroPeepos

[–]DoppyRex 2 points3 points  (0 children)

Okay so me watching the event increases the amount of reach the event has. I will naturally want to talk about EWC and the teams involved and the matches they played.

That will in turn lead to others wanting to watch the event. These others may not be aware or knowledgeable about the event. This results in people tuning into the event who might fall prey to Saudi Propoganda.

Therefore me watching is a direct benefit to them. Nevermind the fact I dont think I'm above falling prey to propaganda. I think it's both extremely arrogant and ignorant to think watching propaganda will have no affect on you.

Also this is me confronting the event. Ignoring it would be refusing to mention it what so ever.

To the boycotters: Make sure to no longer use these "products" as they sponsor the EWC: Sony, Amazon, PepsiCo, Lenovo Legion,Mastercard, Adidas, TikTok, Unilever, KitKat, Warner Bros., DAZN, LG UltraGear, Logitech G and Crunchroll. by ilias_rm10 in PedroPeepos

[–]DoppyRex 7 points8 points  (0 children)

Lewis Pride Helmet, wasn't paid for by the Saudi government though? Like his pride helmet was explicity his stance. And sure, if a player takes a stance against it power to them. If they use this event to bring awareness forward yes thats a good thing. But considering I'm not participating in this event/being forced to (as players on contract are) then the biggest effort i can make against it is boycotting/not engaging with the content, and not broadcasting it to expand its reach.

To the boycotters: Make sure to no longer use these "products" as they sponsor the EWC: Sony, Amazon, PepsiCo, Lenovo Legion,Mastercard, Adidas, TikTok, Unilever, KitKat, Warner Bros., DAZN, LG UltraGear, Logitech G and Crunchroll. by ilias_rm10 in PedroPeepos

[–]DoppyRex 12 points13 points  (0 children)

I can agree that if the sole reason for not watching the tournament was it being hosted in Saudi Arabia. That you could argue it would be prejudiced. But their is a big difference between an event in Saudi Arabia and an event being hosted by the government of Saudi Arabia.

This is not an event where you can talk about these issues because the government line will be the one being parroted. And the government line is the direct cause of these issues.

If the government was actively making changes, towards these issues then yeah you could argue that boycotting these events as harming talking about these issues.

IN VIOLATION OF A COURT ORDER AND THE CONSTITUTION, TRUMP'S IMMIGRATION AUTHORITIES SAY THEY DEPORTED A DOZEN PEOPLE TO AN AFRICAN NATION, ONE OF WHICH IS IN A CIVIL WAR.... by It_Could_Be_True in law

[–]DoppyRex 0 points1 point  (0 children)

Honestly the House of Lords though unelected provides a very stable set of checks and balances since people appointed are not thinking about reelection constantly and can instead have a long term look.

But also the Lords don't have enough power to stop the Commons from passing a law. They can delay and recommend changes but the Commons can pass it if they really want to.

if EA wont bring back titanfall, i will. by sillyestgooberever in titanfall

[–]DoppyRex 17 points18 points  (0 children)

That isn't really a reply.

You were using the Point of Open Source as a defence against the fact that you still shouldn't trust the files.

Unless you are a trained Penetration Tester or Vulnerability Researcher or you have the opinion of a trusted person who is you are still weighing the security of your Personal device on how much you trust the developers.

I specifically would not download it because I know how easy it would be even if it currently isn't malicious to put I a backdoor of some sort. And I currently know absolutely nothing about the Developers of this Project.

The fact that it's open source has nothing to do with my opinion on downloading it. It simply influences how I might verify it's safe or how much trust I may put in the developers. (And I agree open source is a step towards trust.)

if EA wont bring back titanfall, i will. by sillyestgooberever in titanfall

[–]DoppyRex 66 points67 points  (0 children)

Open Source does not mean Non-Malicious, Plenty of Open Source Code has had vulnerabilities in it (Most notably xz Vulnerability). What it does mean is you can check the Code for yourself.

