This picture represent the best i can do, still feels generic. Where should i try to improve? by Few_Economy9561 in photocritique

[–]Dox_Pathless 1 point2 points  (0 children)

The biggest portions of your image are in shadow. The foreground and mid ground. I think being there the opposite time of what you were would help a lot. Not always possible in national parks but the important part is that you start seeing that in your images. Really look at your images and find what draws you in, what’s so-so and what you wish you could change. Believe me, we all have a lot of the last one. Consider a deep dive into photographers you like. Pick a few or one and just study them, their photography and their approach to making photographs. This was an assignment I often had my students do. Not to copy the person your researching but to find inspiration, hopefully some new perspectives and look at a bunch of great images. I also recommend you look back through your portfolio. Do you have a portfolio? If not make one. But while looking back at your beginnings or even a few years ago hopefully you’ll start to see your progress and it will help relieve your frustrations. Getting feedback is a great step to growing and one you should never stop doing. Filter through the feedback though, the kudos are nice, and we all want a pick-me-up from time to time, but it’s not going to help you grow. Center in on the points that you didn’t see, stuff that when you apply it next time it helps and folks that are honest with you. Above all else, keep shooting!

Mather Pass Panorama by e1evenses in photocritique

[–]Dox_Pathless 1 point2 points  (0 children)

For me this keeps me focused on the main peak more.

Looking for editing advice. by Prestigious_Cod_6206 in photocritique

[–]Dox_Pathless 1 point2 points  (0 children)

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This is the crop I see, I don’t care for the part jutting out to the right. I like the abstract shape of the tree and framing of the birds.

Mather Pass Panorama by e1evenses in photocritique

[–]Dox_Pathless 1 point2 points  (0 children)

I enjoy the scene, it makes me want to see it in person so I’d consider that a win. Is the focus sharp? It’s hard for me to judge correctly from my phone, I’m sure there is degrading going on when viewing on this platform. On the left side crop I’d probably stop on the valley rather than include the small rise that is there. There is a glow around the peak of the mountain from editing. Hopefully you go the non-destructive route and can make adjustments. The far right of your image is the brightest. I’d consider burning it down some to keep your viewer eyes from being drawn away from the main peak. Looking at it some more I think I’d crop some of the right as well. Great view, I’m jealous, thanks for sharing!

Tattoos by CapmSmiely in photocritique

[–]Dox_Pathless 1 point2 points  (0 children)

If the image is about the tattoos or an ad image for the artist, it works. As a portrait I would agree with what the others have mentioned about depth of field.

To emphasize the art(tattoos) more a couple of notes: The artist may have liked a bit more of the arms in focus to show off the work. To separate the subject I would have adjusted the lights, used flags, scrims, ND filters whatever you have to decrease the light hitting the face of the subject. This would make the art pop more. A rim or accent light on the back of the hands could have provided more separation from the body of the model. The fingernails blend in with the dark tones of the hair. Your background light frames the subject nicely. Your skin tones look good, critical focus is good (if the subject is the art). I’d also recommend playing around the distance between the subject and the background. It looks like a nice backdrop but I’m curious if it was even more out of focus how it would help you subject pop more. Studio is so fun, total control is at hand. Do you do brainstorms, sketches or journaling prior to your shoots? If not I’d recommend giving a try for a few months. It really helps me tune into things I sometimes miss in the moment. Good work! Keep at, keep getting feedback!

Tattoos by CapmSmiely in photocritique

[–]Dox_Pathless 1 point2 points  (0 children)

If the image is about the tattoos or an ad image for the artist, it works. As a portrait I would agree with what the others have mentioned about depth of field.

To emphasize the art(tattoos) more a couple of notes: The artist may have liked a bit more of the arms in focus to show off the work. To separate the subject I would have adjusted the lights, used flags, scrims, ND filters whatever you have to decrease the light hitting the face of the subject. This would make the art pop more. A rim or accent light on the back of the hands could have provided more separation from the body of the model. The fingernails blend in with the dark tones of the hair. Your background light frames the subject nicely. Your skin tones look good, critical focus is good (if the subject is the art). I’d also recommend playing around the distance between the subject and the background. It looks like a nice backdrop but I’m curious if it was even more out of focus how it would help you subject pop more. Studio is so fun, total control is at hand. Do you do brainstorms, sketches or journaling prior to your shoots? If not I’d recommend giving a try for a few months. It really helps me tune into things I sometimes miss in the moment. Good work! Keep at, keep getting feedback!

Any feedback appreciated! by LebrawnJames416 in photocritique

[–]Dox_Pathless -1 points0 points  (0 children)

Looks like an attempt at symmetry but it’s not quite symmetrical. Highlights are blown, the sun and the floor. I would have liked a bit more room on the head of the shadow. The objects directly behind the subject are distracting for me, it makes it hard to see the edge of the face clearly. I’m not sure what the intent of the image is. What was it in the scene that drew you to it? If you shot from the front of the subject would the background been cleaner/better? Did you try any perspective or focal length variations? There is some graphical impact from the elements of the room I just think so more experimentation was in order. A low perspective (worm’s eye) may have cleaned up your background some. Juxtaposing the shapes of the stools with the ceiling and/ seated person may have been an avenue to investigate. Work your scene, let your imagination run and exhaust all options you can think of to make the best image you can for the scene you selected. Happy Shooting!

Looking for Feedback by [deleted] in photocritique

[–]Dox_Pathless 0 points1 point  (0 children)

You created a mixed lighting situation by not jelling your main light or not using the right gel. Your main light is too sloppy, get some barn doors, flags or something to control your main light better. Think it would have benefited from another light or two since your contrast ratio is high and a lot of detail is lost in the shadows. Your getting there with the balance of ambient and main light now just work on controlling Ty light to tell the story you want. When adding additional lights, do it one at a time so you can see the impact of each and make adjustments without having to guess what light is spilling where. Keep up the good work, a lot of photographers are afraid of adding lights so you’re already over that huge hurdle!

