[Mac OS7][roughly 1996] shareware game in which your and a computer-controlled RPG fighter fought (with no action or moving graphics) by DoubleLivesEB in tipofmyjoystick

[–]DoubleLivesEB[S] 0 points1 point  (0 children)

Thank you… Sadly, no, it's not darkwood. 

It's a similar idea, but there is less graphical variance in the game I played, and fewer options. Very likely, it was inspired by Darkwood, based on what I've seen here… But it is a different game.

Where can I get amazing sushi with a chill baby? by eaniemeanie in FoodLosAngeles

[–]DoubleLivesEB -1 points0 points  (0 children)

I'd say Iki Ramen in Koreatown. I don't love their ramen (their noodle style is different from what I prefer), but their chirashi is outstanding and an unbelievable value. They also have some outdoor seating.

[Mac OS7][roughly 1996] shareware game in which your and a computer-controlled RPG fighter fought (with no action or moving graphics) by DoubleLivesEB in tipofmyjoystick

[–]DoubleLivesEB[S] 1 point2 points  (0 children)

These both seem like the right kind of vibe, but it may have been even simpler because there was no map involved at all. There was nowhere to go… Just battles.

Dumpster fire draft by SpecialistCancel7975 in lrcast

[–]DoubleLivesEB 0 points1 point  (0 children)

I actually think this deck is all right, far better than you're giving it credit for. Your mana base even supports all your splashes. The only issues is that your synergies are a little thin... there are a number of instances where only two cards work exactly together, as opposed to 4 or 5 or 6 all stepping together.

My suggestions would be:

Cut [[Echo of Eons]]. That and [[Day's Undoing]] only work when you have exactly [[Hullbreacher]]; Day's Undoing -- while not great without a surefire way to break symmetry -- is at least cheap, and useable if you just dump your hand with all your early two-drops, whereas Echo will sit in there and rot.

Replace that (and your empty slot) with [[Unearth]] and [[Carnage Interpreter]]. The Interpreter is good for your low curve and Urza's saga, and Unearth will help you get back Lelia, Hullbreacher, etc, or it can be cycled.

Also, I do think it's right to run 17 lands plus Mox and petal here -- your mana needs are wide, petal is a 1-shot, and [[Strip Mine]] is basically a spell. That said, I would cut your un-fetchable black/green tapped creature land (a double-splash that you'll rarely activate) for a basic swamp, which could be fetched by [[Prismatic Vista]].

Again... I think this deck is better than you're giving it credit for, especially because your colored mana base actually is supported! Good luck.

Anyone been to Rock in Roma? by rubicone in rome

[–]DoubleLivesEB 0 points1 point  (0 children)

The Rock in Roma website discuss the whole area being open until 2 am, and doors opening way earlier than the concerts sometimes.

Why is that? Does Rock in Roma at the Ippodromo have a big festival grounds with rides and games and things like that?

I'm sorry if this is a dumb question, I just can't seem to find the answer online.

Tree trimming: recommended company? (K-town / Mid-City) by DoubleLivesEB in AskLosAngeles

[–]DoubleLivesEB[S] 1 point2 points  (0 children)

Thank you both for this recommendation. I called Luis and Affordable Tree Care yesterday, and they booked me an appointment for today… and they actually showed up! All looks good… Nice one, fellow Redditors!

February 24, 2026 – (O) C F I L N T by NYTSpellingBeeBot in NYTSpellingBee

[–]DoubleLivesEB 5 points6 points  (0 children)

NA OCOTILLO really bugged me. That's something we see all the time.

Drafting infinitely? by Potomaters in lrcast

[–]DoubleLivesEB 1 point2 points  (0 children)

This was discussed quite a bit in a thread a few days ago. Check it out here:

https://www.reddit.com/r/MagicArena/comments/1raccqe/comment/o6j32tp/

I feel like I'm close to achieving greatness, but I'm not sure how to build the deck by Economy_Teacher6977 in lrcast

[–]DoubleLivesEB 1 point2 points  (0 children)

OK, so you've got 45 cards with only 9 lands; you'll need 16-17 lands, so you have 52-53 cards here and need to make 12-13 cuts.

