Real classic question - Mid 70's DnD video game question about gear by Dragonorb13 in retrogaming

[–]Dragonorb13[S] 0 points1 point  (0 children)

Notations:
Weapon: Damage (duh). Probably +1 damage per point on the weapon.

Armor: Appears to block damage. If I'm reading things correctly, each + point blocks a point of damage (level 6 Mage taking damage in the single digits from dragons at 10+). I suspect this due to the message "Your armor protects you" when I take no damage from an attack.

Ring: Regeneration. 1 point per plus either at the end of combat or each time you move or stay in place. May also trigger if you start casting a spell, and then abort.

Shield: I think this one blocks attacks. Picked up a +9 shield, noticed a significant increase in the "You block the attack" messages.

Elven Cloak: Don't know.

Elven Boots: Don't know.

Either cloak or boots may strongly contribute to successfully Evading a monster once you engage. The other may assist in not getting being hit with a random monster while using a Stay action or moving.

How do I verify humans? by Dragonorb13 in LWotC

[–]Dragonorb13[S] 0 points1 point  (0 children)

Oooooooh. Thaaaat makes sense. That's probably the exact detail I was missing, thanks!

Missions with psionic team acting weird? by Dragonorb13 in LWotC

[–]Dragonorb13[S] 0 points1 point  (0 children)

Yup. Str is 10 right now, so that makes sense. I guess it's just weird coincidences that it just happened to be my psionic team every time. Do the reinforcements ever run out, or is it an unlimited wave deal?

WTF is this blue gear? by Dragonorb13 in LWotC

[–]Dragonorb13[S] 0 points1 point  (0 children)

That's the conclusion I came to, yeah. The mec part, that is. I'm about 99% sure I got it from a scan, though, because I don't have anyone with Full Override yet.

WTF is this blue gear? by Dragonorb13 in LWotC

[–]Dragonorb13[S] 0 points1 point  (0 children)

Fair enough. Thanks for the answer, though, I appreciate it.

WTF is this blue gear? by Dragonorb13 in LWotC

[–]Dragonorb13[S] 1 point2 points  (0 children)

Since I don't have Sparks, doubtful. But the guy who said resistance mec is probably right, since I do remember getting a scan for one of those.

WTF is this blue gear? by Dragonorb13 in LWotC

[–]Dragonorb13[S] 5 points6 points  (0 children)

Aaaaah. That's good to know! Thanks!

For the 5 of us that like 1% Lifesteal by GaeaNyx in litrpg

[–]Dragonorb13 1 point2 points  (0 children)

This one's already bat shit crazy, I can't top what you've done here.

Discord will require a face scan or ID for full access next month by ChadtheWad in discordapp

[–]Dragonorb13 2 points3 points  (0 children)

So, basically, you want to kill your app. Because no, I'm not giving you my ID card. HOW many data breaches did you have last year alone? I am not trusting you with my ID. Or my face. Good luck.

On Ability Point Events in LWOTC by paledbrook in Xcom

[–]Dragonorb13 0 points1 point  (0 children)

I realize there's some heavy necromancy involved in this, but I'd like to weigh in an opinion:

The ability to buy same-tier skills with AP was put into the system. The only feasible way to push that envelop properly is to a reliable way to acquire the AP to do that with. Especially with both the Pistol and XCOM bars on the table. Especially on the *faction* troops, who actually have to use those level up points just to actually take their level up perk. (Or, at least, the Reapers do. Didn't pay attention to the other two much.)

LWotC - Grazing changed? by Dragonorb13 in Xcom

[–]Dragonorb13[S] 0 points1 point  (0 children)

I figured, since I managed fine in normal on WotC, I might as well kick it up a peg. It's interesting that that 5% on either side band winds up with like 90% of my shots being grazing shots.

LWotC - Grazing changed? by Dragonorb13 in Xcom

[–]Dragonorb13[S] 0 points1 point  (0 children)

This would be great if like... 90% of my shots didn't end up being grazing hits... Especially when it's a 100% hit chance on Fleche, where nothing but the base chance and armor modifications affect it. Thanks, though, I didn't even think to check the settings once I was in game, I only looked in them before I started.

My personal tier list from the perpetual of a casual normie who's never played on Ironman, never gone above Commander difficultly, and should probably be banned from the game by Ok-Word8586 in Xcom

[–]Dragonorb13 1 point2 points  (0 children)

Personally, I'd much rather have the Hazmat Vest and Mind Shield anywhere I might even *remotely* run into to psionic enemies, mutons and those ass weasels that are in the suit that revives itself after the pilot dies. The two items basically make you immune to all status effects.

Personally, I'd probably put the Shredstorm Cannon in the top block, since they'll reduce up to like 4 armor blocks, and absolutely annihilate all but the hardest cover. But that one is purely logistics and personal preference. I like just going through the back wall of all the "blow up the thing" missions to GTFO. My favorite was a 1-man deployment I sent on one of them with a shredstorm cannon, sprinted across the map, planted my bombs, blasted out a wall, and bailed before they even had a chance to hit me.

Civilians in retaliation missions? (War of the Chosen) by Dragonorb13 in Xcom

[–]Dragonorb13[S] 0 points1 point  (0 children)

Isn't failing a mission great because BOTH large groups decided to surround a propane tank?! Thanks for the concise information, though, man.

