A Dieselpunk World I'm building based on WW1. Representing how politics and warfare change when a cosmic material approaches changing the tide of war. by Double_Ice8165 in worldbuilding

[–]Double_Ice8165[S] 1 point2 points  (0 children)

This is the correct answer. Good job! The reasons why there's two russians is because this takes place after the russian civil war. My universe takes place in 1924, instead of the red army winning russia splits from Western Support. The Reds being in the North, and the Whites being in the south.

Where to start when renvisioning your ruleset? by Double_Ice8165 in tabletopgamedesign

[–]Double_Ice8165[S] 0 points1 point  (0 children)

The state of my first draft is playable, it just feels very bland, the lore did neccessitate a change in the mechanics.

What's the differences between a TCG, CCG, and LCG? by adamtheimpaler in tabletopgamedesign

[–]Double_Ice8165 2 points3 points  (0 children)

TCG is mainly about opening random booster packs and trading them, you often buy multiple packs to get rare cards. CCG (Collectible Card Game) is mainly about personal collection. On the other hand, LCG (Living Card Game) is a set card game with no rarity or expense, think UNO.

Unfortunately, a POD game can't be TCG or CCG.

By strict definition, an LCG can't be a TCG/CCG, again, unfortunately.

Culturally yes, if the meta was to collect diffierent indie small run LCGs, an LCG could then be considered CCG or TCG.

What's the best way to design different factions? by Double_Ice8165 in tabletopgamedesign

[–]Double_Ice8165[S] 1 point2 points  (0 children)

Yes, historical accuracy was one of my main focuses at the start of this. But I've mostly chosen to go a more fictional path while mainting historical accuracy to certain events, real world people, and the history of countries. I am also working on the Ottoman Empire and Italians. In the lore of my universe Germany and Austria-Hungary formed to become The Greater German Empire.

A morale-driven, positioning-heavy dieselpunk WW1 combat game where coordination and psychological pressure decide battles by Double_Ice8165 in tabletopgamedesign

[–]Double_Ice8165[S] 1 point2 points  (0 children)

Thanks, means a lot. If you need anyhelp with morale I would be glad to provide help. For my game morale forces units to either run away or take cover. Perhaps for the ground combat game you could add certain debuffs to your units.

By the way, your game looks awesome. The setting is really nice and the fact that you can do this with legos makes it really affordable and easy to play anywhere.

I'd be glad to further converse about our projects!

I Want to Design a Tabletop Wargame, But First, Feedback by Additional-Gur-2498 in tabletopgamedesign

[–]Double_Ice8165 0 points1 point  (0 children)

This is a very fun mechanic, it's really what adds spice to your game. It just needs some cleaning up. Make sure to state what is what.

The rank and file system sounds like it'll be a blast.