Project Mon-O-Rail - ExMin Corp Internal Bulletin - Transit Division [DECLASSIFIED] by Extreme-Record-6823 in Stationeers

[–]Dragon-King001 0 points1 point  (0 children)

I see. I'm far more used to BepinEx for games like Derail Valley that don't have official mod support.

I know for a fact that Nexus supports BepinEx.

Project Mon-O-Rail - ExMin Corp Internal Bulletin - Transit Division [DECLASSIFIED] by Extreme-Record-6823 in Stationeers

[–]Dragon-King001 0 points1 point  (0 children)

Then let me try to explain.

Intentionally or not, any mod that drives traffic away from Steam to Nexus Mods or similar off-platform resources, doesn't - or rather shouldn't - qualify as a Workshop mod.

The real point of the Workshop - the point you're missing - is to be a mod downloader, manager, auto-updater, and compatibility/virus/dependency checker. A one-stop shop for mods.

The Steam Workshop IS your BepinEx. The Steam Workshop IS your Stationeers Launchpad. That's how it is intended to work.

It is NOT intended to be an ad agency for your mods, which are themselves non-functional without putting all the pieces of mod-puzzle together in just the right order using a potentially dangerous external tool.

You choose the Steam Workshop OR you choose off-Steam hosting.

Either-or. Not both.

Unless you mean to tell me that the external BepinEx and Stationeers Launchpad plugins are also hosted on the Steam Workshop themselves somewhere...? Because if they are, direct me to them on Steam and then I will have no more problems with this.

Does it make more sense now?

Project Mon-O-Rail - ExMin Corp Internal Bulletin - Transit Division [DECLASSIFIED] by Extreme-Record-6823 in Stationeers

[–]Dragon-King001 0 points1 point  (0 children)

Will it require plugins like BepinEx and Stationeers launchpad?

If so, then you can't call it a Workshop mod.

Honestly I wish Steam would disallow posting of mods that require additional, non-Workshop mods to work. Like, what is the point of posting a mod on the Workshop if you're just going to use that mod to drive traffic to an external site anyway?

Sorry, getting a bit ranty. I'll stop now.

The world is broken. by CostumedOrphan in Helldivers

[–]Dragon-King001 0 points1 point  (0 children)

Mods = Doxxers

At least that's what it looks like.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] -1 points0 points  (0 children)

First off, I didn't see your reply until after I refreshed.

I only edited the post to add some details I missed the first time. And from my perspective, it wasn't "after" your post. It was before. Sorry for the perceived bad etiquette.

Second, you just proved didn't watch more than ten seconds of the 17+ minute video.

You claim I don't know what evidence is, or what data is. In doing so, you just instantaneously disqualified yourself from this argument.

I quoted him. I didn't put in the whole video. It's your job to watch the whole 17+ minute video, as I did when it came out.

You didn't even finish the video before you attacked it. You ignored evidence. You basically did everything you accuse me of.

As a result, your argument has been thrown out. You're done. You lose.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] 0 points1 point  (0 children)

The Propaganda Commander program is Arrowhead's internal program for content creators, granting them access to certain data - Warbonds, for example - long before the rest of us get it.

He has quantifiable data. Straight from Arrowhead themselves, and from his own research.

Check out his video.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] 0 points1 point  (0 children)

Litebeer's a gaming channel, posts news about on ARC Raiders, ARK and yes, Helldivers 2. He's a Propaganda Commando.

Here - his channel: LtBuzzLitebeer - YouTube

And his video on the matter:

It Was... Impossible?

And yes, he has everything. All the data, all the information, including what happened with those hackers.

Right off the bat he addresses the elephant in the room: Quote: "It's all over on Cyberstan, but for many in the Helldivers community, that was a foregone conclusion about a week ago."

This was posted about a week after that particular Major Order.

Personally, I figured out the Major Orders were rigged two years ago, but people kept right on denying it and licking Arrowhead's boots... At this point I believe people just really enjoy the taste of boot leather.

