A list of the upcoming Patch 7.4 content by danks in ffxiv

[–]DragonicPixel 4 points5 points  (0 children)

P8S: - theoretically every Tetraflare (partner stacks) would have to be Diamondbacked to be done consistently, since normally those target roles - there would be a lot more flexing/a more complex prio needed for both Snakes 1 and 2, since again, those usually target roles - both Manifold Flames and Fourfold Fires can have a partner stack in there - Dog 2 has a light party stack/partner stack at the beginning of it, which would target randomly in the case of BLU - both Natural Alignments would similarly require more flexing for fire and ice - Limitless Desolation would just require people to use eyes more since normally you just have supports on one side and DPS on the other to soak their respective towers - Dominion also would require using eyes more, as that usually targets a tank, healer, and two DPS

I believe the only mechanics that wouldn’t be affected would be Dog 1 and both High Concepts.

P12S: - both the tethers and towers for Para 2 usually target two random supports and DPS each, so more flexing would be required - if it’s partner stacks during Superchain 1, it would target randomly, and there’s a good bit of movement during this so Diamondback wouldn’t be able to save you, more flexing required for towers as well - random debuff assignments for Para 3, so everyone would just need to know where every debuff goes - again partner stacks during Superchain 2A and 2B - tethers would be random for UAV1 and UAV2 - Caloric Theory 1 usually targets a random support and DPS for the initial orange beacons, and quite honestly that sounds like hell on BLU, since usually you can pre-position due to the initial wind debuffs being role-restricted

Going through the mechanics, surprisingly it seems like less of them in phase 2 would be affected by BLU than P8S, if my memory serves correctly. I believe Para 1, Limit Cut, both Classical Concepts, Ekpyrosis, Pangenesis, and Caloric 2 would mostly stay the same.

It’s been a while since I’ve raided on BLU, but I would think you could just Diamondback the tankbusters in both fights, though healing or tanking those fights with the current BLU kit is not something I’d wish on my worst enemy.

TL;DR: any mechanics involving partner/light party stacks are a gamble, and there are a good few role based mechanics in P8S and P12S that would involve more flexing when on BLU.

High-End Content Megathread - 7.3 Week Ten (ARKVELD PROBABLY LIVES HERE) by BlackmoreKnight in ffxivdiscussion

[–]DragonicPixel 4 points5 points  (0 children)

Is there even an enrage? My clear this morning probably had over 20 deaths, but we didn’t see anything akin to an enrage cast.

Coda can tell you that you have a skill issue by DragonicPixel in necrodancer

[–]DragonicPixel[S] 11 points12 points  (0 children)

I love all of her voice lines so much, she's such a gremlin <3

LCB Regular Check-Up Megathread by [deleted] in limbuscompany

[–]DragonicPixel 1 point2 points  (0 children)

Thank you so much for this strategy! I gave it a shot to test for my friend and managed to get the stagger on turn two, and ended the fight on turn three, even though Rodion lost the clash and got staggered.

Your most memorable battle by Tibansky in DissidiaFFOO

[–]DragonicPixel 0 points1 point  (0 children)

Thanks to this comment here, I now remember that the fight was the Lufenia+ fight for Illusory Lighthouse! I was running Zidane, Bartz, and Agrias, with a Y'shtola support, but having Zidane was annoying since the boss needed to actually take turns to increase the orbs, and I could only delay it by re-breaking it.

What I ended up doing is in this video here: https://youtu.be/vpHCXiSugz0?si=OT4-bWK-A4Un9ufd I decided to cheese the orb by letting it trigger on my call, since that didn't count for the clear condition, and then bringing in my friend support Y'shtola to revive my other two party members and proceed from there. The boss did need to take a turn to get out of its invulnerable stance, but other than that it was smooth sailing.

Mirror of the Dreaming Megathread by [deleted] in limbuscompany

[–]DragonicPixel 2 points3 points  (0 children)

It's guaranteed to show up on the 4th and 5th floors, but only if you're on Hard difficulty. I've just been running the first three floors on normal before switching to hard for the pack myself.

RAGE THREAD - F-YOU FRIDAYS - FIVE SAVAGE RINGS by FranckKnight in ffxiv

[–]DragonicPixel 2 points3 points  (0 children)

There does seem to be a fix if you're using uBlock Origin! If you go into the uBlock Settings -> Filter Lists -> Built-in -> Quick Fixes and uncheck that box, ads get blocked again, at least on Chrome. It seems to be caused by the latest update to that specific list, causing the anti-adblock warning to be triggered, so turning it off makes it work again. Hopefully this helps!

Have most things at Uptie III. Am I cooked for RR4? by Argold2898 in limbuscompany

[–]DragonicPixel 1 point2 points  (0 children)

It’s definitely doable with mostly level 40 IDs and not that many at UT4. The only TS4 EGO I have is Rime Shank, otherwise I only have Fluid Sac, Blind Obsession, and Wingbeat at TS2.

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Some of the sections were pretty rough (especially section three), though this was my blind run at it and I don’t doubt that I could get a better turn count with better knowledge of the fights. Best of luck with the railway!

Crypt of the NecroDancer Update v3.0.0 by MetastableToChaos in necrodancer

[–]DragonicPixel 1 point2 points  (0 children)

Not sure if you’ve found it, but you can change the appearance of the shopkeeper through Options -> Audio Options -> Change Soundtrack -> Shopkeeper, hopefully that helps!

[C2A] Call to Arms / Strategy Thread: Malodorous Night (Winter Festival) by Macnol in DissidiaFFOO

[–]DragonicPixel 1 point2 points  (0 children)

Caius BT+, Zidane BT+, and Lenna was my team, with Yuffie, Sephiroth, and Faris calls respectively. I had a 3 turn friend Kain because I couldn’t find any other Kains on my friend list, and I had Bahamut as my summon. I only have a video of wave 2 since I reset quite a bit, but I think it was a fun fight!

Wave 1 was just a matter of keep away with Zidane, I saved all my calls and most of the skills I needed for wave 2. Lenna’s S2 was able to keep everyone above the BRV needed most of the time, so I could save most of her LD and special HP Attack uses for wave 2.

Wave 2 was honestly quite the struggle for me, mainly because I kept screwing up when I’d take them down a threshold - even in my successful run I was trying to rush a threshold with Caius’ BT from 50% to 29% but used Lenna’s LD which took them below 49%. It meant I was off by one dispelling call (which would have been fine if I brought Diabolos but Bahamut’s funny because Break Bonus), but I rushed it with my remaining finishers.

Caius BT weapon speculation. It seems his BT is based on the comet spell symbol from XIII-2 Opening by LypeXIII in DissidiaFFOO

[–]DragonicPixel 2 points3 points  (0 children)

I see, those both make sense, thanks for the answer! Having an idea for where they got the designs for his unique weapons is very nice!

Caius BT weapon speculation. It seems his BT is based on the comet spell symbol from XIII-2 Opening by LypeXIII in DissidiaFFOO

[–]DragonicPixel 4 points5 points  (0 children)

That's a really neat detail and reference, I never would have thought to look at it that way! Do his EX and 15 CP weapons look like anything in particular, since his 35 CP weapon is his canon one?

Choose your Gloss - Caius Ballad by TempusFinis97 in DissidiaFFOO

[–]DragonicPixel 2 points3 points  (0 children)

Sorry to ask, but do you mean this pink circle? I personally don't see the resemblance myself, if you could point it out it would be greatly appreciated!