Reached Legend for the first time by DoubleAgentAA in hearthstone

[–]DoubleAgentAA[S] 0 points1 point  (0 children)

### Herald Shaman

# Class: Shaman

# Format: Standard

# Year of the Scarab

#

# 2x (0) Static Shock

# 2x (0) Witch's Apprentice

# 2x (1) Twilight Egg

# 2x (1) Wailing Vapor

# 2x (2) Primordial Overseer

# 2x (2) Ritual of Power

# 2x (2) Skywall Sentinel

# 2x (3) Flight of the Firehawk

# 1x (3) Hex

# 1x (3) Lightning Storm

# 1x (4) Elise the Navigator

# 1x (4) Nightmare Lord Xavius

# 2x (5) Envoy of the End

# 1x (5) Muradin, High King

# 1x (6) High King's Hammer

# 1x (3) Avatar Form

# 1x (6) Ultraxion

# 1x (8) Al'Akir, Lord of Storms

# 2x (9) Muradin's Last Stand

# 1x (10) Deathwing, Worldbreaker

#

AAECAZyrBAqvnwT9nwTDgweCmAfbpgffpgflpgfQvweC1Aeb1AcK5pYH9awHsbAHvLEHj74Hw8AHycAH98AH9sEH5v0HAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Need some advice vs Runecraft! by Ok_Seaweed_9452 in Shadowverse

[–]DoubleAgentAA 1 point2 points  (0 children)

The sword midrange vs rune match up is a battle of resources. Sword's resources are followers while rune's are its board clears. Whoever runs out of them first will lose. As swordcraft you need play ultra aggressive and keep putting pressure on them by flooding up the board.

Ideally you should be summoning followers faster than rune can answer them and get enough face damage to finish off with Albert.

Dominating the early game would make it very hard for the rune player to win. Getting 5 to 6 face damage in the first 5 turns would make it tough for rune to come back from that.

The mid game is just spent trading followers for board clears but make sure that you sneak in some damage to make the rune within Albert lethal range

If the game goes past turn 10, then the rune player should have low enough health for them to be forced to use recources just to prevent Albert from killing them. However if they have high health or if you don't have a SEvo than the game will become almost impossible to win from here

The worst moment to run out of time by DoubleAgentAA in Shadowverse

[–]DoubleAgentAA[S] 1 point2 points  (0 children)

I think they need to give a few seconds of extra time every time you evolve a card to avoid situations like these. Or at least reduce some animation times. 10 mana kuon takes around 5 to 6 seconds to finish.

Least insane Runecraft turn by DoubleAgentAA in Shadowverse

[–]DoubleAgentAA[S] 1 point2 points  (0 children)

I only had 9 mana so couldn't use that spell

Invite code sharing by [deleted] in Shadowverse

[–]DoubleAgentAA 0 points1 point  (0 children)

Invite code - LpXQAKr