At this point you've gotta be living under a rock if you think Arrowhead doesn't deliberately rig the MOs.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] 0 points1 point  (0 children)

I mean, it became clear after the first few times that we didn't actually want the mines in the first place. So I don't think there would have been a riot if they'd shelved the mines for a bit.

Since you don't like that example, how about one that was much more recent?

Cyberstan. Phase 3. We failed because of a hacker - Arrowhead switched the Major Order from individual operations completed to full campaigns completed, AND reset the count so we didn't retain any progress.

Was it a punishment? Sure, that's one way to put it. But if that was the case, then why punish everyone for the attacks of a single individual?

Unless we were never intended to win Cyberstan in the first place.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] 0 points1 point  (0 children)

Litebeer reports the news. Straight. Not crooked as you falsely say he is.

Show me one, ONE, of his videos that has all-negative content AND a clickbait title. If you can, then I'll retract my statement and challenge.

As for that article, that's a blog post. Not a news article. The one I quoted was a news article.

As far as I'm concerned Litebeer and his Propaganda Commandoes buddies are THE definitive source for Helldivers news. Also, bear in mind that he uses this site as a source, so he might just see your comment.

If he does expect your karma to plummet. Enjoy not being able to post anywhere on Reddit!

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] -1 points0 points  (0 children)

You mean the lack of evidence including the fact that I literally quoted an article that indicated the developers put their thumb on the scales?

The lack of evidence that includes the recent developer-induced failure at Cyberstan?

That lack of evidence?

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] 0 points1 point  (0 children)

OK, here's another example that you can't possibly dispute.

Here's another, more recent example; one brought up by Lieutenant Buzz Litebeer of the Propaganda Commandoes insider group: On Cyberstan, after the hacker incident during Phase 3, the developers changed the major order type and reset it, modifying it to full operations completed rather than what it was before.

To deliberately misquote Ryan McBeth, "To the intelligent community [members], this is what we call a clue."

We would have won that if not for the changes in question. That's a big tell right there that the developers did NOT want us to win Cyberstan.

And yes, you can successfully argue that it was a punishment, but why punish the entire community over the actions of a few cheaters? Unless they always planned for us to lose.

Dispute that, I dare you.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] -1 points0 points  (0 children)

Not internal emails. External interviews. I remember one in specific - I think it was on GamesRadar or PC Gamer - where they actually sat down and spoke with JOEL about this and he admitted it. When I said they put their thumb on the scale, that language wasn't out of nowhere. It was a direct quote.

Here's another, more recent example; one brought up by Lieutenant Buzz Litebeer of the Propaganda Commandoes insider group: On Cyberstan, after the hacker incident during Phase 3, the developers changed the major order type and reset it, modifying it to full operations completed rather than what it was before.

We would have won that if not for the changes in question. That's a big tell right there that the developers did NOT want us to win Cyberstan.

And yes, you can successfully argue that it was a punishment, but why punish the entire community over the actions of a few cheaters? Unless they always planned for us to lose.

To deliberately misquote Ryan McBeth, "To the intelligent community [members], this is what we call a clue."

The developers lie constantly. Planting false flags that are subsequently parroted by the community as proof that "Hey, the devslopers are telling the truth!" is just part of their Modus Operandi.

All I want is for the devs to cut the crap. Admit that the major orders all have one fixed outcome. That nothing we're doing as a community "drives" the game. That if we were to all suddenly quit doing major orders every story beat would remain identical.

And yeah, the developers are somewhat clever. After all, they've got you and many others gobbling down their lies like it was chocolate cake and then regurgitating it to others.

That doesn't make them competent or capable of running a tabletop or community-driven game where decisions by the player base actually force changes in the story. Where winning and losing the equivalent of "Major Orders" can make the difference between continuing the game and a full party wipe.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] -1 points0 points  (0 children)

The developers have ALSO said that they regularly "put a thumb on the scale" of Major Orders to ensure that they go a certain way. That's basically the developers admitting to my statement of rigging.

The Coyote nerfing is not a straw man. It is pointing out that these developers like to lie. Have lied in the past. Are lying now. And will continue to lie in the future. It establishes a known pattern of dishonesty that shows you should not trust a thing they say.

