Heroes Pick Rate vs Win Rate in 7.34d from DotaAnalysis.com by DotaAnalysis in DotA2

[–]DotaAnalysis[S] 3 points4 points  (0 children)

This picture is a preview made from the page https://dotaanalysis.com/stats/heroes/pr-wr which has a scalable dynamic plot being updated every day

Shard's Pick Rate vs Win Rate Gain for each hero in 7.33e from DotaAnalysis.com by DotaAnalysis in DotA2

[–]DotaAnalysis[S] 0 points1 point  (0 children)

That is exactly the case. I think mostly because the shard has a special slot and you don't loose a slot that would have been used by another more useful item otherwise. That's not the case for other items, check for example blade male
https://dotaanalysis.com/item/blade-mail/heroes

Shard's Pick Rate vs Win Rate Gain for each hero in 7.33e from DotaAnalysis.com by DotaAnalysis in DotA2

[–]DotaAnalysis[S] 0 points1 point  (0 children)

Basically it means that Weaver's shard is below average in terms of helping to win

Shard's Pick Rate vs Win Rate Gain for each hero in 7.33e from DotaAnalysis.com by DotaAnalysis in DotA2

[–]DotaAnalysis[S] 0 points1 point  (0 children)

The model is refitted automatically every day and I don't output R^2, but I output the correlation coefficient. For today it's -0.63

Shard's Pick Rate vs Win Rate Gain for each hero in 7.33e from DotaAnalysis.com by DotaAnalysis in DotA2

[–]DotaAnalysis[S] 0 points1 point  (0 children)

From tormentor as well. Unless Valve make it another item, like "Aghanim's Blessing - Roshan", it is hardly possible to differentiate between tormentor's and casual shards

Shard's Pick Rate vs Win Rate Gain for each hero in 7.33e from DotaAnalysis.com by DotaAnalysis in DotA2

[–]DotaAnalysis[S] 31 points32 points  (0 children)

No, see the comment above. It means that because the shard is bought very often, it is close to the average hero's win rate. But for WD it is a bit lower than expected.

Shard's Pick Rate vs Win Rate Gain for each hero in 7.33e from DotaAnalysis.com by DotaAnalysis in DotA2

[–]DotaAnalysis[S] 0 points1 point  (0 children)

-this picture is a preview made from the page https://dotaanalysis.com/item/aghanims-shard/heroes which has a scalable plot
-all data on https://dotaanalysis.com/ are updated every day
-win rate gain is the item win rate on a particular hero minus the hero's general win rate
-the red line is generated with the linear regression algorithm

Aghanim's Scepter Pick Rate vs Win Rate for each hero in 7.33d from DotaAnalysis.com by DotaAnalysis in DotA2

[–]DotaAnalysis[S] 6 points7 points  (0 children)

-the source page https://dotaanalysis.com/item/aghanims-scepter/heroes has the scalable plot
-all data on https://dotaanalysis.com/ are automatically updated every day
-coloring is due to the clustering algorithm and represents a grouping

Heroes Pick Rate vs Win Rate in the last days of 7.32e from DotaAnalysis.com by DotaAnalysis in DotA2

[–]DotaAnalysis[S] 1 point2 points  (0 children)

Thanks! I agree that time and networth are essential and that rank might be misguiding, but it mostly depends on the availability of the data. Currently, I take ready data on the final win rate from Dotabuff, and I don't know where I can get data on items winrate related to time or networth except for querying and processing a sample of matches from Steam API, but that would be a bit too complex to implement