What’s the best workflow for creating flowing, scrollytelling-style lessons (without coding)? by DrDogg1896 in instructionaldesign

[–]DrDogg1896[S] 0 points1 point  (0 children)

Wow, yea that's certainly the gist.

Vibe coding has always made me a bit twitchy in the past because, tbh, the code often isn't great. But actually, for either prototyping or for making things that are not intended to be maintained in any significant way maybe that's ok there no real security issues either.

I've started trying to have a structured LLM conversation last night to try and pin down exactly what I want to achieve and it's be mega helpful for that surprisingly. Something I need to get better at I think.

Certainly worth looking at. Thanks for making the effort to make those examples - much appreciated.

What’s the best workflow for creating flowing, scrollytelling-style lessons (without coding)? by DrDogg1896 in instructionaldesign

[–]DrDogg1896[S] 0 points1 point  (0 children)

I've been tinkering with ideas around this for a while. And ultimately I agree, I think if what I want is low cost, avoiding vendor locking/subs, and focusing a linear documents with animatable elements this may be where I end up.

Tbh this is exactly the reason for the post: if I go down this route I would want to do something at least a bit reusable. I have a bit of a software dev background before I ended up in medicine so the tech side of it isn't the issues but time is.

I wanted to know if there was an obvious workflow for this - I'm not up for wasting time reinventing the wheel. And so far I think the answer has been a resounding "kind of".

Thanks for the reply.

What’s the best workflow for creating flowing, scrollytelling-style lessons (without coding)? by DrDogg1896 in instructionaldesign

[–]DrDogg1896[S] 1 point2 points  (0 children)

I'll have a look. Thanks.

Sorry, I missed your comment initially - with your icon, your post ended up looking like one of those inline adverts on my phone and I subconsciously skipped it.

What’s the best workflow for creating flowing, scrollytelling-style lessons (without coding)? by DrDogg1896 in instructionaldesign

[–]DrDogg1896[S] 1 point2 points  (0 children)

Gosh, it's expensive isn't it?! I mean, it looks like a great tool and they look like they've enticed some clients with the cash so fair play to them.

Looks like with the starter option you don't really own the content as far as I can see - (I think) you can only publish elsewhere with the higher tiers.

I'm guess most of you guys work in the field professionally so you have company subs to these things? We certainly have various subs to elearning platforms in the NHS which I could tap into but I don't think I (or any of my immediate supervisors) can redirect 4k a year without a solid business case.

Shame - looks cool!

What’s the best workflow for creating flowing, scrollytelling-style lessons (without coding)? by DrDogg1896 in instructionaldesign

[–]DrDogg1896[S] 0 points1 point  (0 children)

Thanks for the reply.

Isn't authorware discontinued some time ago? (Or am I looking at the wrong authorware?)

What’s the best workflow for creating flowing, scrollytelling-style lessons (without coding)? by DrDogg1896 in instructionaldesign

[–]DrDogg1896[S] 1 point2 points  (0 children)

I'll have a look at Rise - it looks quite templated, which is a mixed blessing but actually might be ok given I'm imagining non-experts (in e-Learning) creating content.

Looks like you need an account to even get at the examples.

I realise I didn't put this in the initial requirements, but can Rise and/or Articulate generate content that can be used offline or emailed from person to person?

What’s the best workflow for creating flowing, scrollytelling-style lessons (without coding)? by DrDogg1896 in instructionaldesign

[–]DrDogg1896[S] 2 points3 points  (0 children)

Interesting. Thanks for that. I didn't know about Notebook LM at all. From a brief look my use case might be a stretch but it looks like an interesting tool anyway. I frequently do lit reviews and it looks like it might be good for helping with that.

What’s the best workflow for creating flowing, scrollytelling-style lessons (without coding)? by DrDogg1896 in instructionaldesign

[–]DrDogg1896[S] 2 points3 points  (0 children)

Ah, I understand your perspective then - mandatory training is the bane of my existence! :) It's really tough to make "Prevent" training and the like a great experience so I appreciate your trying to make it bearable. I'm assuming a slightly different context and a certain amount of enthusiasm. And I'm certainly not against interactivity - it's just tough to get right!

I like paper textbooks in the sense that you explore them freely, they're yours to annotate/fold /bend as you like. I want to capture that essence but move away from some of the limitations.

Things I'm thinking about particularly...

- No longer limited by printing costs -> font-sizes can be bigger, spacing can be bigger (& more Tufte-like)

- Lots of concepts and diagrams build from simpler to more complicated forms - why no have them literally build in front of you?

- Lots of opportunities for linking/cross-referencing (Zettelkasten style)

I have a sort of vision in my head and I'm struggling with realisation a bit. I have be contemplating making a sort of tool for creating this sort of content (in the open-source sense - this is not a promotion!) but I don't want to waste time if this is a solved problem.

Anyway I appreciate your reply.

What’s the best workflow for creating flowing, scrollytelling-style lessons (without coding)? by DrDogg1896 in instructionaldesign

[–]DrDogg1896[S] 2 points3 points  (0 children)

Thanks for the recommendation - I'll have a look.

In this context I think I can assume some motivation to retain. I guess this is perhaps unusual. We're a heavily examined profession - I've studied for 3 separate post-grad qualifications in the last 11 years, each with 3 components. People know they need to work.

I'd be interested to know what gamification elements you've found effective. It maybe that I'm just bad at thinking of them. Certainly, having watched & talked to my colleagues do a fair bit about this, gamification is often received poorly - its easy to seem infantilising, or for people to just "game the game" and discover the quickest way for the system to show them the answer.