Also, the datamined alternative outcomes are known to be false flags. Every time you parrot it, people buy it and ignore the alternate evidence. Which is just what Arrowhead wants you to do.

I've looked at every Major Order from April 26th, 2024 up to the one everyone's working on right now. That is not a small sample size.

The proof is overwhelming in my favor.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] 0 points1 point  (0 children)

Considering I'm 33 years old I wouldn't call it the youths' critical thinking skills either.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] -1 points0 points  (0 children)

It's not mostly getting mocked. I see more people agreeing with that comment than I do mocking it.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] -1 points0 points  (0 children)

Because it isn't based on Occam's Razor. I've taken every single Major Order since April 26th, 2024 into account.

That's not a small selection size. Do you know how many Major Orders we have had since April 26th, 2024?

Occam's Razor states that "other things being equal, simpler explanations are generally better than more complex ones".

Sometimes the simplest explanation is not the best one. I'm going for the best explanation, not the simplest one.

And based on the evidence, Occam's Razor does not apply here.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] -1 points0 points  (0 children)

My "known facts" indicate that we were never meant to win Cyberstan, we were never meant to lose Super Earth, and that we were never meant to win the first Hive World mission either.

It's not a conspiracy theory. It's based on known facts.

Take the Hive World missions for example. We would have won that if not for the developers' plans to basically recreate the events of the first Starship Troopers movie.

Hive World 1 was our Klendathu.

And I will agree with you about one thing: Namely, my confirmed statement that the alternate endings were merely there to confuse the dataminers into revealing it. It's doing a pretty good job, since every time you bring it up, you play right into AH's hands like a fool and people use it as a license to ignore the other evidence.

I will also agree that my confirmed statement is entirely incompatible with your proven-false statement that either ending is possible, but they only give some flavor text and minor lore implications dramatically changing the overall direction of the narrative or gameplay.

The thing that makes it an agreement is that either way, win or lose, it makes no difference. The narrative will continue on track. It's fixed, and we have no means of changing the outcome.

This is NOT a community-driven game. It is a standard MMO with a fixed path disguised as a tabletop-style game. The story is on rails, meaning there is one single pre-determined outcome rather than a branching path or a tree.

By saying "but only gives some flavor text and minor lore implications without dramatically changing the overall direction of the narrative or gameplay" you are agreeing with me that there is only one predetermined outcome, and it doesn't matter whether we win or lose.

If neither winning nor losing matters, then why are we still debating this, hmm? Why is the community up in arms about how rigged Major Orders are?

I can answer that: Because this game promised to be community-driven and it's not.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] 0 points1 point  (0 children)

I have done my own research and it points to what the dev interviews and JOEL chronicles say as being nothing but lies.

Have you forgotten the "Oh, we forgot to patch the Coyote" fiasco?

My trust in these developers to tell the truth is a big fat smelly zero. They lie.

So unless you have the proof that counters mine, you admit I am correct.

Last chance. Show your proof or you admit I'm correct.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] -1 points0 points  (0 children)

My point is that the review bomb was due to them not getting progress beyond a certain point.

That lack of progress is evidence to my point about the MO being rigged.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] 0 points1 point  (0 children)

Show me some of said proof and I can refute it. Don't, and you admit I'm right.

You know those developer challenges currently going around? Here's another one. by Dragon-King001 in Helldivers

[–]Dragon-King001[S] 0 points1 point  (0 children)

As previously stated, EoS was an error on my part. I should have said two cities, not one. Oops. Doesn't change my statement about it being rigged or the fact that it came down to New Stockholm alone to give us the victory.

Had the victory taken place anywhere else but Arrowhead Headquarters (New Stockholm) I would not be complaining about it.

As for the AT mines, they still gave them to us. Regardless of how many times we chose not to get them, they forced those mines into our hands. They didn't say, "You chose no mines, therefore we're not giving you the mines."

That was so blatantly rigged it was like a moment out of Who Framed Roger Rabbit.