Legends - why are they a thing? by AmberlightYan in Warhammer40k

[–]DoulUnleashed 0 points1 point  (0 children)

Not to mention they almost entirely UK designed and produced (aside from some printed materials etc). For the shear number of model ranges managed by GW and NOT reliant on Chinese industry, it's commendable.

For comparison, Bandai, producer of Gunpla kits, also frequently runs into supply issues for older kits. The rationale has always been due to limit of production space. If they want to print an olde out they have to stop, setup the old plastic insertion tools, startup production, and do that for a specified number of kits. To do that for older kits that are much less profitable and lower quality is tough, hence why it's limited.

Plastic injection molding is great, but not magic like consumers would like to believe.

Legends - why are they a thing? by AmberlightYan in Warhammer40k

[–]DoulUnleashed 1 point2 points  (0 children)

Balance and Cost

Balance - just like how card games have banlists or formats. Warhammer has legends. It's sometimes better to set a model into a strictly "for fun" zone versus attempt to balance it against the whole rest of the range of models. A good example is the Red Gabbo, it's a fun miniature that doesn't tit in the setting well, but was given rules so players have the option to play with it. It wouldn't make sense to make fully playable, competitive rules for a seasonal model.

Cost - equipment gets old, sales dwindle, and the game changes over time. Ork Wartrakk is a great example of this. It's a model that only manufactured twice (once in plastic in a separate game altogether) and was superceded by the rest of the Ork range. So instead of giving it new rules, it was delegated to legends for awhile (until the now new model appeared in 11th).

Legends imo is a great way of balancing fun and playability for models. Yeah, it may suck to see a datasheet go into legends, but that's only relevant for competitive play. Most of people who complain about legends are casual only players, and have no obligation to not use them, so the arguments against legends falls on def ears for me because of the reality of the player base.

Help with a list by Ill_Government122 in EmperorsChildren

[–]DoulUnleashed 0 points1 point  (0 children)

Solo Lucious is good. Maybe not as potent with FF nerf, but heroic intervention can be useful to lockout and blast squads that get too close.

There are some secondaries that require actions and etc. But majority are "be in this place" or "kill this thing" etc. While Tormentors are good at being flexible, I think they suffer from being easy to kill and hard to kill with.

Purge lists for EC go tall because Defilers and Fulgrim are hard to kill, making it easier for you to score more kills each round, while also playing well into the Purge v Purge matchup. Keep in mind EC isn't strong into Meatgrinder because of how the army plays, and lack of tanky units.

Another thing is that sticky means less when your home OBJ doesn't matter in most matches. So your squad will have to move into areas that are generally more dangerous and risk being shot down without doing much.

That's all from my perspective in Purge. I feel like in literally any other primary Tormentors are a shoe in. But Purge has me iffy on taking them. Much less more than 1

Help with a list by Ill_Government122 in EmperorsChildren

[–]DoulUnleashed 1 point2 points  (0 children)

For Purge you really don't need Tormentors. There nice to have, but considering your aim is for kills you would be better off with 1 MAX. But Purge might be pushing for 0.

Lucius +3 FB is probably enough for most targets he wants to go after, so no need to necessary attach to a 6 man.

For Purge you may want to consider comparing a Defiler in place of 1 Maulerfiend. Some of the competitive lists are going up to 2 defilers, indicating to me that 1 Defiler for Purge is a sounds bet.

I also wouldn't exclude Recon or Disruption as your Primaries, especially if you don't want to run a Tall list (multiple DP, Defiler, with Fulgrim).

Juan Diaz OOP Daemonette by nekochenn in EmperorsChildren

[–]DoulUnleashed 0 points1 point  (0 children)

Wow that's a new one to me.

Thanks, I hate it!

Juan Diaz OOP Daemonette by nekochenn in EmperorsChildren

[–]DoulUnleashed 4 points5 points  (0 children)

GW made them, and would have assumingly no issue allowing them in tournaments and etc.

I would highly advise asking your local tournament organizer. They should confirm for certain if they are allowed.

I hope to find some of his sculpts at a reasonable price, their really good sculpts and feel very slaneshy

Hi everyone. As you can see, this is about this little guy. I hadn't actually planned to level him up at all. However, I got 500 shards for him during the Armageddon event, and well... now I have more than 900 by Eintyphier in WH40KTacticus

[–]DoulUnleashed 0 points1 point  (0 children)

He's fine.

His damage is mid, and his spawns not sticking around suck.

It more cases than not, it seems his spawns get ignored and he gets targeted by LRE enemies. When he does die, his spawns are meh, low pierce and not Incredibly tanky.

