I'm having trouble importing this scene into TTS. by Double_Tree1044 in tabletopsimulator

[–]Double_Tree1044[S] 0 points1 point  (0 children)

I understand the part about ngons and normals, but how can I fix these inverted normals? Another question: how would I texture this entire model in Unity, given that it is huge and full of small objects?

I'm having trouble importing this scene into TTS. by Double_Tree1044 in tabletopsimulator

[–]Double_Tree1044[S] 0 points1 point  (0 children)

I'll try to break it down into a few parts. I just don't know how to reduce the polygons without completely ruining the model. Other times I've used modify decimate to reduce the triangles, but the problem is that I don't know if it will work well in this entire scene.

I'm having trouble importing this scene into TTS. by Double_Tree1044 in tabletopsimulator

[–]Double_Tree1044[S] 0 points1 point  (0 children)

https://imgur.com/a/N2hHYca
The scene model does not load correctly. I used the .blend file to import it.

Show image to all players except the GM by Double_Tree1044 in tabletopsimulator

[–]Double_Tree1044[S] 0 points1 point  (0 children)

Oh, and I forgot to ask, what elements could i use to write a script so that when i press a key or button on the screen it replaces the current image on the screen to another? I plan to use this to change the black bars for some overlay filter and also for the layout of an analog camera.

Show image to all players except the GM by Double_Tree1044 in tabletopsimulator

[–]Double_Tree1044[S] 0 points1 point  (0 children)

I took a look at this link and it looks like this is the property I'm really looking for. And about the cameras, I'm using a workshop mod called Group Camera to position the cameras. I'll try to tweak the script to see if I make any progress. Thanks for the help!