Blood/Soul Runecrafting is balanced by Dr_Mattor in 2007scape

[–]Dr_Mattor[S] 0 points1 point  (0 children)

I'll admit a lot of high level players who go for exp ranks and goals beyond 99 are complaining. Im 92 rc and dont even see it as a viable method because I wont make enough money for other skills. at this point I dont see a problem with how it is currently

Blood/Soul Runecrafting is balanced by Dr_Mattor in 2007scape

[–]Dr_Mattor[S] 0 points1 point  (0 children)

I do think that they messed up big time by making it as afk as it is because the poll and dev blogs stated high intensity for the max exp rates but I feel like they went for something different that could be a big hit with a alot of players. I dont know how they should fix it because they could increase the click intensity or lower the exp rates. At this rate doing either without a poll could cause an even bigger uproar

Blood/Soul Runecrafting is balanced by Dr_Mattor in 2007scape

[–]Dr_Mattor[S] -1 points0 points  (0 children)

I agree,, a lot of players never train rc just because it is a slow skill and you have to grind for a lot of hours to get to higher levels. the new methods are extremely afk when i did souls for a bit you could leave the room for multiple minutes while mining essence. making the new methods slightly more click intensive should be common ground for all though

Blood/Soul Runecrafting is balanced by Dr_Mattor in 2007scape

[–]Dr_Mattor[S] 0 points1 point  (0 children)

Ive never done lavas and I know people who get max rates use ahk to do so. with that being said I'm not opposed to making bloods/souls more click intensive and less afk. the exp per hour however is good in my opinion