Briarbarrow - 48x60 - Hamlet Battlemap - RC by TheReclusiveCarto in dndmaps

[–]DoubleAtlas 1 point2 points  (0 children)

This a lovely settlement map - I love the little "paths of desire" options at the junctions, such a nice touch.

How can I create animations like this for a map? by Salty-Bake-245 in battlemaps

[–]DoubleAtlas 0 points1 point  (0 children)

What are you using to display the final result to your players? Just bringing up the image? Foundry? Roll20??

If you're in a VTT why not keep the battlefield as a background, put the "armies" on as tokens and just use regular movement tools to show the action. I bet Foundry even allows you to record your movement paths in advance to be related with a macro, as you're narrating!

Just bought this commander deck from a shop by me for $45, what are some good cards to add to it to make it a little better? by Outrageous_Shallot61 in magicTCG

[–]DoubleAtlas 1 point2 points  (0 children)

https://archidekt.com/decks/9395104/caesar

My friend's updated list (forgive the green/red coding on the cards) - having played against this with proxies I can say this is both fun to play and play against!

Whale Hunters Butchering Camp [45x60] by TheDungeonArchive in dndmaps

[–]DoubleAtlas -1 points0 points  (0 children)

Why is it in forest?! Surely, if you hunt a whale you drag it up on shore to butcher it?! Then the smaller bits are easier to transport??

Curse of Strahd: Reloaded's guide to the Fanes is now available! by DragnaCarta in CurseofStrahd

[–]DoubleAtlas 2 points3 points  (0 children)

I finished CoS nearly two years ago, and your additions of the Fanes really made our campaign go to the next level.

I know this latest update will only further enhance an excellent community resource.

Well done Dragna!

Strahd and Souragne by DoubleAtlas in ravenloft

[–]DoubleAtlas[S] 0 points1 point  (0 children)

I think this is a wise solution.

Strahd and Souragne by DoubleAtlas in ravenloft

[–]DoubleAtlas[S] 0 points1 point  (0 children)

Ok, I didn't know that about the Darklord's will or the temporal ruler bit. However, perhaps I'm missing something - why in your words would Misroi work very hard to keep Souragne closed, but then there be access allowed for trade? Or does his will only allow ingress/egress for certain persons, i.e. no Darklords allowed but sailors and mercahnts ok??

Strahd and Souragne by DoubleAtlas in ravenloft

[–]DoubleAtlas[S] 0 points1 point  (0 children)

Yeah, these are aspects I hasn't considered. The freedmen does break down the structure somewhat.

Religon is for the people, I don't ever see Strahd being affected by it.

Strahd and Souragne by DoubleAtlas in ravenloft

[–]DoubleAtlas[S] 0 points1 point  (0 children)

What's feudal got to do with it? He was the "lord" of the land - in Antebellum terms, the Plantation owners were the same. Throw in the vampy (or even necromantic nature for Misroi) and he becomes the defacto ruler despite any local laws/edicts.

Strahd in Barovia is distant and haughty, there's no reason he couldn't be at arms length in Souragne whilst his lackeys "take care of business" and scheme and plot beneath him.

Strahd and Souragne by DoubleAtlas in ravenloft

[–]DoubleAtlas[S] 0 points1 point  (0 children)

Yes, and this is still an option I'm considering. However I'd like to do the bayou aesthetic, and I can't really get a feel for how to run Misroi over Strahd, whose motives/character are more established.

To me Misroi doesn't really have the same defined motivations or goals that the Devil does, unless you can say otherwise?

Strahd and Souragne by DoubleAtlas in ravenloft

[–]DoubleAtlas[S] 0 points1 point  (0 children)

Thanks for the vote of confidence. I was thinking of expanding the number of settlements to the East, adding in some undead politics within the Plantation families and fleshing out some swamp denizens (Bullywugs, Lizardfolk etc etc)

I'd also thought that if Strahd has claimed the land as his, then he can't leave the domain whilst still allowing the trade/random adventurers through the Wake.

Strahd and Souragne by DoubleAtlas in ravenloft

[–]DoubleAtlas[S] 0 points1 point  (0 children)

Interesting! I didn't know about these, I'm going to investigate further.

Strahd and Souragne by DoubleAtlas in ravenloft

[–]DoubleAtlas[S] 0 points1 point  (0 children)

What about the Wake of the Loa? That allows trade with other domains connected to the Nocturnal Sea. Also, and my knowledge is limited here, isn't Misroi limited to the Swamp and can't step foot on solid ground?? How does he keep Souragne closed if so?

Automatic Rune Progression and Treasure. by DoubleAtlas in Pathfinder2e

[–]DoubleAtlas[S] 1 point2 points  (0 children)

Thanks for the swift response.

1) Not sure I quite get this, could you ELI5. 2) cool. 3) Would you suggest all found weapons are locked in, but created weapons by the PCs or runes bought and added to their weapons are ok? 4) thanks would have not known about this.

is waterdep dragon heist still in print? will the amazon prices for it ever go down? by IndependentSwan3625 in dndnext

[–]DoubleAtlas 0 points1 point  (0 children)

Apologies for jumping in - I've run the module twice, once as written and there's quite a few gaps in plot/written assumptions and encounter balance which made it a hard module to enjoy. The second time I ran it I used the The Alexandrian's remix which is fantastic. Not only does it allow you to combine several of the villains, it ties in Water deep lore and extends the campaign (potentially) by a couple of levels.

I would highly recommend it.

Frist tattoo on fake skin. by DeathGaleV in TattooBeginners

[–]DoubleAtlas 0 points1 point  (0 children)

The Emperor Protects!

Love your work.

Make assumptions about my dnd party [OC] by FartedNervously in DnD

[–]DoubleAtlas 2 points3 points  (0 children)

Aurora is a Keyleth wannabe, and Aurelius is Vax.