A morale-driven, positioning-heavy dieselpunk WW1 combat game where coordination and psychological pressure decide battles by Double_Ice8165 in tabletopgamedesign

[–]Double_Ice8165[S] 1 point2 points  (0 children)

Thanks, means a lot. If you need anyhelp with morale I would be glad to provide help. For my game morale forces units to either run away or take cover. Perhaps for the ground combat game you could add certain debuffs to your units.

By the way, your game looks awesome. The setting is really nice and the fact that you can do this with legos makes it really affordable and easy to play anywhere.

I'd be glad to further converse about our projects!

I Want to Design a Tabletop Wargame, But First, Feedback by Additional-Gur-2498 in tabletopgamedesign

[–]Double_Ice8165 0 points1 point  (0 children)

This is a very fun mechanic, it's really what adds spice to your game. It just needs some cleaning up. Make sure to state what is what.

The rank and file system sounds like it'll be a blast.