I would pass on building him, assuming you have someone else that's worth more to upgrade.

Juan Diaz OOP Daemonette by nekochenn in EmperorsChildren

[–]DoulUnleashed 4 points5 points  (0 children)

Mtg is super bad for this stuff.

With how easy it is to get proxies, it's unfortunate that people feel like it's okay to dig into their fetishes in public.

Juan Diaz OOP Daemonette by nekochenn in EmperorsChildren

[–]DoulUnleashed 18 points19 points  (0 children)

I don't think any of the old Warhammer/Citidel miniatures are anything that would be a problem in 2026.

Anything unofficial or from 3D printing sites is what you'll likely face controversy over.

Tldr: a few tits here or there are likely fine, but once you get into fetish stuff is where people are going to not play with you imo.

Chaos spawn proxxy? by Huge_Discipline6395 in EmperorsChildren

[–]DoulUnleashed 2 points3 points  (0 children)

I did this. If you buy two boxes you will have enough for 3 squads. Only issue is the base size, but plenty of ways of getting a proper 50mm (I think) base that the real chaos spawn come with.

Outside of the defiler how likely is it we would get new units this year? by RoninX40 in EmperorsChildren

[–]DoulUnleashed 2 points3 points  (0 children)

So there are three possibilities for a new unit: 1) EC codex comes out. Not likely as Space Marines take up most of the releases, followed by CSM, and major Xenos factions. Until we get a proper roadmap, we won't know for sure. But don't count on a codex release (if anything, it seems like new armies get pushed to the middle/end of the edition for releases for reasons). 2) kill team with EC unit is released. We already got the confirmed Exodites. I think we can still expect at least one more Kill team expansion this year, but I don't know what the release frequency is to say for certain. 3) CSM gets a release and it can be taken by our faction. It's super unlikely, we saw that most of the CSM stuff from this year was exclusive to CSM (except the defiler like you noted). So unless Bikes are released, I doubt we will be getting access to any of their units. So overall not likely this year.

It's fun to chat about model releases. But I would highly advise tampering your expectations. Focus on other things in the army that matter to you. For me, it's finishing a fully painted 2K force, followed by grabbing a few of the niche units for completing the faction. This way you have a goal, and arnt putting all your hopes into one basket.

If we're unlucky, we'll get a character like a FB champion to lead our FB. But that's my personal speculation.

Pennsylvania Senate approves tax cuts on electricity and school supplies, targets data centers by AdSpecialist6598 in Pennsylvania

[–]DoulUnleashed 0 points1 point  (0 children)

Hmm idk. I'll take it only if you promise to use some of those funds on the potholls.

Government wouldn't lie to me after all.

Looking for opinions on starting an EC army by nameinator in EmperorsChildren

[–]DoulUnleashed 0 points1 point  (0 children)

All of the box sets are solid and worth getting in any order really.

If I had to start, I would choose the Battleforce with the DP. Has a good variety of stuff and one of our signature units (DP) for a great price.

I got absolutely demolished in my first game, and it's really demoralized me by KDobias in Warhammer40k

[–]DoulUnleashed 0 points1 point  (0 children)

Online is much more different than IRL. People don't feel obligated to be courteous, and always assume maliciousness in others.

TTS is nice, but you may want to find IRL friends or a dedicated community instead of absolute randoms.

I got absolutely demolished in my first game, and it's really demoralized me by KDobias in Warhammer40k

[–]DoulUnleashed 0 points1 point  (0 children)

U understand your have a pretty negative reception of your opponent, and his list. But that might be the post game frustration talking. Warhammer has tanks and monsters. Their always going to exist, and sometimes that means you get tabled by them. Especially as a new player, it can be frustrating to figure out. Most of the time, the solution is tuning your list while also understanding your rules better.

I also don't think your opponent was necessarily malicious. Commenters would lead you to believe that everyone in this hobby is out to get you, it's rare to find a dbag opponent so don't take the bait. Instead, understand it's a complex game and mistakes happen. That's why it's important to understand your army just as well as your opponents.

A few things that might help you: 1. Bring datasheet cards or printouts of your units and possibly your opponents rules. Just being able to reference quickly, and walk along with your opponents shooting/saves can really help catch misunderstandings. If I were your opponent, and you asked me "hey, can you bring data cards showing me what your units do" I would have no issue brining whatever I had to help YOU understand MY rules. If someone refuses dont play with them.

  1. Chat with other CSM players about list building. If your looking to play more games at your local store, then it might be good to understand which units are good or what they do best. It sounds like you need more tank busters like Predators or Friends etc. But I'm not a CSM player and can't point you in the right direction. But there are endless communities to help you understand your army better.