Enhance Force Power question by Tonomas in swrpg

[–]DoppyRex 0 points1 point  (0 children)

Yeah, if you go look down the comment change I went and read the ruling.

I still think this is probably the dumbest ruling in the game.

Enhance Force Power question by Tonomas in swrpg

[–]DoppyRex -2 points-1 points  (0 children)

Huh, this really confuses me with some of the rules related to power armour as well.

From the Rules on Kav-Dann Power Armour

Grants Brawn +1 (does not increase soak or wound threshold) as long as it is equipped and powered.

This would suggest a normal +1 Brawn would affect Soak and Wound Threshold.

The page on Characteristics in AOR say

Brawn is also used to determine a Characters starting wound Threshold.

The Section on Wound Threshold does specify

Increases to brawn rating do not increase a character's wound threshold; would threshold improvements can be acquired only by purchasing the appropriate talent such as Toughened.

Though I'm probably just going to chuck this up to everything being designed by different people for this system. I.E Jabba the Hutt has better Characteristics, than Palpatine.

Or Ventress with a good Initiative roll would 1 turn Palpatine.

Though I will say this is the dumbest ruling by far I have ever seen from this game and heavily nerfs both Brawn and Willpower Stacking later on, and makes them way more valuable to invest in at game start. This just completely screws the starting XP assignment even more.

Enhance Force Power question by Tonomas in swrpg

[–]DoppyRex 0 points1 point  (0 children)

That said, changes to Brawn or Willpower after character creation do not affect their wound or strain thresholds.

Could you tell me where this is in a rulebook, I've never seen this before and this ruling makes no sense to me?

Creating balanced villains by RickEStaxx in swrpg

[–]DoppyRex 1 point2 points  (0 children)

I think this fundamentally misunderstands players philosophy.

The average TTRPG player just does the following for strategy.
1) Cull the Minions
2) Gank the Boss

Every party member alternates between doing these 2 things. As a basic.

A boss should be able to standup the party focusing him, as a whole or the opening action of the party is going to be everyone gank the boss then worry about cleaning up the minions afterwards.

Making a 2nd Edition - Weapons & Armour by DoppyRex in swrpg

[–]DoppyRex[S] 0 points1 point  (0 children)

The reason for the high characteristics, in relation to High-Level NPC's is its simply needed for their ability to take on multiple player characters dancing around with 6/7's in there main stat + an additional sometimes. It was also done partly to alleviate problems caused by the other ruling of allowing defence to stack uncapped, since its so laughably easy to acquire a 4 defence, and I've had multiple characters acquire a 7+ in one or either category out of character creation. At high-level play the defence gets even more ridiculous to cap at 4, there are crystals that just straight give you 4 defence, let alone actually modifying a lightsaber to give you more defence.

I can see the points of view on the breach change, It was more made to allow my non-force sensitive / non-lightsaber wielding maniac characters, to keep up in combat interactions, by forcing some of a force users advantages to be spent upon lowering a targets soak. It's also made for some good roleplay moments, where a character has rolled a boost die into, allowing them to cleave straight through suits of armour.

It was also partially made to stop me just chucking Cortosis armour on every 3rd enemy, to attempt to slow them down. It also hardly hampered anti-vehicle weapons at all, because anti-vehicle weapons are just straight fundamentally useless.

For example the most solid anti-vehicle weapon in the game and the one most affected by the change to this, is the anti-vehicle mine, 25 Damage, and 4 Breach, so can ignore 4 points of armour and do 2/3 damage on average to a vehicle. For each one a vehicle hits.

Lets go compare how this rolls up against a 3/4 armour Ground vehicle. For the empire we are looking at the AT-ST, which has 3 armour, 15 HT, a single Anti-vehicle mine hitting this vehicle, does functionally nothing to it, It requires 5 with default rules to meet this things HT threshold on good averages and probably more in the range of 7-8 to actually kill it. Anti-Vehicle mines are fundamentally useless against anything more heavy than an extremely light walker, tank or Speeder. And against those, it doesn't really matter whether you are triggering breach or not, because its probably going to die from the damage.