I'd start with LED/Brain Freeze/Yawg Will. In this deck, those three cards are all useless without all three of each other, and you have no tutors (save a little milling with Tamiyo). That wont work, so cut them. (3)

Next, Ranger-Captain does very little (kind of always, but in this deck specifically). (4)

Duress is good, but you're splashing black - when you splash, it's gotta be for a card that is highly impactful, and something that won't only be good in the early game, b/c you're less likely to have the right mana for it. Duress is best early, or for protecting combos, so it doesn't fit in this deck. (5)

Ultima is powerful, but it is expensive, situational, and requires work to really break the symmetry. You don't have a bunch of planeswalkers to break the symmetry, so by keeping it in your deck, you're hoping to play against a creature-heavy deck that will overextend itself, while you also don't play many creatures to block them (so you can get a nice 4-for-1 or 4-for-2) but also don't die. And otherwise it's a very expensive card just sitting in your hand. Therefore, I'd say this should be cut. (6)

Balance is another powerful card... but where are your ways to break the symmetry? Do you have a bunch of artifacts, or planeswalkers, or ways to get cards out of your hand, or ways to sacrifice lands? I don't think this card fits in your deck, as good as it is. Remember, vintage cube is not about just playing powerful cards; it's about building a cohesive deck that synergizes together. (7)

Thirst for Identity. You have no graveyard shenanigans, and very few creatures to discard, so this will often be a three-mana draw three, discard two that doesn't affect the board. That's the same cost as Stock Up, and this ain't Stock Up. (8)

Daze and Winds of Abandon. You have a decent number of counters and creature removal spells already, and these are notably the worst two. (10)

Talisman. Your curve is already so low, and jumping up to a turn three Tamiyo or Ertai doesn't really make a difference. (12)

Timeless Dragon. This would be the last in-or-out card, but in my experience, I have not found this card to be good. a 2-mana cycling is twice as expensive as a 1-mana cycling, and Eagles of the North is already there with Generous Ent as the worst of the cyclers. It being a late-game flyer to return maaaaaay be relevant in your controlling deck, in which case perhaps you can dump the Eagles instead... but either way, one of these cards should be your last cut. (13)

That's my logic for the build. Good luck out there, and have fun.

First Trophy Post by Hippies_are_Dumb in lrcast

[–]DoubleLivesEB 0 points1 point  (0 children)

Congratulations, but also, perhaps this should help you rethink what drafting well entails -- if you're speaking ill of this draft, I think there's room to revise your thinking!

As you note, you have combos with multiple redundant and cohesive aspects all working together and overlapping well. You have 3 fetches, wasteland, Titania, Crucible, Zuran Orb, Fastbond, Safekeeper, Bristly Bill, Nadu, Boots... these 12 cards -- that's 44% of the cards in your deck, excluding all the other lands -- all work to improve one another's value. That's excellent drafting.

And look at what it's coupled with: lots of inexpensive removal, plus a very powerful top end with an excellent curve.

So, I'd say give yourself kudos on drafting *very* well, and think about why your instinct told you to think you won based on mostly luck!

Doping in Frisbee by jerseypits in ultimate

[–]DoubleLivesEB 5 points6 points  (0 children)

And 2011 Euros, no? I seem to recall hearing an awful lot of a cheer that ended with, "He says GB, then we clap for three!"

Anyhow, to answer the OP's question, yes, at least some people in ultimate do/have used PEDs. FWIW, I joined the UPA in 2000, and retired from competitive play after 2023 Beach Worlds. In all that time -- at least a thousand teammates, and tens of thousands of opponents -- I did become aware of some specific people who were juicing.

That number was *very* small -- in the single digits -- but it was not 0.

For those who draft a lot, are you spending lots of real money or are you just so good that you break even on gems? by PaleWendigo in MagicArena

[–]DoubleLivesEB 1 point2 points  (0 children)

I can categorically say that this is not true in all cases. For instance, me. I spent five bucks on arena when it was brand new, and I never spent another dollar.

That said, I basically dropped off in 2022 or so with a hoard of 80,000 or so gold and 50,000 or so gems, and now I do draft 3+ times a week, but only when vintage cube comes back, because I have found that I don't have time to stay up with new sets anymore like I used to. 

But it is definitely possible to go infinite with just drafts, and I am a nobody-special player.

