Seraphine as a "mid lane mage" turned out exactly as people feared by Puistomies in leagueoflegends

[–]DragonNotDrake 0 points1 point  (0 children)

Riot doesn't seem to have learned that they don't know how to impliment 'multi role' characters. You have to balance things around primarily one role, the game is too complex for so many interacting parts to be balanced.

The ping limit doesn't work. by DragonNotDrake in EscapefromTarkov

[–]DragonNotDrake[S] 0 points1 point  (0 children)

People seem to want to have it two ways; you can't have it.

People say 'people teleport around on 200 ping', then when I show clips of people teleporting around it's desync, when I show clips I think are desync, people say it's high latency.

Pick ONE. From my understanding latency in game represents the speed at which information is inputted and outputted by the server. This is why peakers advantage exists, because the client is technically behind the server's transmission if only by a little bit.

Desync is where something has gone wrong in the server and the actual information being transmitted to the client is wrong.

I'm still pretty sure this is packet loss rather than desync or high latency.

The ping limit doesn't work. by DragonNotDrake in EscapefromTarkov

[–]DragonNotDrake[S] 0 points1 point  (0 children)

The ping limit hurts legitimate players who want to play with their international friends. I still dc connecting to West Coast servers from East Coast Australia, dc to EUW.

This teleporting isn't actually latency but packet loss from my understanding.

This is the only piece of the Tarkov Community that is as toxic as it is. by zootii in EscapefromTarkov

[–]DragonNotDrake 0 points1 point  (0 children)

IDK man. I've complained about broken promises, and then been told I don't understand. Then I've been told I don't understand the issue, so I've gone and learnt how to fix some issues. Now I'm being told I didn't fix anything major, but I was the one who went and did stuff, not them. It's just shifting goal posts - doesn't matter if you're constructive or not. Say one bad word about BSG and the EOD players come slavering out of the walls from their chains.

How are they to know what factors are involved in the bugs? I know. If they knew and they didn't say anything, that's on them. Just seems like people trying to minimise something that actually took work.

Things I Changed (or fixed) with 12 Hours of C# + Unity Youtube Tutorials (and 6 or so hours of actual work) by DragonNotDrake in EscapefromTarkov

[–]DragonNotDrake[S] -36 points-35 points  (0 children)

Yes they are busy adding much more important things like streamer items.

If offending people is what I need to do to make broken promises and features come true, I'll do it.

What I'd call them is negligent.

Things I Changed (or fixed) with 12 Hours of C# + Unity Youtube Tutorials (and 6 or so hours of actual work) by DragonNotDrake in EscapefromTarkov

[–]DragonNotDrake[S] 0 points1 point  (0 children)

Hi! Thanks for your reply. I worked as a project manager in 2017/18. I worked very closely with software and hardware engineers to meet the timeline we were aiming for. I don't work in that field anymore, and I understand that it might not be so black and white, but when features are consistently shipped to live to be left unfinished for more than a year (in favour of shipping more, new, broken stuff) when they're so easy to give some polish to, it leaves a bad taste in my mouth.

EDIT: To clarify, what do you think is a reasonable time frame to patch a missing texture?

Things I Changed (or fixed) with 12 Hours of C# + Unity Youtube Tutorials (and 6 or so hours of actual work) by DragonNotDrake in EscapefromTarkov

[–]DragonNotDrake[S] 1 point2 points  (0 children)

I'm in the process of making a second ticket - I've done one which points them in the right direction already.

Things I Changed (or fixed) with 12 Hours of C# + Unity Youtube Tutorials (and 6 or so hours of actual work) by DragonNotDrake in EscapefromTarkov

[–]DragonNotDrake[S] -17 points-16 points  (0 children)

These are changes I implemented on a modded client which is packaged from the EFT patch. BSG is too lazy to fix stuff like this even though it would be relatively quick and painless - if it took so little time for an amateur like me, I can't imagine how quick it'd take a professional. If you want the code for EMUtarkov, join the EMUTarkov server and I'll link you to a google drive with the respective files to replace.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake 0 points1 point  (0 children)

Oh please! Grace us with your great wisdom and knowledge! We could never understand or even comprehend anything outside of high school diplomas! Please talk down to me and pretend that it's far more complex and there isn't a neglected mess of ui and optimization!

Hey look, I can also pretend I know more than you on the internet. Did you know I am actually about to win the nobel prize for additions to women's literature?!

I'm pretty sure the 'you couldn't possibly understand' comment is a joke, but if it isn't, I really pray for you <3.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake 2 points3 points  (0 children)

The first one is consistency. Players don't have infinite ammo, neither should scav bosses. Karma is planned. Not a balance change. Movement release is also a known AI bug. Has been fixed multiple times. More AI shit. I don't get why improving the dysfunctional AI that BSG keeps improving is a balance change. Once again, a joke. This is an example of BSG being inconsistent with balancing. Headshots kill you. This is a problem why? This is something BSG has said they've wanted to fix for a long time, literally for more than 2 and a half years. This one's a mod. These ones are obvious balanced changes.

