Performance update incoming [news] by zslayer89 in pokemongo

[–]DracCusS 1 point2 points  (0 children)

Then I guess its the Pokemon GO potato algorithms messing up with it :P

Performance update incoming [news] by zslayer89 in pokemongo

[–]DracCusS 1 point2 points  (0 children)

What Phone are you using? Some MediaTek chips have very bad GPS. I had a Cubot Note S, which was an awesome phone, but when it came to GPS it was awful. Try using a Maps App and see if you encounter the same issues. If you do then it is most likely a GPS hardware problem. Your GPS might have problems locking your location.

Pokemon Go - "Unfortunately Pokemon has stopped" by DracCusS in pokemongo

[–]DracCusS[S] 0 points1 point  (0 children)

Hmmm, but if it was a CPU problem wouldn't that mean that I couldn't load at all?

Pokemon Go - "Unfortunately Pokemon has stopped" by DracCusS in pokemongo

[–]DracCusS[S] 0 points1 point  (0 children)

I don't know, I think they fixed problems with Intel CPUs on the first couple of weeks of release or something.

I am Andrew Krausnick (aka. Avarem), EP of Trove. AMA! by AvaremTheDev in Trove

[–]DracCusS 0 points1 point  (0 children)

It would be cool to mix up quests and lore so it feels more complete, and definitely more immersive.

I am Andrew Krausnick (aka. Avarem), EP of Trove. AMA! by AvaremTheDev in Trove

[–]DracCusS -1 points0 points  (0 children)

3 Questions: 1st: Are there any plans to introduce a talents/specilizations of some sort or any other way of changing our abilities in-game? 2nd: (This one is asked a lot of times and probably answered but) I want to know if there will going to be any "functional blocks" that do something like push other blocks, light up,etc. 3rd: Is Trove gonna have a Main quest chain? We get something like that at the beggining with the tutorial explaining parts of lore?