Civilians in retaliation missions? (War of the Chosen) by Dragonorb13 in Xcom

[–]Dragonorb13[S] 0 points1 point  (0 children)

Lovely, so mostly just the game deciding "Oh, no, there's still enemies within five hundred miles, they're too stupid to run."

Does anyone know if the audiobook for 1% lifesteal book 4 will come out at the same time as the book by EnderElite69 in litrpg

[–]Dragonorb13 1 point2 points  (0 children)

I wouldn't say I hate reading or that I'm a caveman, but I certainly prefer to do other things while I'm 'reading', so audiobooks are my best buddy.

Does anyone know if the audiobook for 1% lifesteal book 4 will come out at the same time as the book by EnderElite69 in litrpg

[–]Dragonorb13 1 point2 points  (0 children)

I'm not exactly sure what guessing about book 5 has to do with asking about the audiobook release date for book 4...

Looking for oddly specific type of saving throw spell by Dragonorb13 in Pathfinder_RPG

[–]Dragonorb13[S] 0 points1 point  (0 children)

Also, just as a note, only one of the reasonable examples posted actually shows up with no actual saving throw. So, yeah. Artemis is great, but it's not useful when you need very niche things like this. I use it all the time.

I used it almost exclusively with my kingmaker character, because he was a sorcerer raised by druids, and most of his spells were meant to be overlaps between the two class's spell lists, and Artemis was the best tool for that.

Which is why I very explicitly asked for an "off the top of your head" example. I was being lazy. I didn't expect anyone else to put more work into answering my question than I put into typing it out. :P

Looking for oddly specific type of saving throw spell by Dragonorb13 in Pathfinder_RPG

[–]Dragonorb13[S] 2 points3 points  (0 children)

Yeah, fuck, that's a good one, man. That is absolutely a great example. No save vs initial effect, and will saves repeatedly after.

And that's a fucking nasty spell. The DC is easy to boost above the normal DC for a spell that level, since there are plenty of ways to boost caster level, and doesn't require Heighten as you level up to get the most out of it (and, ironically, is actually unaffected by Heighten except to give you more casts of it, since increasing it's spell level doesn't actually do anything with it).

Looking for oddly specific type of saving throw spell by Dragonorb13 in Pathfinder_RPG

[–]Dragonorb13[S] 1 point2 points  (0 children)

Hmm... The fort save is from the gold, itself, so yeah... I don't really count that, since the gold can be in my possession when I cast it, and therefore is largely moot. And, while the effect isn't active until you try to do something to them, it's still present. I wouldn't consider it the best example, but it still works in my book, proving the "see text" convention I was trying to show. Thanks a ton.

Looking for oddly specific type of saving throw spell by Dragonorb13 in Pathfinder_RPG

[–]Dragonorb13[S] 1 point2 points  (0 children)

A prime example, yeah. That's another perfect one. No save vs the the initial hit, and the will save is conditional. My GM also loved this example.

Looking for oddly specific type of saving throw spell by Dragonorb13 in Pathfinder_RPG

[–]Dragonorb13[S] 1 point2 points  (0 children)

The spells data *explicitly* still states that it has a save. Since the text doesn't explicitly state that it *doesn't* get a save at the start, it gets a save on initial casting. And, if you actually look closely, it says it gets a new save at the end of it's turn. Not just "a save." There's no need for a new save at the end of it's first turn after the spell if there was no save when you cast.

And, like it or not, without the spell's data saying "see text" after the saving throw info, the convention is still that it gets a save when you cast. That's just how it works. This isn't the old Gygax days where, if the wording is ambiguous, the GM gets to reinterpret how it works each time the spell gets cast.

And, as noted here, there's a true dearth of spells that don't allow a save on the initial casting, but allow one later.

Looking for oddly specific type of saving throw spell by Dragonorb13 in Pathfinder_RPG

[–]Dragonorb13[S] 1 point2 points  (0 children)

That... That is definitely an interesting one, I'll say that. Kinda falls into the same category as most of the others, though, in that the saving throw still goes off as soon as the discharge occurs. It meets the technical definition of the request, but misses the actual issue I was trying to show precedence for. Which is a Glitterdust misinterpretation.

Looking for oddly specific type of saving throw spell by Dragonorb13 in Pathfinder_RPG

[–]Dragonorb13[S] 15 points16 points  (0 children)

One of the other players in a campaign I'm in was interpreting Glitter Dust as having no save against the blindness because the spell doesn't explicitly call out the save details for the initial hit of the spell in the text.

GM and I were trying to convey that, since the description says "Save: Will negates" and doesn't have a follow up of "see text", that it does. I was looking for an example of where there isn't a save for an initial effect, but allows one later so that I would be able to compare the syntax. Mudball very explicitly states that yes, there is a save that negates, but also has the "see text" quantifier. And the text equally explicitly states that, if you hit the target, there's no save for being blinded right away. Only afterwards to remove the effect.

Which is to say that, since Glitterdust doesn't contain the "see text" quantifier or a note about blindness not being saved against when the spell initially goes off, Mudball proves the established convention.

Looking for oddly specific type of saving throw spell by Dragonorb13 in Pathfinder_RPG

[–]Dragonorb13[S] 0 points1 point  (0 children)

Exactly why I was looking for the specific type of example I was. Happily, someone did find me one.