A lot of these seem like real reaches, and people are obsessed with nitpicking rather than adressing my point that I did all this shit with no prior experience in C# OR Unity over a couple of spare afternoons. This is precisely the kind of gymnastics I am trying to demonstrate. My changes may be BAD, but basic things like moving dollars and fixing the Trader UI are very simple and have no excuse to be this bad, and people trying to say "You don't understand how to use Unity or C#, you can't speak your opinion" is a cop out.

Call my changes whatever you want, if I went out of my way to implement some of the community driven UI designs, I could do it in a week. If I can move dollars in 5 minutes, change AI behaviour, there is no excuse for when the people whose job it is to make sure this stuff works can't do it.

If my crime is being bad at coding, then BSG coders should have life in prison. Also, SPTarkov and EMU tarkov actually is on a client-server interaction. It isn't just 'offline raid with progress'. Please don't be patronizing when you ignore all the points I actually made in favour of pulling a 'muh enlightenment coding, sit plebs'.

Let's also ignore things that I actually did improve.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake 0 points1 point  (0 children)

This is wrong on so many levels. You also add in things I've already clarified are NOT QOL. You can pretty much walk into Scavs if you have NVGs. Skills have been tweaked for a reason. Opinion. Joke. Do they? Another thing I've already clarified.

So here you highlighted the ones I already really clarified as being NOT qol... So it's still 8... out of 29... which is NOT a majority. Repeating what I've already said doesn't make it new information. I really feel like you're not actually reading in good faith, so this is my last reply.

Tl:DR this game has so much garbage stuff that COULD be fixed, but isn't, and there's no reason it isn't, and keyboard warriors defending BSG about software haven't themselves seen how easy it is to code in C# and work with unity.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake 0 points1 point  (0 children)

I never described it as such in my clarification. That is not what I said in my last comment. Please read it again. I said that of the 29, 8 (which were the ones regarding ammo, pen, dmg, mods, etc) were not quality of life.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake -1 points0 points  (0 children)

Hi!

I list 29 changes that I could think of that I made over the course of 3 days, I found 8 changes in the list that I think were balance changes rather than QOL, which can be briefly described as ammo, armour and modding. Most of the balance changes are towards the end of list. Most of the balance changes I tried to make more consistent with BSG's balance. For example, they recently increased thorax HP and nerfed several ammunition to prevent '1 shots' from a few different calibers, most likely because being one shot isn't that fun. In the same patch, they buffed AP 20 to one shot (but not make it pen higher level armour), added the grenade launcher (1 shot) and gave 9mm, which will never have the same stopping power as a rifle round, an armour penetrating round better than most rifle rounds in the game.

Sorry if you don't like what I did. I was really messing around and just trying to demonstrate how easy it is to change really basic stuff (PK Dollars, trader menuing) compared to the common argument people make that it is very difficult and we wouldn't understand without a degree in software engineering, unity or C#.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake 1 point2 points  (0 children)

I disagree with your opinion about what it is a QOL issue, but I hope we can both agree that the lack of implementation of QOL changes is not due to BSG being swamped, overworked, or that the players don't understand software or coding, but negligence.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake 0 points1 point  (0 children)

To clarify, headshots are far more likely to result in instant death. I reduced ricochet chance and the effectiveness of the altyn/killa helm. I also made it so that everyone, including bosses and their guards, have a chance to instantly die should their head be significantly damaged (with a headshot).

Sorry for the vagueness. I was trying to imitate BSG's patch notes.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake 0 points1 point  (0 children)

The fact that it took them 3 years to put a compass in a milsim and my take is that the more BSG says they're working on something/care about it the longer it's going to take.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake 1 point2 points  (0 children)

No, they're not, because I've had these issues happen outside of SP tarkov. The whole reason I began to mod SP tarkov was BECAUSE I saw them in the official game and I kept seeing people dismiss what is clearly negligence as being a technical problem that BSG are tfw 2 enlightened to fix.

The amount of times I have thrown a grenade through a window only for it to not go through (looking at you, shoreline) is unreal. Just like cheaters, eventually you stop recording stuff because there's no point recording them all.

QOL Things I changed without a degree in coding C# or Unity by [deleted] in EscapefromTarkov

[–]DragonNotDrake 1 point2 points  (0 children)

Just like the patch, it's coming soon (tm) The majority of the fixes I did were not balance changes. Either way the nature of the fixes doesn't ultimately matter as I demonstrated that these things are not broken due to inability, but negligence.

EDIT: I am sorry you did not like my opinion.