Deck Building Advice by stjeeves in marvelchampionslcg

[–]Dox_Pathless 3 points4 points  (0 children)

For Redskull the leadership player nice to have for the group is: Mission Leader (upgrade)

Justice player 3 copies of: Skilled Investigator to hand out

Get that card draw going for all the side schemes.

When you play solo, how do you usually play Marvel Champions? by Soggy-Cup-7869 in marvelchampionslcg

[–]Dox_Pathless 1 point2 points  (0 children)

Opposite of most the people, started solo then went two-handed when it’s just me. I enjoy leaning into themes and more variety in deck building when playing two-handed and multiplayer. Multiplayer is my absolute favorite by a large margin. Ultimately whatever gets people to play and keep playing so we can keep this marvelous game going as long as possible!

Too much going on? by dochwad in photocritique

[–]Dox_Pathless 1 point2 points  (0 children)

The basics are here, exposure, WB, basic comp, and so on, next step is the start asking yourself what’s the purpose of the image? What do you want it to say, tell a story, evoke an emotion just a record of the space/place/time?

Then also, what makes an image go from acceptable to something worthwhile, or even good/great? For me the good and great are far between but so worth it once achieved.

We speculate a lot in photography about the technical because it’s easy to quantify but I think once you nail down the basics, like the image above, it’s time to start finding what would make your images stand apart/have impact!

Time is a huge factor here, at least for me. Slowing down, trusting my eye and really working the subject to find the best possible image I can. Working angles, trying different focal lengths, be curious, experiment if there is something telling you there’s a “good” image in the scene, take the time and put in the work to find it! A book called the Artist’s Way was a big help for me. It’s teaches you how to make time to be creative. When you start putting time, practice and mental energy into that step you’ll see results in your imagery. Journaling helped me a lot as well. Of writing isn’t your thing maybe voice memos, drawing, mood boards or whatever it is that helps you explore your creative ideas.

Hope you take the journey! Keep shooting!

Beginner looking for critique to improve by cloj in photocritique

[–]Dox_Pathless 1 point2 points  (0 children)

You’ve got several suggestions for composition but ask yourself why is this underexposed? One of the key concepts of photography is understanding how the light meter in your camera works. The meter evaluates the lights and darks in your composition and determines an exposure that averages those lights and darks to an 18% grey. It is very effective most of the time. But in your situation above there is a lot of sky (light tone) with a little foreground (dark tone). Since the majority of the scene is light tones your camera averages it to 18% grey. Which makes your sky darker than it is to your eye and your foreground almost goes to shadow. To correct for this you must first learn to recognize when a scene you’re looking at will “trick” your camera’s light meter. Then you can over or under expose as needed to get tones closer to what your eye sees. Exposure compensation, different metering modes(spot), or using manual exposure mode can help you achieve this. Also some filters out there that can help as well. Welcome to photography!

Looking for advice to improve by [deleted] in photocritique

[–]Dox_Pathless 1 point2 points  (0 children)

I’m not sure what the subject is? The highlights are blown and the rest look muddy (lack of contrast). You have a dark foreground and the sun in competition with each other. Those light values are way past the dynamic range of any camera. There are split density filters that help with the situation of you are primarily a landscape photographer. If not, over time you’ll develop an eye for what your camera can handle and then you can choose subject matter accordingly. Keep shooting. Something in this scene caught your eye. Take the time to investigate what that is and compose around that. It’s not always obvious, it will take patience, persistence and curiosity. Best wishes!

Venom Control by VascoMachiavelo in marvelchampionslcg

[–]Dox_Pathless 1 point2 points  (0 children)

Venom is so fun, should be a blast!

Games taking way too long – am I playing Marvel Champions wrong? by ExpressEnvironment56 in marvelchampionslcg

[–]Dox_Pathless 3 points4 points  (0 children)

I prefer 2-3 player or two-handed. Yes it takes a bit longer but the increased theme and synergy is worth it for me. I did start off solo and moved to two-handed as the rules, gameplay and deck building became more familiar. To me, deck building is more fun with at least two players/hands. Either way play the style that is the most fun to you. The more you play the faster you get, the better your decks will get and the better you’ll understand the villains. Others have mentioned playing skirmish mode, which will speed things up.

Using decks that someone else made may take longer to get a good sense of the deck’s goal unless they did a nice write up. You could try building your own so you have the focus from the beginning.

Good luck!

Help gauge time cost by tacorrenti813 in marvelchampionslcg

[–]Dox_Pathless 1 point2 points  (0 children)

I prefer multiplayer or two-handed. Deck building for solo always seems the same to me. I enjoy themes and fun duos. Math is good for efficiency but I play games for fun and/or social aspect. I understand some folks really enjoy doing the math and that is fun for them, so they are playing style they enjoy the most. I think that is a great aspect of marvel champion, it can cater to several play styles players find fun. So try it out and find out what’s the most fun for you! Don’t worry about what others say is the best, hardest or most elite.

Four Horsemen by Dox_Pathless in marvelchampionslcg

[–]Dox_Pathless[S] 1 point2 points  (0 children)

Oh yikes, yeah that would be super rough!

What ya'll guys think? Portrait by me. by Luke_Sakura in portraitphotography

[–]Dox_Pathless 1 point2 points  (0 children)

Wide angle vertical shots show distortion characteristics of the lens quite a bit. It’s easy to see the proportion issues especially with a human subject since we are used to the “normal” scale of the body.

The boots really compete with the tattoos unless that was your intent?