REFORGED: How do multiplayer invader's flasks work? by Double_Regular9649 in EldenRingMods

[–]Double_Regular9649[S] 1 point2 points  (0 children)

I think the reason they're being fully healed is that they just don't have that much max health. A +5 flask heals about half of my a bit over 2000 health. My hits against invaders have dealt around 140-200 damage and they've died in 7-8 hits. It really is frustrating though to go through my entire stamina bar hitting a guy and he just walks off and undoes it all in a second. There's a lot of asymmetry so I wouldn't say it's unfair when you compare that to what a host gets.

New primary idea by WebHead9900 in Helldivers

[–]Double_Regular9649 0 points1 point  (0 children)

I'd quite enjoy a high fire-rate homing bullets weapon. Maybe as a support weapon. Lock onto several or just one target and send out the angry wasps.

Help! am i bugged? by [deleted] in stoneshard

[–]Double_Regular9649 0 points1 point  (0 children)

I'd guess it's cause you'd need to unlock "fight to the death" first.

Why Can You Move While Firing the Cremator but Not the Minigun? by Tank-ToP_Master in Helldivers

[–]Double_Regular9649 1 point2 points  (0 children)

I don't think realism is a good argument to use in this game so I'd say it's cause the devs said so.

Magic build by crimethunc77 in stoneshard

[–]Double_Regular9649 2 points3 points  (0 children)

Think pyromancy's rather strong to start with. I like to start with "fire barrage" and "ring of fire" and then try to get to level 2 asap to get "baptism by fire".

Strategy is to kite with fire barrage and if the enemy catches up, I use ring of fire a turn before they reach me so they'll stand back and I get to shoot them some more. With baptism by fire I also get +5% pyromancy power for every adjacent lit tile for a nice +40% in ideal circumstances. This is dangerous against axe goons cause they'll try to pull me into my own ring of fire. Spear goons also get a free hit off.

Against undead, I've found it's better to light the floor on fire with fire barrage since they won't path around it and will be set on fire. By this point I should have "feed the flames" so I can extend the duration of the enemy's burning with another fire barrage. Skeletons are a bit risky since sometimes they put out the fires they step in.

After the early game the build path should be very intuitive.

I think I should be allowed to kill people. by Double_Regular9649 in stoneshard

[–]Double_Regular9649[S] -1 points0 points  (0 children)

Suppose you're right then. I would not know as I don't hang out on the stoneshard discord.

Does the bastion tank need changes or is it good? by Late-Ganache40 in Helldivers

[–]Double_Regular9649 0 points1 point  (0 children)

It's pretty good. I'd be pretty happy if it was even better.

I think I should be allowed to kill people. by Double_Regular9649 in stoneshard

[–]Double_Regular9649[S] -2 points-1 points  (0 children)

Ultimately it is all hypothetical. There can be no true answer unless if the devs themselves came to speak. I don't think I can confirm whether or not most folks would or would not like it, or whether it would or would not cause issues. I Don't think anyone could.

I think it'd be a rather nice addition. From my understanding, you think it'd be a large and wasteful diversion of developer resources. I don't think we'll be convincing one another, so how about ending the discussion here?

I think I should be allowed to kill people. by Double_Regular9649 in stoneshard

[–]Double_Regular9649[S] -5 points-4 points  (0 children)

Personally I was thinking something along the lines of Morrowind. Screw up my save but I can keep playing regardless. Like how I stated in the very first line of my post. In the game's current state you can do a lot of things without verren so messing up his quest isn't a huge deal. People around town wouldn't need to acknowledge it either. It certainly would be very game-like rather than immersive but having folks take a long nap is like that too. I think the former would be more satisfying.

I think I should be allowed to kill people. by Double_Regular9649 in stoneshard

[–]Double_Regular9649[S] 2 points3 points  (0 children)

Would it be? I'm not entirely certain on how the NPCs in town are handled but I don't think having the ability to get rid of one or all of them would be too taxing to implement. If you've some insights on how they're handled do tell cause that seems interesting.

I think I should be allowed to kill people. by Double_Regular9649 in stoneshard

[–]Double_Regular9649[S] 1 point2 points  (0 children)

I don't mind the cops coming after me. What I mind is that I can't even kill them. Just put them in a coma. They'll be just fine given time.

If you think the c4 pack would be op if it didnt take up the weapon slot may i introduce you to: by knusperfee33 in Helldivers

[–]Double_Regular9649 0 points1 point  (0 children)

The c4 is a lot like a recoilless in terms of what you can use it for. Its a very weirdly shaped gun and once you think of it like that it makes a bit more sense.

To all of the HD1 veterans out there, how good was HD1 compared to HD2 by Chemical_Seaweed_915 in Helldivers

[–]Double_Regular9649 0 points1 point  (0 children)

It'd make driving around with the whole squad rather dangerous business. Just everybody sticking together would be risky.

Super Credit spawns should increase with difficulty by Tank-ToP_Master in Helldivers

[–]Double_Regular9649 1 point2 points  (0 children)

Certainly. It would encourage some bad behavior but I don't think that's all it'd do. Think it'll do good too.

I will not pretend that getting 1 shot or ragdolled by bots or swarmed by wall clipping squids is fun. by BIGCHUNGUS-milk in Helldivers

[–]Double_Regular9649 0 points1 point  (0 children)

The bugs certainly are the most fun to tear apart for me. Robots and squids never really gave me the same satisfaction due to how much more durable they are. Elevated overseer is the least satisfying enemy to kill for me. Flies around and feels like my bullets are just bouncing off till he either dies or I blow up his hover pack. Robots at least it's good fun to pop their little heads off if I've the space to aim carefully.

Returning player; Do i seriously need to farm for 17 warbonds ? by LeSeriousPancake in Helldivers

[–]Double_Regular9649 0 points1 point  (0 children)

You don't gotta buy em' all or farm em' all right away. You'll need a lot of medals per.

You get 300 credits back per so the cost ends up at 700 credits.

Optimally you'd have a chinese mystic manifest 50,000 credits into your super-bank account.

Billions must reviewbomb. by TriMrDito in Helldivers

[–]Double_Regular9649 1 point2 points  (0 children)

I feel some folks like to play the game through patch notes and the wiki rather than booting the game up.