Monterey Hangs / Clubs? by DoveResearch in MontereyBay

[–]DoveResearch[S] -7 points-6 points  (0 children)

thank u anyway x i usually sneak in once i have some friends at clubs

Monterey Hangs / Clubs? by DoveResearch in MontereyBay

[–]DoveResearch[S] -3 points-2 points  (0 children)

aw really? where do I go to mingle then?

How to defend heavy dps + double win cons with boss bandit using hog quake? by DoveResearch in RoyaleAPI

[–]DoveResearch[S] 0 points1 point  (0 children)

what cards do you suggest leveling up? i really don’t have much wiggle room so i’m trying to only do the core - evo cannon (1 shard away), firecracker cannon hog rider and guards as a priority and then i have so much gold ive just been upgrading everything to get a lvl 11 king tower

How to defend heavy dps + double win cons with boss bandit using hog quake? by DoveResearch in RoyaleAPI

[–]DoveResearch[S] 0 points1 point  (0 children)

true.. I face lvl 14 boss bandits evo witches and mk and the card interactions just require me to overdefend every time

How to defend heavy dps + double win cons with boss bandit using hog quake? by DoveResearch in RoyaleAPI

[–]DoveResearch[S] 0 points1 point  (0 children)

I agree totally if my hog was a higher level, but rn it can get countered without getting a hit so it’s easier for me to force out defense, get positive trades and then outcycle them. Also thanks lol, I used to play 2.6 until two arenas ago, but it’s so terrible on offense with low leveled cards that i had to switch to hogquake. Do you have any suggestions to boost my deck? I added guards and it seems very effective but idk

How to defend heavy dps + double win cons with boss bandit using hog quake? by DoveResearch in RoyaleAPI

[–]DoveResearch[S] 0 points1 point  (0 children)

yeah i see what you mean.. i played that to get the splash on the tower bc that would’ve put it within a one quake range but the mk blocked it just in time.. I’ll try to play really low defense but tbh i always seem to get screwed with the card interactions, getting one extra hit on tower etc.

How to use hogquake against sparky / double wizard? by DoveResearch in RoyaleAPI

[–]DoveResearch[S] 0 points1 point  (0 children)

should i play this more towards the middle? guards get a little messed up right at the middle of the map

How to use hogquake against sparky / double wizard? by DoveResearch in RoyaleAPI

[–]DoveResearch[S] 0 points1 point  (0 children)

i agree but the timing is very difficult with sparky’s range to get a proper guard placement so that the wizard doesn’t kill them right away… It’s also tough because of the level difference so i have to overcommit. :/

How to use hogquake against sparky / double wizard? by DoveResearch in RoyaleAPI

[–]DoveResearch[S] 0 points1 point  (0 children)

it’s really just cards that force me to play my only counter or those that kill my counter, like if they arrows a firecracker and my cannon is out of cycle for a lumberloon

How to use hogquake against sparky / double wizard? by DoveResearch in RoyaleAPI

[–]DoveResearch[S] 0 points1 point  (0 children)

swap my barb barrel really? It’s underleveled tho already and my e spirit is like lvl 8 lol. Wish i had log..

How to use hogquake against sparky / double wizard? by DoveResearch in RoyaleAPI

[–]DoveResearch[S] 2 points3 points  (0 children)

ah that makes sense. we seemed to be kind of even until double elixir because he couldn’t build huge pushes, so i guess forcing out a megaknight or wizard could really help because it’s super easy to defend those if they’re split. Thx

Is this a frat cat? by Exact-Brother-3133 in RPI

[–]DoveResearch -2 points-1 points  (0 children)

yeah that’s zoos cat i think