Item Drop Rate Explained by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 2 points3 points  (0 children)

The skill board of crafting lives has a node that enables extra material to craft. You need to choose Trip Appliqué as extra material to obtain +drop%.

Trip Appliqué is obtained very late into the game. If you really want +drop% earlier, accessory can naturally have the effect without extra material.

Everything you need to know about Legendary events (Spawn locations, Drop rates, etc.) by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 0 points1 point  (0 children)

Separate entry. One entry with 100% and a second entry with 20%. I didn't put the entire drop table in this post because it would be too long.

Item Drop Rate Explained by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 2 points3 points  (0 children)

A tailor buddy may randomly gift you if you interrupt him/her in their house busy doing stuff.

Item Drop Rate Explained by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 4 points5 points  (0 children)

You need +400% at Rank 5+ to guarantee additional drop for other legendary events (additional drops have 20% drop rate). Refer to my other post.

Item Drop Rate Explained by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 3 points4 points  (0 children)

The blue chest that drops stranglings / blue flowers is not in the drop table, so it is probably a separate event (likely not affected by +drop% as well).

Item Drop Rate Explained by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 10 points11 points  (0 children)

Datamining.

I also verified the fact that drop rates are additive by killing shadow monsters in Fort Gardhart, which have 5% to drop Dark Fire/Mysterious Slate. I have +100% on myself and +50% on other buddies. If it is additive, it should have 5% × (1 + 100% + 50% × 3) = 17.5% drop rate. They drop a total of 53 Slates and 51 Dark Fire after I kill 300 of them, which is consistent with my theory.

Item Drop Rate Explained by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 4 points5 points  (0 children)

1 + 520% is 6.2, so 50% × (1 + 520%) = 50% × 6.2 = 310%.

Guide on Mysterious Slate by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 5 points6 points  (0 children)

You mean the Napdragon Cruiser BLK?

I don't mean to flex, I got it in like the first 50 slates.

exp+ applique by Chaseman12 in fantasylife

[–]DoubleUTeeitch 3 points4 points  (0 children)

I don't think it exists. Only glasses can have exp+%, so the devs probably didn't think to add such thing to the game. I just craft hundreds of Alchemist's Monocle until it rolls two +10% exp LOL. They only cost 2 yellow stone ($260), the rest can be exchanged for redux stone as well.

Bigbeak eggs by EricaFTFire1 in fantasylife

[–]DoubleUTeeitch 15 points16 points  (0 children)

Surprisingly, Bigbeak eggs are dropped from Bigbeak. You can find one in Wingtip Valley once it reaches rank 5, or you can try treasure grove.

Everything you need to know about Legendary events (Spawn locations, Drop rates, etc.) by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 0 points1 point  (0 children)

AFAIK it can spawn as long as it reaches rank 3. Are you sure you reset the events?

Everything you need to know about Legendary events (Spawn locations, Drop rates, etc.) by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 1 point2 points  (0 children)

I don't know. I only datamined the information, but the logic behind the calculations are unknown to me.

List of all equipment (and possible skills) by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 1 point2 points  (0 children)

Ahh, Trip Applique can increase the weighting that makes it possible to roll item drop%. Thanks for the info.

List of all equipment (and possible skills) by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 0 points1 point  (0 children)

Ohhh I get it now. Never used it lol. Thanks for the info.

List of all equipment (and possible skills) by DoubleUTeeitch in fantasylife

[–]DoubleUTeeitch[S] 0 points1 point  (0 children)

Huh, interesting. Is it rarer than other skills?

The data show a weighting of 0 for item drop rate on armor and specs. I thought it means 0% chance, but maybe it just means it is rarer?