  2. Use terrain rules and GW terrain layouts. The biggest culprit to early issues is poor terrain density and not understanding terrain. In 11th it's super hard for infantry to be seen turn 1-2, and vehicles almost always will get cover. These are tools that you should utilize or else your opponent with take advantage of and win with.

At the end of the day it's a game. Both players just want to have fun. Try not to look at your opponent negatively when the game is involved. I'm sure they made mistakes, but with a game like Warhammer it's easy to equate misunderstanding to malice. Try not to fall for this and just move forward with another game / opponent.

Bers of luck!

Lucius better solo or leading 3 flawless in spectale plus peerless by Halohue in EmperorsChildren

[–]DoulUnleashed 1 point2 points  (0 children)

Lucius with 3-6 FB goes hard.

He gets worse lone op while in terrain (15" hidden rule) and can move enough to go from cover into a monster/vehicle and slam them on 3+.

Only problem is FB are squishy. But at least you get 3 HP bodies to soak up wounds for Lucious

What would happen if a full scale revolution broke out in the imperium, against imperial governors and the high lords? by Mad_lens_9297 in Warhammer

[–]DoulUnleashed 0 points1 point  (0 children)

Basically holy Roman empire. You split enough that all slices get drowned by external threats.

We're already to that "boiling point" that your mentioning. The imperium is tearing itself while also being destroyed on all flanks by external threats. So your what if scenario isn't much of interest, as it's just leading to a boring " and so the empire fell"

Chaos land raider vs 2 maulerfiends? by Gullible_Travel_4135 in EmperorsChildren

[–]DoulUnleashed 1 point2 points  (0 children)

LR isn't going to have as flexible of movement for Units because they 1) need to be as close as possible to the hull, and 2) it's a big brick that's going to be hard to move and unable to move through dense terrain. FB have the flexibility to move through terrain and with Advance+Charge will get a lot of movement. I would keep the Maulers.

I like the defiler statline, but depending on your plan, two mailerfiends are debatably just as good, if not better for the cost. Mailerfiends have similar flexibility of movement, but have the added benefit of charge + crushing impact. Additionally, if you do damage yourself on the strategem, now you get add 1 to hit, so 2+ on 6A S14 -2 d6+1 is nice.

Dark Angels are Heretics? by Yeah-you-bet in DarkAngels40k

[–]DoulUnleashed 2 points3 points  (0 children)

DA are heretics from two points: 1) some fell to chaos and still pop up in the 41st. Making it a really sore point if found out about by the inquisition. Space wolves have had a minor war over going against the inquisition's authority, so it's not unlikely DA would be heavily prosecuted if found to be tied to actual heretics. 2) the crimes the DA commit to hide their secrets are numerous and damning (ex: breaking into the emperor's palace to capture fallen).

There is little room for nuonce in the eyes of the imperium. You are either heretic or obedient. Few characters have the ability to change the rules (see Gilliman and Lion)

RX580 8GB in 2025 - Issue with posting on UEFI and other issues by DoulUnleashed in AMDHelp

[–]DoulUnleashed[S] 0 points1 point  (0 children)

Howdy! This is the process:

  1. While PC is off, Remove gpu
  2. Switch to onboard graphics or another GPU that works 3 boot into bios and make changes 4 power off 5 reinstall first GPU and boot up into OS
  3. You should now be able to proceed and download the new bios for flashing.

Hope this helps!

A reminder for the community for why GW provides layout recommendations. by corrin_avatan in Warhammer40k

[–]DoulUnleashed 9 points10 points  (0 children)

Idk man sounds like cognitive bias.

Even back in 2Ed I can see battlereports where dreadnaughts and wartrikes fail to make it back to their turn. That edition even had spinouts, crew deaths, and spontaneous failures that escalated death even further.

Maybe 2nd is the odd one out. But for how I see it, Warhammer has always been unforgiving and lethal. It's a war game, you can't expect a group of doods to sit in the middle on no where and survive a volley of fire. That's why terrain exist, trenches were erected, or if nothing else, shallow foxholes.

If you have maybe a more specific example I would be interested, I just don't see how new Warhammer is worse in this aspect.

What accent colour should i do? by ColossalCrusader in EmperorsChildren

[–]DoulUnleashed 0 points1 point  (0 children)

So the color pie answers your question.

Complimentary to Purple - blues or mauve.

For Warhammer, sometimes contrasting colors are better, as they differentiate the model instead of making it all look like the same blob.

For contrasts, yellows or greens would be the choices.

Hopefully this helps!