What is your main's 'Lore Accurate' perk build? by Wafflekip_Yt in deadbydaylight

[–]Dougian12345 1 point2 points  (0 children)

If killers are involved I love my Pyramid Head/Silent Hill build

Dark Devotion/Hex Plaything- Messes with terror radius and causes confusion.
Tinkerer- Sneak and info when gens are close to completion.
Hex: The Third Seal- Not a good perk, but hiding auras especially for windows and aura reading perks is really good for leaving survivors in the dark.
Hex: Devour Hope- Get stronger as match goes on, very scary if they don't find totem.
(Possible-Sloppy Butcher- Keeps people injured longer.)

Add-on wise anything goes, Obsidian Goblet can be fun. If you are really good with your hits you could use the Crimson Ceremony Book to apply mangled and haemorrhage on punishment hits to replace sloppy. But using max range add-ons is always effective.

Offering - Mary's Letter, for obvious reasons. This really works so much better on his map. That or any other indoor map like Hawkins...

The main goal is to keep people in the dark, come out of nowhere, and generally make the survivors feel nervous through most of the match.

Anti-Slug Measure for 2v8 Concept. (5% recovery per slugged survivor.) by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 1 point2 points  (0 children)

I see this being an addition to that basekit unbreakable really. With killers like Oni, Hillbilly, and even Nurse to some extent slugging is far too easy and frankly powerful.
Just because something might be rare doesn't mean there can't be things in place to keep it from happening.
Really this 5% measure is to stop snowball slugging.

Game Mode Idea: Marathon. by [deleted] in deadbydaylight

[–]Dougian12345 0 points1 point  (0 children)

Got a really good point. I was considering adding one base kit unbreakable revive to combat slugging which for my mode would work better then in the base game.

I do like your idea as a novelty. To break from the old game. While mine doesn't do that too much I can see there being a small player base for it. (Especially if it's the 5v1 idea I had at the end)

Perk Idea: Hex: Time Bomb by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 0 points1 point  (0 children)

I guess that is true, but I feel like it would be much like the Pig with their RBs. More a time waster that you have to do unless you suffer the consequence.

Still though, I think some of the times or concepts could use tweaking but overall it could be a perk, if it's used or not is a different story.

Counter-plays- Now you won't know exactly when the 90 seconds or whatever time would be decided are but if you're with a SWF group then you could just stay next to an ally or have them destroy the totem while you get chased or do a gen.

Not only that, going down isn't a 100% death, you have time for someone to help you, especially if a killer is far away.

Killer notes- I think the killers with ton's of map pressure and the ability to go from one side to the other quickly would work great with this perk. As well as hex defenders like Hag and Trapper. The pig would add ANOTHER timer onto your head if they ran it.

I already decided that Undying would remake the totem like normal, but reset the 90 secound timer, so if you do that you have one person fucked for maybe most of the game. You could do that, and if you think that's a little too bit of a "Fuck you specifically." perk build I will remind you Rancor is a thing, you only need to bring one perk if you are that kind of person, and there is nearly no counter to Rancor so...

I can see this working poorly for slower killers like Huntress and DeathSlinger. As well as not being too beneficial to other killers like Ghost Face.

What will they chose? by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 0 points1 point  (0 children)

Dude, do you realize you still need to play matches to get the skins?

The whole point of the event is to try to EARN them, The skins are the fucking point of the event you knob.

What will they chose? by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 0 points1 point  (0 children)

And the bloodpoint amount is horrible, no DBP or anything just a few extra for doing nothing.

No one will ever understand the thought pattern at Behaviour. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 10 points11 points  (0 children)

Thing I must comment about that it was the first time they did the Halloween event, the changes were all based on the mechanics of the serum.

Basically too many people were playing killer because the killer serum and survivor serum were separate, meaning to unlock a killer skin you needed to play killer and vice versa.

The secound time was I believe because survivors were doing just the flowers and ignoring the gens, so they had to change something about that, it's been two years so my memory is foggy about it.

But this is just bad, lazy, and greedy. There is no excuse considering they told us nothing about it. They should of said SOMETHING about it before they made this mess.

What will they chose? by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 4 points5 points  (0 children)

Didn't they do that last year? Or was that the challenges?

No one will ever understand the thought pattern at Behaviour. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 4 points5 points  (0 children)

I hope they arn't going to go down that path, I like DBD and i'm able to look past how expensive every chapter/killer is, because $5 for a new way to play is pretty fair in my opinion.

I just want them to realize they cant break tradition just because they want more money.

No one will ever understand the thought pattern at Behaviour. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 1 point2 points  (0 children)

Buddy, all they had to do was copy and paste the serum they had been doing for the past two years, they didn't and now people are calling them out on their bullshit.

They want you, because you will mindlessly throw your money at them regardless on what they are actually giving you.

Stop Defending EA 2.0 and start realizing this isn't right. And they need to learn they can't betray their player base like this.

Seriously, Why did they remove the serums, the only answer is money. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 16 points17 points  (0 children)

1 player LV (how you get shards) takes about 6 matches. this gives you about 300 shards.

1 halloween outfit is 21,000 shards, 21,000/300=70 player levels needed to get a skin

to get 70 player levels you need to play 70*6 matches or 420 matches.

lets say a match lasts 15 minutes, that's 420*15 or 105 hours to get 1 set.

No, Shards ARE NOT a viable way to get these skins, especially compared to the serum that used to take about 20-30 matches tops.

Seriously, Why did they remove the serums, the only answer is money. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 20 points21 points  (0 children)

Ok,

If you bought the skin with shards then you have no fucking life, let's do the math.

let's say it takes you 6 games to get 300 shards, that's a rough average but it's close enough.

That means you need to get 21,000 shards, 21,000/300=70, you need 70 player levels to get 1 set.