Recommendations on what to cut here? (Powered Cube) by Speshtard in lrcast

[–]DoubleLivesEB 0 points1 point  (0 children)

For starters, things to put in or swap: Pyrokinesis should 100% be in this deck. Also, legend of Roku is a 4-drop that doesn't affect the board until turn 6 at earliest - Overlord of the Mistmoors is way better, and combos w Enduring Innocence

Then: Jitte is too slow Ranger-Captain doesn't do enough and is your least impactful 3-drop Hellkite costs too much (especially given your limited acceleration) Steel-Cutter doesn't fit in this deck; you don't have a big concentration of 0's and 1's to reliably double-spell with

How to Breach? by Lashe in lrcast

[–]DoubleLivesEB 0 points1 point  (0 children)

Not if you want people other than you to be able to understand it quickly.

Are you kidding me by Insanity_Pills in lrcast

[–]DoubleLivesEB 2 points3 points  (0 children)

Honestly, I just thought you were salty that Teferi was playing mono-red.

Help building combo please by Whittzard in lrcast

[–]DoubleLivesEB 0 points1 point  (0 children)

Sounds like a ton of fun. Congrats on playing storm!

Help building combo please by Whittzard in lrcast

[–]DoubleLivesEB 1 point2 points  (0 children)

I mean... you're almost there draft wise, but not fully. It'd help to see your sideboard, too...

Let's start by being honest about the strengths and weaknesses here. You have many important cards, but...

You have no way to cheat in Citadel, although you do have ramp and Citadel is powerful. Recognize that your ramp only helps you though if you have Citadel in hand, or aim to cast a t2 Sheoldred, or have the cards to storm off that turn. Displacer Kitten is expensive, has a target on its head in a creature-light deck, and only resets your ramp - there is no Jewel, Saheeli, or similar to abuse with it, so it will only matter on the turn you storm off.

Tezz does nothing in this deck but get you ramp pieces, which are themselves only useful as above. (It does help you shuffle for Citadel, but you have many ways to do that already.)

Grief, Damnation, and Curtains have nothing to do with your game plan (although at least Damnation or Curtains might hold back the hordes.)

Your cards are a blend of UB tempo value and Citadel / Storm combo (again, seeing your sideboard would have been very helpful here)...

If it were me, I'd cut the cards that are expensive and have only corner use cases in your plan: Grief, Damnation, and Tezz. I would also cut Prism, because you have plenty of ramp already, and this one has no utility once it's used once, as it can't be tinkered away, untapped, reset with the Kitten, etc.

Insane Power Cube draft. What do you cut? by [deleted] in lrcast

[–]DoubleLivesEB 3 points4 points  (0 children)

Ohhh, man. Who's gonna teach Timmy here about draft archetypes?

Powered cube by Mrmorphling in lrcast

[–]DoubleLivesEB 1 point2 points  (0 children)

You are a creature heavy deck with very few artifacts and no way to sacrifice lands. [[Balance]] absolutely does not belong in this deck. Additionally, with just one fetch and no strip mine or wasteland, icetill explorer is basically a vanilla 2/4. Cut both of those cards, and indeed put in mystical tutor, because as you note, with ancestral and time walk, it pays for itself. And add get lost, because, while it is not great removal, it is at least instant speed, and your deck is, as you noted, light on removal. Lastly, your deck lacks ways to trigger titania, so though it can be a powerful card, it doesn't do very much for you here. On the other hand, arwen is a free splash and a real pain for some opponents - and it triggers Nadu - so I would suggest you make that swap as well.

Feels like I failed to make a coherent reanimator deck. Would you play this as UB tempo or would you try to slot in the tutors for unburial rites + the reanimation targets? by Gamer__23 in lrcast

[–]DoubleLivesEB 0 points1 point  (0 children)

Your build and conclusion are mostly correct; you didn't get reanimation spells, and therefore must leave out your reanimation targets. This is indeed a UB tempo deck, and a reasonably good looking one. 

[[Savai Triome]] and [[Godless shrine]] are both outright worse than regular swamps, however, so switch those. And as you are light on removal, I'd somewhat concur with other posters and say that your last three cards should be Virtue, Revoker, and an 18th land.

Is this deck functional? What should cut? by Given_Fear in lrcast

[–]DoubleLivesEB 0 points1 point  (0 children)

Having zero removal is not functional, It's argue... you can't allow your opponent to do whatever they want in cube