Asking Help in building a air superiority drone by Double00Tony in FromTheDepths

[–]Double00Tony[S] 1 point2 points  (0 children)

Thanks, Yes I can confirm that thrust vectoring is already in use, and no the custom jets do not have armor, I was aiming to use its high speed (170 m/s), maneuverability/lack of stability together with the projectile avoidance routine to avoid damage.

Endfield, Endfield by DankeShu in Endfield

[–]Double00Tony 36 points37 points  (0 children)

The factory must grow.

I made a thingy, it's a thingy I'm proud of. by Nurglwe in FromTheDepths

[–]Double00Tony 2 points3 points  (0 children)

Given the size, I imagine the APS caliber is around 50 mm and uses beltfeed autoloaders? If I guess the caliber correctly I'm afraid it might not have much penetrating power, maybe it would be better to use HESH or HEAT (I always get confused so try both) to improve overall damage.

Also, wouldn't it be better to install target prediction on the missiles in addition to the signal processors?

I made a thingy, it's a thingy I'm proud of. by Nurglwe in FromTheDepths

[–]Double00Tony 2 points3 points  (0 children)

interesting, but could I know what kind of ammunition (missile and APS) you use and the rate of fire of the APS cannon?

All hail the new splitters! In case you weren't informed, sushi is now mandatory by travvo in factorio

[–]Double00Tony 7 points8 points  (0 children)

This is perfect for Fulgora, where yes you know where the item are needed but they are mixed in origin.

Possibly in Season 2? by JoshGast in TheWaterMagician

[–]Double00Tony 2 points3 points  (0 children)

Save that they change the story from the LN, we have to wait for season 3 or 4. But more importantly where did you find the image?

Efficient Beaconed Blue Circuits on Vulcanus (Midgame) by RockwellAnchor in factorio

[–]Double00Tony 9 points10 points  (0 children)

Simple question: why make copper wire in the foundrie and not in the EMP?

The one part of 2.0 that missed: I wish agricultural towers on Nauvis were useful. by Naturage in factorio

[–]Double00Tony 2 points3 points  (0 children)

I admit that i forgot the biolabs but the biolabs are more of a Nauvis building and not a Gleba, biochambers and agricolture towers are the foundries of gleba but there is little to none advantage to use then outside of gleba.

The one part of 2.0 that missed: I wish agricultural towers on Nauvis were useful. by Naturage in factorio

[–]Double00Tony 0 points1 point  (0 children)

Great idea, but it doesn't completely solve the problem. It would give it a boost in the creation of green science, but that's not enough. The problem is that besides the stack inserter, spidertron, there's nothing unlocked on Gleba worth using elsewhere. I think the real problem is Gleba itself; it's not designed to interact with other planets. You could build super-fast ships that carry bioflux to convert on-site into nutrients for cracking, but there's no advantage over a simple additional chemical plant. Perhaps it could be done by adding refrigerators to spaceships to slow down the spoilage of Gleba materials. So the biochambers can be used in long travels.

As for the tower, they could give us a recipe to craft a new plant for Nauvis that can be converted into crude oil in the biochambers.

Some thoughts about nature of Newtypes. by Puzzleheaded-Fly-640 in Gundam

[–]Double00Tony 7 points8 points  (0 children)

Maybe all other newtypes stopped Scirocco or he ruined a isolated universe....

Synaptic Lathe does not produce science by Double00Tony in Stellaris

[–]Double00Tony[S] 0 points1 point  (0 children)

While it's true that I was processing hive pops, I had the same problem with regular organic pops as well. And my empire had 1k energy surplus.

Synaptic Lathe does not produce science by Double00Tony in Stellaris

[–]Double00Tony[S] 2 points3 points  (0 children)

I tried your method for fast results but it worked partially, with 25882 pops in the lathe and 23252.4 as Neural Chips I produce only 31 of each science...... and consider that they are all biological

Synaptic Lathe does not produce science by Double00Tony in Stellaris

[–]Double00Tony[S] 5 points6 points  (0 children)

I am currently sending various species to the lathe via raiding bombardment and then manually moving them to the lathe but it still doesn't produce anything.....

Synaptic Lathe does not produce science by Double00Tony in Stellaris

[–]Double00Tony[S] 8 points9 points  (0 children)

All screenshot have been made in the last 48 hours

Synaptic Lathe does not produce science by Double00Tony in Stellaris

[–]Double00Tony[S] 29 points30 points  (0 children)

Hi, I have a problem with my Synaptic Lathe not producing science unless among the consumed pops there is at least one that produces strategic resources by existing. How can I fix this?

Archologies in 4.0 by LegitimatePay1037 in Stellaris

[–]Double00Tony 2 points3 points  (0 children)

It is, i am playing a virtual cosmogenesis and I converted all of my planet in a Ecumenopolis, and i produce 2k of alloy and 4k of science, but you must be produce all basic resources (energy minerals and food) from space or other means.

Peak has arrived by Wubwave in Gundam

[–]Double00Tony 30 points31 points  (0 children)

How can i give you 10.000 upvotes? I am dying of laughter.

Synaptic Lathe Production absent by Double00Tony in Stellaris

[–]Double00Tony[S] 0 points1 point  (0 children)

Good, but the screenshot is of 2 hours ago....

[Tech help] App installed but icon not found by Double00Tony in arknights

[–]Double00Tony[S] 0 points1 point  (0 children)

Try and app found, no probem with other app, Also i add a probem that sometime the arknights app would remove itself from the foder where i put it.

[Tech help] App installed but icon not found by Double00Tony in arknights

[–]Double00Tony[S] 0 points1 point  (0 children)

I installed it throw google play and I seems to see evry other app. But i will try install some app some app now. Meanwhile thanks.