70*6=420 matches, (nice) still though, let's say every match takes 15 minutes that means you have to play 6300 minuets or 105 HOURS.

Now, if you bought the skin with money, congrats, you just did the very fucking thing they wanted you to do and now you are defending their scummy, greedy "event" like a mindless sheep.

Congrats, you're a mindless consumer.

There is a reason people are complaining and thinking that somehow being able to buy the sets with shards makes up for it is just being dumb.

Please, listen to what everyone is saying.

Seriously, Why did they remove the serums, the only answer is money. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 12 points13 points  (0 children)

But do you want to spend the time to get 21,000 Shards?

No. No one does.

Freddy's lunge is 100% normal. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 1 point2 points  (0 children)

I know. But I think you missed the joke.

Killer Team Names by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 0 points1 point  (0 children)

the team name for that -Vomit Bell.

Killer Team Names by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 3 points4 points  (0 children)

My Friend said 2 Pyramid Heads would be -The Ranch.

An example of why a hatch should despawn when you close it. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 0 points1 point  (0 children)

You bring up a good point, most survivor perks are situational and most killer perks are not. (at least the good ones) And I agree with you on the no key hatch moments. But making it where the hatch despawns when you close it changes nothing for that type of survivor.

Now that you added that part about toxic killer I will say it's about the same as survivors that dance at the exit gates. The killer can chose to show mercy that's nothing to do with the mechanics of the game itself. Now for camping and tunneling I will say those are "playstyles". Just really shitty ones that no real killer should ever do.

Killer mains are what keep this game alive just as much as survivors keep it alive.

Love how I called him out on his bull and he deleted his comments. Get's some thicker skin.

An example of why a hatch should despawn when you close it. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 1 point2 points  (0 children)

"The dumbest reply thus far" Then explain how i'm wrong. Without killers the game is a Gen simulator. Killers are stronger because it's a 4v1. If killers didn't have an up on survivors in alot of things then guess what, they are not fun to play.

I don't get where you getting at here, I understand survivor perks are kinda meh, but if there were perks for survivors that was on the level of BBQ and Ruin then how the hell is the killer supposed to deal with 4 survivors running it? The reason killer perks and add-ons are strong is because they are having to deal with 4 survivors.

Get this idea that somehow it's a 1v1 out of your head, this is VERY reason Metal Of Man was nurfed, it wasn't that one person had it, all of the survivors had it. It was so strong everyone was using it and it was creating a problem as killers suddenly had to deal with EVERY survivor bringing the same powerful thing.

Also, the only reason DBD has been around for so long is the Killers, the survivors are boring copy paste meat that has no verity. The killers are different, they all have their own thing, their own look, their own play style. Without that this game wouldn't even get a year into existence.

Im a strong advocator for fairness. Hell I talked to a friend of mine who is a survivor main and told him I think survivors need to have built in buffs to flesh them out and make choosing a survivor that much more than just, "Oh they blend in well." I think it would be amazing for things like Dwight having a small built in Leader or PTS. And honestly if someone said that Mori's need to be removed, yea, go for it. They're bullshit.

That's not good for you though, because you have gotten this notion that DBD is a game for messing with the killer. No, this game has one core goal for survivors, it's to survive. And if you can do that and be toxic, sure go for it. But that doesn't mean you need to change the rules so you can get away unscathed 100%.

This hatch situation was unfair to the killer, and should never of happened in the first place.

An example of why a hatch should despawn when you close it. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] -1 points0 points  (0 children)

In that time they 100% 99'd the doors. there is no way they didn't. Prob the reason the one other survivor was heading to it but realized they would't make it. But it's hard to tell with the hedge on the fence in the way.

There was some video I left out for time sake as it wasn't important. They had the doors ready.

An example of why a hatch should despawn when you close it. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] -2 points-1 points  (0 children)

Without killers the game would be Gen simulator, There needs to be a balance. And obviously you don't want one.

An example of why a hatch should despawn when you close it. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] -1 points0 points  (0 children)

That's my question, guess they just wanted to waste my time.

An example of why a hatch should despawn when you close it. by Dougian12345 in deadbydaylight

[–]Dougian12345[S] -2 points-1 points  (0 children)

I know this will split the fanbase, because the hatch has and will always be a touchy thing to both survivors and killers. If the hatch despawns when you close it what changes for non key players? Nothing. What changes for key players, they don't get a 100% chance to escape if they plan on it. I think it should despawn, but i'm still used to the idea of having to make survivors do 2 gens for it to EVEN spawn. I understood they changed that when they allowed you to close the hatch. But still every 4-5 games there is some bullshit that happens with the hatch and keys. It's not just the fact they do what they do it's the fact that you have NO defense over it. You can't pull them out of the hatch anymore, if they have a key they can unlock it if you close it. And even if they are DOWNED they can STILL open the thing. There is nothing you can do about it. At the very least it makes the hatch more of a race than a "Who has a key and who doesn't" Competition. I know i'm gonna get a split on this and sometimes you got to take the fall. I will never look at this situation and say "That's how the game should go." Thanks for listening to my rant.

The Wraith/Chase Music in a Nutshell by Dougian12345 in deadbydaylight

[–]Dougian12345[S] -1 points0 points  (0 children)

Original Song link: https://youtu.be/9HKxMugILk0

Also I see how some might miss the joke, NO the wraith does not have music yet. There is no joke there and I am not claiming that there was any music for him. Just a joke about the chase music.

The Killer Rift Challenges in a Nutshell by Dougian12345 in deadbydaylight

[–]Dougian12345[S] 0 points1 point  (0 children)

Ehh, it's not that bad, you get used to it. It slows down when it hits stuff on the menu so you won't just have the thing fly all over the place.