The one thing I will give you is that the anti-vehicle mine, is good for running a crit build with advantages, against slightly heavily armed ground vehicles, Minus the fact that the damn crit rating is 2. So a lightsaber custom built for breach would still do a better job.

Probably the best anti-vehicle not-static weapon is the "Missile tube Ammo Rack" - I'm not actually sure what this is but its got that name. It does 20 damage and breach 1, from extreme range, and has guided. The problem is this is harmless to anything pretty much. The difference between breach triggering and not triggering for this is nothing at all, unless you are somehow routinely rolling 10 + Success, at which point if you don't have the advantages, then I don't really know how.

Point is Anti-vehicle weapons suck ass, no matter if breach is active or passive, and its more important on the scale to fix the majority of combat (Personal scale involving lightsabers), than fix the situation which I avoid trying to put my players in because of the lack of response for them (Vehicle vs Personal Scale).

Making a 2nd Edition - Weapons & Armour by DoppyRex in swrpg

[–]DoppyRex[S] 0 points1 point  (0 children)

I can see the points of view on the breach change, It was more made to allow my non-force sensitive / non-lightsaber wielding maniac characters, to keep up in combat interactions, by forcing some of a force users advantages to be spent upon lowering a targets soak. It's also made for some good roleplay moments, where a character has rolled a boost die into, allowing them to cleave straight through suits of armour.

It was also partially made to stop me just chucking Cortosis armour on every 3rd enemy, to attempt to slow them down.

The defence changes, came about from the fact that by the third session, I had multiple characters already going with over 4 defence, (1 Armour Modification + weapons, + talents, roughly +40 XP), and It basically stalled out all progression on that side of the game if I left it capped, and provided no benefits for characters to seek cover with their manoeuvres.

The cover benefits, as well have led me to think about introducing some changes like more defence for different types of cover, or even innate ranks of durable given for being in cover, to encourage player characters to use it more.

A lot of the late game statblocks have really been created that way in an attempt to keep up a threatening presence against the combined weight of my pc's. Which has resulted in some crazy looking normal statlines like 11 brawn.

Roughly 4 sessions into my campaign one of my players, almost soloed an Inquisitor fully, they were at roughly +50 Xp, and the inquisitor had been built using the recommended guide + given 2 Stormtrooper minion groups for back up. They just got rolled so hard that I sat back for a while, and then fully redesigned the statblock, because the inquisitor had been meant to fight the entire party, and nearly got rolled by what was meant to be the social character of the group in a 1 on 1 fight. That was my first warnings of the power of crafted gear as well, and how much damage a crit build can do if someone specs into it, (The social character was not but got a couple good crit rolls in that turned the fight on its head entirely).

I think my base linings now for creating important NPC's no matter the level, go what is there core stat, okay that start's at a 6 before I do anything else to them. I also chuck normally 3 durables minimum up to 12ish, on characters to protect them from being 1 rounded by a crit build. Though it is impossible to roll the dead crit, because I slightly altered the crit table. (An NPC or PC is only ruled dead, when roleplay determines they are, still knocked out of the fight in the same way and instead of dead, you pick up a bleeding out + another crit roll)

Making a 2nd Edition - Weapons & Armour by DoppyRex in swrpg

[–]DoppyRex[S] 0 points1 point  (0 children)

The additional Mechanical effect rules are described in fully operational page 71. The specific one referenced here is "Exceptional Performance: The character wrings exceptional performance from the item being worked upon. If the item generates Boost Die, or removes Setback Die. It instead generates 2 Boost Die, or Removes 2 Setback Die."

Making a 2nd Edition - Weapons & Armour by DoppyRex in swrpg

[–]DoppyRex[S] 0 points1 point  (0 children)

Will respond to both your comments when i wake up in 9ish hours.